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Old 07-18-19, 12:41 PM   #361
Fifi
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Yes i think Templar could be right.

Marco, you should read the original OM thread, i think the solution is in it...
I know it’s a long read, but...

I’m not home Now, i can’t check sorry.
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Old 07-18-19, 12:56 PM   #362
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Alright Marco got it working for you. Download the OMEGU English folder from my link if you don't have it, and the install like this.

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM OMEGU_Medium
OMEGU_English
Fifi Compilation for OM+OMEGU (without Speech folder)

and you will have English speech.
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Old 07-18-19, 05:17 PM   #363
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Quote:
Originally Posted by Templar View Post
and you will have English speech.

and i do...now. your solution worked.
i applied the mods in the order you suggested and fired up SH4 then started a quick mission...gave an engine order and ....voila. Anglais.
you are an:




thanks for your patience.


km
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Old 07-18-19, 11:31 PM   #364
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My friend, glad I could help.
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Old 07-19-19, 01:33 AM   #365
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That’s cool you solved it
Only little side back is you may loose some speeches for some orders, but i’m Not 100% sure cause i never tried the English speeches.
If i recall well, i added few speeches in German that you will not get in English.
But i don’t even remember wich ones

As a head up, i would like to add one more thing before the next release...
A very nice addition that will make the navigation in rough seas a new experience! (Again if i can figure out how to do it)
If i manage to do it, you’ll see new pictures...soon maybe

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Old 07-19-19, 01:43 AM   #366
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Sounds good, can't wait. I want now!!!

Also can you check the returning to course speech file. I think it doesn't play.
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Old 07-19-19, 03:24 AM   #367
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Quote:
Originally Posted by Templar View Post
Sounds good, can't wait. I want now!!!

Also can you check the returning to course speech file. I think it doesn't play.
never noticed this, but you’re right it doesn’t play......in stock OM too...well, an other little work on the table again

EDIT:

Ok, that’s the same problem i already encountered some time ago.
Few sounds are not playing in SH4, even though they are well configured.
I’m afraid it’s hard coded...and nothing can be done for the moment.
We’ll Have to live with it unfortunately

Last edited by Fifi; 07-19-19 at 04:33 AM.
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Old 07-19-19, 05:11 AM   #368
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KSD plays that sound, but don't worry about it know. Finish what you were on for the next release, I've sidetracked you enough with all my reports.

Keep up the good work!
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Old 07-19-19, 05:48 AM   #369
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Quote:
Originally Posted by Templar View Post
KSD plays that sound,
Nope, not here...
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Old 07-19-19, 08:21 PM   #370
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Quote:
Originally Posted by Fifi View Post
That’s cool you solved it
Only little side back is you may loose some speeches for some orders, but i’m Not 100% sure cause i never tried the English speeches.
If i recall well, i added few speeches in German that you will not get in English.
But i don’t even remember wich ones
you are correct, there appear to be several commands that are still in German. there are probably a few more and i've missed them. i'll try and keep a running list for you.
battle stations
secure from battle stations
Dive the boat
Radio message received
passing thermal layer
surface the boat (at least we don't have to listen to harvey keitel say: give me some rise on the planes. every time i hear that it is like hearing fingernails on a chalkboard.)
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Old 07-19-19, 08:40 PM   #371
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Default observations and questions

i realize that some of these may be original OpM issues, but i do not remember them from playing the original OpM.


in no particular order:


  1. if the boat is deep and the order to come to periscope depth is given, there are two blasts on the horn. normally that is reserved for surfacing and it should be three for surfacing. so..that's two issues in one. can i correct those?
  2. the chronometer does not activate when a torpedo is fired to indicate the running time. and looking at the face, i think i may need 6 or 8 hours of training to understand what it is supposed to do.
  3. there is no knob/dial to change the offset angle when firing a torpedo. i checked every dial that displayed and could not find it. so if it IS there, please point it out to me.
  4. there is no clock. actually, i was frantic when i realized it and it was actually: THERE'S NO CLOCK!!! is it hidden somewhere or MIA or disabled?
  5. i've only run a quick mission and a war patrol and the graphics look fine.
  6. there is a regular sound, similar to an active sonar ping. it unnerved me when i first heard it because i thought the boat was being hunted. is that part of the regular background noise or something important that i did not understand?
i'm still trying to finish up RFB in the Pacific before i get serious with OpM-Fifi.
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Old 07-20-19, 12:09 AM   #372
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Quote:
Originally Posted by KaleunMarco View Post
i realize that some of these may be original OpM issues, but i do not remember them from playing the original OpM.


in no particular order:


  1. if the boat is deep and the order to come to periscope depth is given, there are two blasts on the horn. normally that is reserved for surfacing and it should be three for surfacing. so..that's two issues in one. can i correct those?
  2. the chronometer does not activate when a torpedo is fired to indicate the running time. and looking at the face, i think i may need 6 or 8 hours of training to understand what it is supposed to do.
  3. there is no knob/dial to change the offset angle when firing a torpedo. i checked every dial that displayed and could not find it. so if it IS there, please point it out to me.
  4. there is no clock. actually, i was frantic when i realized it and it was actually: THERE'S NO CLOCK!!! is it hidden somewhere or MIA or disabled?
  5. i've only run a quick mission and a war patrol and the graphics look fine.
  6. there is a regular sound, similar to an active sonar ping. it unnerved me when i first heard it because i thought the boat was being hunted. is that part of the regular background noise or something important that i did not understand?
i'm still trying to finish up RFB in the Pacific before i get serious with OpM-Fifi.
1) there is no horn siren in a U-Boat! I don’t have any horn in my game, so it might be because you deleted files for English voices. I can’t do anything, and will not, sorry.
Actually, OM has the best sounds ever, but to fully enjoy it, you probably need German voices...

2) The clock has been changed for a U-Jagd chrono. For the moment it is designed without the torpedo running time. When i will be better at tweeking the menu_1024_768, i will add torpedo running time back.

3) It has to be there, i didn’t changed anything about this...have you checked also on the attack map?

4) You have a clock at the right side of order bar...do you need 2?
As in number 2, the stock clock watch has been changed for U-Jagd.
U-Jagd is 1000X necessary than a clock IMHO
Furthermore, there are working clocks everywhere in the sub...

6) Again it’s probably because you changed sounds files...i don’t have what you hear.

Last edited by Fifi; 07-20-19 at 12:21 AM.
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Old 07-20-19, 01:18 AM   #373
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Fifi my friend, give us an update, so it can ease the wait.
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Old 07-20-19, 04:38 AM   #374
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Not ready yet...but good news is i figured out what i wanted to add

If everything goes well, it will be very enjoyable to watch the U-Boat from external camera when diving or in rough seas...
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Old 07-20-19, 07:08 AM   #375
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thank you for the answers.


yes, i need chronometer/clock. the time display in the lower right hand corner is so small that i need two pairs of glasses to read it. Plus....i am used to seeing and using it. Plus it automatically displays when you reach TC 2048. Anyway, thank you for listening...


no, i do not feel guilty for not understanding enough German to play without the translations. i can speak and understand Spanish, Aramaic, and several dialects of English...and a smattering of pidgin-German, enough to travel there. But not enough to run a boat. i guess it is a short-coming that i have to live with.



thanks, again.
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