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Old 07-31-17, 03:20 PM   #1
Halcyon
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Default 688i Red Interface Mod

It's ready to be uploaded, just waiting on moderators to grant me access to the downloads section.





















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Old 07-31-17, 03:44 PM   #2
FPSchazly
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Very cool. Have you looked into what it would require to adjust the color of every element on a station by adding in the red glow (except like the periscope view)? Knowing DW, it's probably a lot of work.

Well, let me think about that. Additive vs subtractive color combinations.. I guess screens that emit light are less susceptible to being turned red by the glow than just things that purely reflect light?
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Old 07-31-17, 03:50 PM   #3
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In my opinion border on map screen should be also red.
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Old 07-31-17, 03:57 PM   #4
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Quote:
Originally Posted by p7p8 View Post
In my opinion border on map screen should be also red.
I already sunk a huge chunk of time into this project. If it bothers me too much I might fix that, but it's barely noticeable.
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Old 07-31-17, 11:44 PM   #5
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First of all very commendable effort and great results. Bravo!
Quote:
And way more work then I will ever dream of doing.
Yes, modding requires commitment of time and often pretty much mundane and even boring work.

However, there are shortcuts and tools which make changes to any number of graphic files a breeze. Is called - batch process and automation. Any, even freeware, paint and picture editors have those features and they work quite astonishingly well. Just making "redder" bmp output in Irfanview is quite a easy process and any number of files is no problem for batch conversion process.

Still it is easier and faster to dispense advices than make it really happen....I rather know it as some of my projects(not DW ...yet) took years to complete.

Thank you for your effort to make DW better.
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Old 08-02-17, 11:24 AM   #6
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@Halcyon

I appreciate your effort but I think most players expected something different than red filter.
Some time ago I have made postprocessed screen from 688i H/K (just for fun) using only "scripted effects" from imgur:



I know that picture is not same kind like yours but... you can use "batch process" from @Polak2 advise.

It's just little more work for you.
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Old 07-31-17, 03:56 PM   #7
Halcyon
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Quote:
Originally Posted by FPSchazly View Post
Very cool. Have you looked into what it would require to adjust the color of every element on a station by adding in the red glow (except like the periscope view)? Knowing DW, it's probably a lot of work.
A lot of work is an understatement.
I had to individually edit 217 .bmp files to add the red hue.

You can't just edit the main panel and call it a day. You have to edit every state of every button and switch (on/off/up/down/left/right).
I could probably edit the main panel files to adjust specific light sources reflecting on various switches, but then I would have to find the individual button .bmp files and adjust the specific part of the button that the light would be hitting if I pasted it back into the main panel file.

Sound confusing? Because it is. And way more work then I will ever dream of doing.

I'm done with this mod. If someone else wants to take up the task of modifying 217 elements to match real life light refraction physics....be my guest!!!

PS

Btw, the original textures already did have shadows and coloring based on a light source above the panel. All I did was uniformly change the color and tone of the panel using a photoshop preset so everything would match.

Last edited by Halcyon; 07-31-17 at 04:28 PM.
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