SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-13-2019, 02:08 PM   #1
ChristopherTarana
A-ganger
 
Join Date: Feb 2013
Posts: 79
Downloads: 114
Uploads: 0
Default Scenario Files In Original Silent Hunter?

I'm trying to figure how the original scenarios for Silent Hunter were programmed? Did they program them from scratch, or use the scenario editor? I've noticed odd things like convoys fading off the map just before contact, and a carrier group doing the same thing! Does anyone have a refererence to what ships are in the various groups? Like BB Group, CA Group, CL Group?



Thanks!



Christopher Tarana
ChristopherTarana is offline   Reply With Quote
Old 12-13-2019, 05:30 PM   #2
Vox165
Watch
 
Join Date: Aug 2016
Posts: 24
Downloads: 127
Uploads: 0
Default

Don't know about original: SH1 Dos/1996.
In SH2 and Destroyer Command the scenarios are defined in the scenario definition file .sdf . They could be built in an editor or the entire scenario including groups, convoys etc could be built from scratch using a simple txt editor.

From the definition file TypeAbrev:
BB, battleship
CA, cruiser
CL, light cruiser
Vox165 is offline   Reply With Quote
Old 12-14-2019, 05:55 PM   #3
ChristopherTarana
A-ganger
 
Join Date: Feb 2013
Posts: 79
Downloads: 114
Uploads: 0
Default

Quote:
Originally Posted by Vox165 View Post
Don't know about original: SH1 Dos/1996.
In SH2 and Destroyer Command the scenarios are defined in the scenario definition file .sdf . They could be built in an editor or the entire scenario including groups, convoys etc could be built from scratch using a simple txt editor.

From the definition file TypeAbrev:
BB, battleship
CA, cruiser
CL, light cruiser

I've read that about SH2 Scenarios! Does SH2 have a scripted Campaign engine?



Thanks Vox65!


Christopher Tarana
ChristopherTarana is offline   Reply With Quote
Old 12-15-2019, 09:18 AM   #4
Vox165
Watch
 
Join Date: Aug 2016
Posts: 24
Downloads: 127
Uploads: 0
Icon14

SH2 & DC :are Scripted missions and linear campaigns. However, these have random/dynamic elements that can keep things interesting. Neat thing is: you can design your own and only limited by your imagination. I remember building a .sdf for DC involving an early morning attack of US PT boats on a disabledJapanese cruiser-I had as much fun designing as playing it. Vox
Vox165 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim