SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-14, 07:31 AM   #271
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by SnipersHunter View Post
.... how is your work on the aft torpedoroom going?
i would have asked the same thing Flakmonkey .

you work on the front torpedoes room was so rocking that getting the full interior by you will be just excellent !

ps: if you are still on that , please make one more version without all these static crew figures

all the best
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 04-24-14, 01:48 AM   #272
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Honestly haven't done much work lately on the aft room. Quite bit of the equipment has been modelled, it's just getting round to putting stuff in the right place/texturing and getting it into game. I'll get there eventually
__________________
flakmonkey is offline   Reply With Quote
Old 04-24-14, 12:47 PM   #273
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,438
Downloads: 453
Uploads: 0


Default

Personally, I like the static crew better than no crew. It feels kinda lonely walking around a empty boat.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 04-24-14, 02:18 PM   #274
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by HW3 View Post
Personally, I like the static crew better than no crew. It feels kinda lonely walking around a empty boat.
Yeah in Uboat HAHD there were a animated crew playing cards in the bunks , but Hans stopped working on that. But personally your right better static than nothing.

Last edited by SnipersHunter; 04-25-14 at 04:36 AM.
SnipersHunter is offline   Reply With Quote
Old 04-24-14, 06:44 PM   #275
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,124
Downloads: 3215
Uploads: 0


Default

Quote:
Originally Posted by flakmonkey View Post
let me know if you guys have any major problems with the mod. So far its only been tested on my pc, so i expect a few problems might pop up.

+ technically the aft room is in there (in the version with crew anyway) its just empty so far
The problem I have is with Aces Super Turms, and Aces didn´t make a compatibility fix with his Super Turms.

If you could do a compatibility fix with Aces Super Turms, it would be great!

Many thanks for the great mod.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is online   Reply With Quote
Old 04-25-14, 04:35 AM   #276
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by fitzcarraldo View Post
The problem I have is with Aces Super Turms, and Aces didn´t make a compatibility fix with his Super Turms.

If you could do a compatibility fix with Aces Super Turms, it would be great!

Many thanks for the great mod.

Fitzcarraldo
Yes that would be aweosme!
SnipersHunter is offline   Reply With Quote
Old 04-27-14, 12:10 PM   #277
1st Capitan Melechin
Swabbie
 
Join Date: Nov 2013
Location: Somewhere, on a Submarine
Posts: 13
Downloads: 9
Uploads: 0
Default

You're great Flakmonkey!!! Thank tou, sir!
__________________
1st Capitan Melechin is offline   Reply With Quote
Old 04-28-14, 01:58 PM   #278
1st Capitan Melechin
Swabbie
 
Join Date: Nov 2013
Location: Somewhere, on a Submarine
Posts: 13
Downloads: 9
Uploads: 0
Default

Ok, guys, sorry.
Great mod, it's true, but... IT'S DOESENT WORK! But maybe I've made some mistakes... Please help me!!!
I press SHIFT+H but hatches don't open.
I'm a goat, sorry... Someone want to help me with this beautiful mod???
Best regards and thank you, SubSim community
__________________
1st Capitan Melechin is offline   Reply With Quote
Old 04-28-14, 02:17 PM   #279
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by 1st Capitan Melechin View Post
Ok, guys, sorry.
Great mod, it's true, but... IT'S DOESENT WORK! But maybe I've made some mistakes... Please help me!!!
I press SHIFT+H but hatches don't open.
I'm a goat, sorry... Someone want to help me with this beautiful mod???
Best regards and thank you, SubSim community
Sorry to hear that, lets try and get things working for you...

First off, this mod only works for a type viib or viic boat, just in case youre using it with anything else.
Second, has the mod enabled properly, you should see a new bench type seat and a helmsman in the control room if everything has loaded properly.
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.

Let me know if any of those help
__________________
flakmonkey is offline   Reply With Quote
Old 04-28-14, 04:56 PM   #280
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by flakmonkey View Post
Sorry to hear that, lets try and get things working for you...

First off, this mod only works for a type viib or viic boat, just in case youre using it with anything else.
Second, has the mod enabled properly, you should see a new bench type seat and a helmsman in the control room if everything has loaded properly.
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.

Let me know if any of those help
That third one got me! I beat my head against a wall trying to make the hatch opening work, then caught on that the Weps has to be on station. Of course, I usually check mods in one of the school boats, and the school boats ALWAYS have the Weps in his bunk. Wake him up, and everything works.

And, hey, FM. Your mod is killer! And so many nice atmospheric detail touches! A real work of art!
BigWalleye is offline   Reply With Quote
Old 04-29-14, 08:25 AM   #281
1st Capitan Melechin
Swabbie
 
Join Date: Nov 2013
Location: Somewhere, on a Submarine
Posts: 13
Downloads: 9
Uploads: 0
I don't know how, but I managed to make it work!
You're a genius, FlakMonkey... have you used Maya3d?
Thanks for that, it's the best mod ever, since I had SH3, an engine room and interiors were my dreams!
Thank you, Sir!

P.s.: Sorry for grammatical mistakes, I'm not english!
__________________
1st Capitan Melechin is offline   Reply With Quote
Old 04-30-14, 09:52 AM   #282
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by fitzcarraldo View Post
If you could do a compatibility fix with Aces Super Turms, it would be great!



Fitzcarraldo
Would that be much work?
SnipersHunter is offline   Reply With Quote
Old 05-01-14, 12:41 PM   #283
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Excellent work, FlakMonkey, thank you.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 05-16-14, 02:12 PM   #284
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.
I Forgot about that!!!!!!!!!

Hawk U-375 is offline   Reply With Quote
Old 06-20-14, 01:51 PM   #285
Darojax
A-ganger
 
Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
Default

Mr FlakMonkey, as I am sure you have heard a thousand times already: Fantastic work!


Anyone able to tell me how to remove the "damo`s atmospheric interior lighting" effect? For me it is way too gloomy and dark, I just got off watching the 3 hour version of Das Boot, and I must say I think the vanilla level of lighting is much better. Maybe there is an easy way to modify the mod to remove the gloomy lights? Thankful for any kind of assistance!

regards

Fred
Darojax is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.