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Old 04-25-2019, 04:47 PM   #31
abaileyatd
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Noone is saying you cannot personally be disappointed with Wolfpack, but it is ridiculous to be disappointed because it is not a game that it is not supposed to be. Wolfpack is NOT silent hunter 6. It's not SUPPOSED to be Silent Hunter 6. Asking why it doesn't have single player or a dynamic campaign is like asking why Silent Hunter doesn't have a Grand Strategy mode.

Lanz, I understand what you are saying about a more detailed Wolfpack style control in single player with AI to take over (which I believe is or was a goal of Wolfpack!), but I am personally skeptical it would work as well as you think. I mean, I guess my point is, when transiting for 34 hours on the surface, detailed ballast controls aren't going to factor much. It's only during combat engagements that this level of detail would become practical, and Wolfpack basically just cuts out the continuity of a campaign and puts you only far enough out of engagement that it is interesting.

Lanz, if you re-read all of dudes posts, he has only ever asked for things that are already available with the various mega mods for all the silent hunters, and he repeatedly devalued and put down the new aspects of Wolfpack ("oh you just walk around? I'm happy to just press P!") And then compared it to MMO's and Fortnite (yes seriously), lamented "casual" games like Wolfpack being made and then just complained that it was made at all instead of whatever he has in his head (which I think is just complaints).

It is OK to criticize Wolfpack. It is NOT my favorite game. I didn't follow it's development closely (or at all). I didn't even realize I "wanted" it until it was days from being released. And I'm not really sure I necessarily like it "better" than say, SH5 with TWOS... it may not replace that, but it is different, and provides an alternative experience that is unique and satisfying in a way no game has before provided. The fact that this guy basically believes everyone in the world felt the same way and wanted this game so bad that we specifically and maliciously created it to spite him, at the same time pulling resources away from development of Silent Hunter 6... is... delusional and ridiculous.

We get it, dude wants SH6. But let's see how this sounds: I'll go to the Call of Duty forums and be like "Is this game Silent Hunter 6?" And when they say, no, I'll throw a tantrum and say "I hope you all are happy, YOU GOT THE GAME YOU WANTED! We've had a million First person shooters, if I wanted that I'd play DOOM! And meanwhile these developers flipped me the bird and did not develop Silent Hunter 6!"

...?
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Old 04-25-2019, 04:48 PM   #32
ht-57
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Originally Posted by Lanzfeld View Post
I just wish we could get this kind of detail in a single player game. I really dislike multiplayer

I also agree with this statement, Not that I may not give it a go. I would like to point out that AI is The next item on the devs to do list. I would also like to say that both run8 and steel beasts prope started as "niche" "multi player" primarily as well. Both have become awesome simulators in their genere for sp.
why I draw that parallel is just like WP, they are both small dev teams that have a certain vision for their product. but do listen to their respective communities. Will they please everyone all the time?, of coarse not.
@this point there is gr8 potential for WP as you have and devs that are listening to the community for input.
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Old 04-29-2019, 05:56 AM   #33
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I agree with Sly's general points of view about the game. Wolfpack is not my cup of tea either. I'm not into multiplayer subsimming and I like to play my games when I want, not when others want to join. I, too, would have preferred an updated version of SH3, with a diversified full-war campaign, working AI subs, wolfpacks, bug-free and everything else we old subsimmers asked for.



I also agree that the subsim community has changed alot since the Silent Hunter era, when multiplayer was a big NO-NO here. Just remember the outcry when Ubisoft pushed its ill-fated multiplayer installment of SH.


BUT


I respect Wolfpack's designers' choice (even though it is not for me). It's their game, they gathered the money for it, so it's up to them to develop whatever game they want. If they don't give me the game I want, so be it. There's always other things to play, such as the upcoming UBOAT, due for release tomorrow, which I hope will become the game I want, in time.


If there's people enjoying Wolfpack, I wish them to have great fun, will never blame them or the devs for their choice and hope they can expand their community. I'm aware that multiplayer subsimming is a niche within a niche, with preciously few people enjoying it, and developing a game along this line is a big gamble they took. There hardly are people willing to pay for a sub game at all, but finding those interested by a multiplayer co-op subsim seems to me like nearly impossible, especially in the long run.



Bottom line, Sly, let them enjoy the game they like and - whenever you feel like bashing Wolfpack - repeat yourself that its devs are not bound to give you or me or anyone else what we want. It's their toy, they funded it with their money, let them have it as they like.


Good luck Wolfpack
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Old 04-29-2019, 10:32 AM   #34
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Vent all ya wish SlyGuy.. would get boring if we all sang as a Choir.. it is "normal" behavior to vent in forums as is normal to bash a vent'er.. stuff.. it happens..



I can agree with some of Slyguy frustrations.. would be great to have a SH6.. but I am not going to call out a game that never said it was going to be SH6 and stomp my feet.


My personal Online Submarine game would be a few (Human)Destroyers escorting a convoy of freighters with a few (human)Wolfpack attacking us.. we all want something.. we NEVER get the whole deal.. anyways.. Wolfpack never said it was going to be my vision so I am good with that.



You havn't tried WolfPack Slyguy? personally, I think that is a mistake if you like Sub games.. but anyways.. I only have about 25 hours in Wolfpack so far and all of them have been SOLO.. I am grateful the DEV team is working on Single player additions to control the boats but I can almost get by already.. it really is needed except for the VERY niche team that can work together. I am not much on Sub Multiplayer, especially when you watch Twitch and see how it usually turns out in WolfPack. I don't play well with others when I want the immersion of the game but I don't want to "search out" good teams that I may not live up too either. I am not against making new friends..I just don't want to wait and work around other people schedules.



And wow, Wolfpack is immersive to "me".. LOVE the sounds... splash, although I would like a larger gramophone folder for my own use on music.. no problem..I just run another program and the destroyers don't hear it.. ;-) it's what I always done.. accept what we got for now and improvise. Will enjoy the PLANES, ship radio and Echo coming in the "near future" please note I expect "near future".. or I might stomp my feet too lol.. jus'sayin



I never tried this.. but I surely hope I can solo in Wolfpack if the internet goes down? having to connect to a server.. well, That would be very frustrating and make me stomp my feet here too.. I remember some old games that went offline and you couldn't play them after.. might been awhile, but it does happen.. hmm, maybe I should try it.. jus'sayin.


No Campaign? I do like a story, only reason I still buy titles like COD ( bad example?) but don't play the Multiplayer much.. Well, time compression to areas in SH Series really wasn't my thing to find the random freighter. I like the simple "MISSION Base" Wolfpack offers. I can pretend I time compressed to find the convoy.. it is all I did in SH series really.. of course to see an ocean get more "wild" at times and a coastline now and then sure would be nice.. "hint"...



Although SH5 was buggy.. to walk around a whole Submarine was amazing to "me" and I wish WolfPack would open the other compartments (or at least the toilet we all see clipping behind the Hydrophone.. its already there and assume the other compartments are too..for the most part)


I am just happy there are two fairly good starts to NEW Submarine games within a month apart from each other and I am getting BOTH.. half way there.




Last edited by Justaguyinnc; 04-29-2019 at 11:12 AM.
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Old 04-29-2019, 09:32 PM   #35
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Quote:
Originally Posted by Justaguyinnc View Post
My personal Online Submarine game would be a few (Human)Destroyers escorting a convoy of freighters with a few (human)Wolfpack attacking us.. we all want something.. we NEVER get the whole deal.. anyways.. Wolfpack never said it was going to be my vision so I am good with that.
Sold! I'll take two.

Interesting thread. I understand Sly's POV, just that he took the BdU order a little to heart:
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Old 04-30-2019, 11:34 AM   #36
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maybe the devs will turn out to be merciful gods and in the hush hush fashion add in destroyers as playable models with all the bells and whistles that come with pvp ww2 naval combat


my god im getting all too excited
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Old 05-02-2019, 12:33 AM   #37
Justaguyinnc
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maybe the devs will turn out to be merciful gods and in the hush hush fashion add in destroyers as playable models with all the bells and whistles that come with pvp ww2 naval combat

YEAR 2 Anniversary DLC for 34.99... whoops..there it is..
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Old 05-02-2019, 02:30 AM   #38
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Quote:
Originally Posted by Justaguyinnc View Post
And wow, Wolfpack is immersive to "me".. LOVE the sounds... splash, Although SH5 was buggy.. to walk around a whole Submarine was amazing to "me" and I wish WolfPack would open the other compartments (or at least the toilet we all see clipping behind the Hydrophone.. its already there and assume the other compartments are too..for the most part)
<WHICH COULD LEAD TO A CRITICAL NEW TOILET CREW ASSIGNMENT MOD, IMHO, FOR THAT 'IMMERSISVE EXPERIENCE'! WE'RE ALL AFTER! THE CLASSIC CASE IN POINT:
Quote:
There were only two heads (toilets), and because one of the heads was right next to the galley, the space was often used to store food. When it was, the toilet was unavailable, meaning the entire crew had to share the remaining toilet. (IN THE CASE OF IX U-505 NOW ON DISPLAY IN CHICAGO, A LARGE CAN IN THE ENGINE ROOM SERVED AS THE TOILET--- THE STENCH WAS HORRIFYING TO THE AMERICAN CAPTURE CREW)
UNDER PRESSURE
The plumbing on German subs of that era differed from American and British subs in one important respect: The German toilets discharged their contents directly into the sea, instead of in a holding tank. Not having such a tank saved precious space, but it came at a price. The toilets could only be used when the submarine was traveling on or near the ocean surface. When the submarine was submerged, the pressure outside the hull was too great for the toilets to be able to flush.
If nature called under such circumstances, crew members had to use buckets, tin cans, or whatever other containers they could get their hands on. They had to carefully store the contents of all those containers -don’t spill!- until the submarine surfaced, when they could be poured into the toilets and flushed, or taken topside and emptied into the sea. The U-1206 had a new-and-improved plumbing system. Unlike many subs in the fleet, it had high-pressure toilets that could be used at greater depths than the standard heads could. But the new system was very difficult to operate. The toilets came with complicated instructions manuals, and a few members of the crew had to be trained so that they could serve a toilet-flushing “specialists.”
Barely a week into the U-1206’s first patrol, Captain Karl Adolf Schlitt (who was commanding a sub for the first time), had to use the head while the sub was cruising at a depth of 200 feet, some eight miles off the coast of Scotland. Rather than request the assistance of the toilet specialist, Schlitt tried to follow the instructions in the manual to flush the toilet himself. Something went wrong -and when Schlitt asked the toilet specialist for help, something went wrong again. The specialist opened the outside valve -the one that opened to the sea- while the inside valve was open, causing a torrent of water to flood into the sub. THE 'MIXED SALT WATER, ****, AND BATTERIES CREATED CHLORINE GAS AND THE BOAT WAS LOST
https://www.neatorama.com/2014/04/28/The-Toilet-that-Sank-the-U-1206/

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Old 05-02-2019, 12:27 PM   #39
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Wolfpack is perfect for my friends and I. We are real into the flight sims (IL2, DCS, BMS, etc.) and this works perfectly! A lot of my friends have short attention spans, so to actually sit down and learn all the full realism aspects by themselves is a tall order. But to multicrew, learn with friends as you play is in my opinion the best part. It's certainly broadening the Subsim community with more casual players.

Now you may say that's a bad thing, but if it's generating more revenue and more interest, we're going to get more Uboat type games. I say there's nothing wrong with more simulator games, even if they arent quite everyone's preferred sim. For example, apparently there's an Early Access game called Re-entry, and its an Apollo/Mercury/Gemini simulator. I picked it up on sale and trying to learn it, but what would make it better is if it was multicrew so I can play with my friend who's an astronomy major. Supposedly it is supposed to get multiplayer soon too, so keep an eye on that one!
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Old 05-02-2019, 12:31 PM   #40
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^ The History Guy did an episode on this story I watched not to long ago.


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Old 12-01-2019, 10:27 AM   #41
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Some inane tripe, from someone that acts exactly like a Fortnite player.
What an utter pillock. Christ man, you don't even know what JRPG is!
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