SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-13, 11:00 PM   #46
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Ahhhh man! Sober has let loose THE secret weapon, the infamous 60,000 ton flatulent Fattleship. God help us all.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 03-19-13, 11:31 AM   #47
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
ver. 0.2
Mod uploaded into SH5 Graphics mods section of subsim downloads

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod?
gap is offline   Reply With Quote
Old 03-19-13, 12:51 PM   #48
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Mod uploaded into SH5 Graphics mods section of subsim downloads

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod?
I will update the screenshots when I get home today.
In regards to the questions: either or
If you want a mix of the liferafts and wooden lifeboats: activate this mod after Rongel's. This mod will work on its on also, if you just activate it as is.
Targor Avelany is offline   Reply With Quote
Old 03-19-13, 09:38 PM   #49
Grizwald
Seaman
 
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
Default

Nice job making this mod even better guys, the boats run smooth and look great!
Grizwald is offline   Reply With Quote
Old 03-20-13, 12:16 AM   #50
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

added version 2 to sobers mega mod list.
THE_MASK is offline   Reply With Quote
Old 04-13-13, 01:55 PM   #51
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

I just noticed this mod - nice work!

Just a few suggestions based on the screenshots:

Is there any way to add more people to each lifeboat? I think about 10 - 20 should be about right.

Also, I noticed in a screenshot that a sinking tanker had lots of boats around it. Is there a way to make sure that merchants only spawn a few lifeboats? For a troopship lots of lifeboats are OK, but most WWII cargo ships & tankers would have only carried between 2 - 6 wooden boats; having more than that seems a little strange. Thanks a lot.
iambecomelife is offline   Reply With Quote
Old 04-15-13, 01:20 PM   #52
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by iambecomelife View Post
Is there any way to add more people to each lifeboat? I think about 10 - 20 should be about right.
I think adding more survivors is in Targor's todo list of this mod, but IIRC he encountered some difficulties in doing it, though I cannot remember exactly what the problem was.

Quote:
Originally Posted by iambecomelife View Post
Also, I noticed in a screenshot that a sinking tanker had lots of boats around it. Is there a way to make sure that merchants only spawn a few lifeboats? For a troopship lots of lifeboats are OK, but most WWII cargo ships & tankers would have only carried between 2 - 6 wooden boats; having more than that seems a little strange. Thanks a lot.
Each ship's cfg file got the following settings:

CrewComplement
SurvivalRate
SurvivalPercentage

The first one is quite self-explanatory. I have no idea about the difference between the second and the third one though
gap is offline   Reply With Quote
Old 04-15-13, 01:33 PM   #53
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I think adding more survivors is in Targor's todo list of this mod, but IIRC he encountered some difficulties in doing it, though I cannot remember exactly what the problem was.



Each ship's cfg file got the following settings:

CrewComplement
SurvivalRate
SurvivalPercentage

The first one is quite self-explanatory. I have no idea about the difference between the second and the third one though
Thanks, gap and iambecomelife.

yes, adding more people into the boat is on my todo list. Unforunately, there are some problem adding more bones to the mesh at the moment and TDW is looking into it.

In regards to the spawning: it's actually pretty good. The large amount of boats in that screenie comes not from the tanker, but from the troop transporter. Tanker spits out maybe 2-3 max.
Targor Avelany is offline   Reply With Quote
Old 04-19-13, 12:26 AM   #54
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

This worked great on sobers mega mod list

One thing, since I dont take prisoners and I was well outside a shipping lane I decided to finsh em off in the lifeboat for humane reasons. So the deck gun hit to no effect, then I tried the anti aircraft gun and the same thing. Was considering ramming in my angst but then was concerned about damaging my hull so I left em to die of thirst painful and slow
Bathrone is offline   Reply With Quote
Old 04-19-13, 02:54 AM   #55
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Bathrone View Post
I decided to finsh em off in the lifeboat for humane reasons.


I would hate to see you being cruel
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-19-13, 04:30 AM   #56
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Bathrone View Post
I decided to finsh em off in the lifeboat for humane reasons.
Just think, but you can repeat the fate of Captain U-852!
  Reply With Quote
Old 04-19-13, 06:22 AM   #57
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Bathrone View Post
I decided to finsh em off in the lifeboat for humane reasons.
Quote:
Originally Posted by Trevally. View Post


I would hate to see you being cruel
gap is offline   Reply With Quote
Old 04-19-13, 09:11 PM   #58
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

lol

So are the lifeboats invincible by design or is it a game limitation or bug?
Bathrone is offline   Reply With Quote
Old 04-19-13, 09:41 PM   #59
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Bathrone View Post
lol

So are the lifeboats invincible by design or is it a game limitation or bug?
Any unit in game can be destroyed, as long as it got a CollisionableObject controller, bounding spheres and damage zone boxes in its .zon file
gap is offline   Reply With Quote
Old 04-25-13, 08:17 PM   #60
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

Really great mod combined with regular life boats!



Looking closely to the crew, they look really desesperate! Awesome!
Fifi is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.