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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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Okey , so the CTD while loading was coused by "mtns - more traffic, nations and ships 1_7k" . So I have started a new campaign but while being in bunker I've noticed that bridge was clear so I run in to the boat to see what is going on and WO was standing there like an idiot without movement and when I tryed to talk with him the game just.......... God damnit ! ![]() ![]() Guys please help or I will just get rid of mtns and harbour addition 'cos with thoes mods problems have started. ![]() Once again my mod list : Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation |
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#62 |
Ace of the deep .
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If using OH2 there is a special way to start a campaign . Read the first post in the OH2 thread .
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#63 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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#64 |
Ace of the deep .
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I dunno , try just these .
Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation |
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#65 | |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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#66 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Artur
Referring to your post 61 I suggest you add one (missing) mod to your mtns pack, look below. And I don't really think you need the Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons as the mtns - OHII&HarbourAdditon_Fix_1_5b takes care of what you need. Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 mtns - more traffic, nations and ships 1_7k << add this one, I think you must have it; http://www.subsim.com/radioroom/down...o=file&id=3222 mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation[/QUOTE] Regards |
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#67 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi mr.artur!
Do you also have tried this? Quote:
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#68 | ||
Navy Seal
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![]() Thanks for the report, it reminds me of something I need to sort out. Here is the buoys that you are seeing. They are there to show you a safe path through the large minefields to either side of you. Now I remember when placing these - I was thinking it was not correct. Can anyone tell me the correct way to set these out. Should it be just green one side and red the other. They way I have it has 2 lanes (1 for in and 1 for out) Ant help here would be great ![]() ![]() |
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#69 | |
Navy Seal
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@ Artur,
Yes Uekel is correct. When you start a new campaign (or progress to a new one) there is a very large amount of data being read and written. All campaign info, player info etc. Also at the very start every port in the game will send its first ship/convoy out. This means there is a large demand on your PC. After a while the ships/convoys will stagger themselves but at the very start they set off all at once. (I am looking at time delays for ships/convoys and will add this with a later version) So following what Uekel is suggesting - removes all the other system heavy stuff from mods that do not need to be installed at campaign start. So do follow this guide as I am sure it will help your issue:- Quote:
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#70 |
Bosun
![]() Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Was similar problem me as Arthur. I got CTD at load game when I try to use integrate the MTNS to the previous mod soup. When I started new campaign worked for me, but if I try to load the old saved file, I got CTD.
I did anything, Uekel's trick not worked for me. After I did these: - delete all mods. - load the mod list first 1-2 items, or small block of mod - start game, - load last saved (firstly was saved without MTNS and other files), - save game, - exit game. - repeat this steps, with small mods block (with possible critical mods, I loaded only 1 mod) - at the and, I load all of mods, and able to save it. I know this is a slow technique, but this was single worked for me. (My aim was with this method, I try to search, what is the corrupt, or where is the incompatibility. I didn't believe I will be load all mods, only I hoped to found where is the problem.) With this method I was able continue my campaign (I was only in the port), but I added to the game a new version of OH II + MTNS's 4 mods + SH5Lifeboat + any smaller mods. I have now 70+ mods. (I don't know the new ships arrive at the new patrol, but run without CTD.) Other thing, but I believe the JSGME isn't totally precise, if I manually add or remove more mods (if 1 mod add/remove not found problem). I already always to use the save to mep, delete mods, write manually the mep file, and load mep file method. I haven't any problem with the load of mods (if the order of mods has correct) I hope, I not wrote big faults... ![]() |
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#71 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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In a fairway's direction, which must be stated on a chart, buoys are red on port side and green on stb side. When entering port you're always sailing in the fairway's direction, i.e. red to port side/green to stb side. Exiting port > green to port/red to stb. The lanterns are your help at night and sight is poor. Cheers |
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#72 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Trevally, what are some of the things that are left on your to-do list concerning this mod? I'm asking because I have an urge to try your mod but I'm not sure if I should wait a little longer if you're in the middle of adding some features or fixing bugs.
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#73 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Now I see, historical (at least in germany) there was black and red:
![]() If you like I can make the black and black-red.
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#74 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#75 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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It would be only the objects to Exchange. No campaign change (no restart).
On the other hand, it would confuse many players. I also don´t knew it before an hour. ![]() Btw. historical was between 1887 and 1982.
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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