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Old 05-05-21, 03:03 PM   #1
Alcon2009
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Default Tutorial How To Do User Platforms

hi! i WILL teach you how to do playlable platforms !, its not too hard

1. Open the game database by clicking in "DWEdit" open object.eod located in "C: / Dangerous Waters / Database". or just ur game
2. search the boat that you want to make playable and click on "New Object"
3. you can put the name that you want to it, example: Ticonderoga CG * User *
4. do a ship class by clicking in the white flag icon, and then do the entity by ship class icon
5. put it real life characteristics, do not put doctrine, in mission properties put everything in 0, remove the user flag 1,2,3,4,5,6,7,8 or whatever comes out there and the byte value is it needs to be 0 for this
6. Minimize the database and open a folder and then go to "C: / Dangerous Waters / Interfaces" and copy the panels of whatever you want to have, if you want it to have panels of "688i" copy the LA SSN folder or of what you want the panel to have
7.Open the notepad called controllers.ini located in the main folder of the game, and if you want it to have panels from any other platform, look for it in that notepad and copy what it says for example

"interface" 688I "and here next is the ship class of the platform.
you paste it and it has to have space above and below,
You put the ship class of the playable platform, you put the name you gave the Interface and you will have your playable platform
8. For the sensors you have to copy one of the sensors from another playable platform and put the real characteristics of the sensor then ..., and so you are putting them, when you finish the sensors and the game does not crash you will have made your platform playable
(I don't know how to put weapons on him)
I DON'T KNOW MUCH ENGLISH SO I DID IT WITH A TRANSLATOR:silbido::silbido:
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Old 05-05-21, 06:44 PM   #2
Stewy1
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Thanks Alcon,

Let me know if you have any success making the weapons specific as well.

I'd love to able the play the Oberons (Australia, Canada, British, etc,) - but with their specific weapons and chargeable batteries

Cheers,
Stew
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Old 05-05-21, 07:00 PM   #3
Polak2
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How about removing one of that double post above?
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Old 05-05-21, 07:13 PM   #4
Alcon2009
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weapons is somewhat complicated, you have to open DLL files with Hex Editor, you can get hex editor here: https://mh-nexus.de/en/downloads.php?product=HxD20 "but you have to learn how to use a DLL, and if you want to put the name of the weapon on the fire control radar you have to unzip the folder Weaponcontrol.grp, it's simple, you just have to paste the decompress.exe in the interface and create a .txt
and write: "decompress WeaponsControl" or whatever the fire control radar is called in your interface and you convert it into .bat format and open it, it will automatically unzip the folder, if you already modified the panels to the name of the weapon, it does not mean that it go to shoot but it is to make it more realistic, to put the texture you have to use the CMPUTIL.EXE and
create another .txt and write to it
cmputil WeaponsControl filename.bmp
and you will have your panel, by the way the weapons are complicated, do not worry I am investigating about that, You can also modify at least the position of the guns in the database
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Old 05-05-21, 09:41 PM   #5
Stewy1
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Thanks Alcon - that might be a bit too advanced for me!

I'll have to do some study (and a lot of trial and error!)

Good luck mate
Stew
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Old 05-06-21, 12:15 AM   #6
Alcon2009
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wolf_howl15

I forgot to say that some dll's makes the sensors and panel functions, Thanks.
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Old 05-06-21, 10:23 AM   #7
Polak2
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Are you familiar with DWEdit program?
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Old 05-06-21, 10:31 AM   #8
Alcon2009
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yeah i am, I'm trying to make a mod for everyone like RA with more playable platforms and updating information on everything known so far, but I still can't find a way to make other weapons controllable or put them into playable things, I'm studying the dll to see if I can do it, the mod will be available in about 10 months I guess. 1.0AV :Si:

Last edited by Alcon2009; 05-06-21 at 11:05 AM.
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