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Old 11-20-19, 09:48 PM   #1
Fidd
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Default Night too "light"?

One of the things that bothers me in game is the white superstructures and masts etc, shining brightly, even on the otherwise darkest night. This really needs toning down, so that the merchants are at brightest, a dark grey in full night=time illumination.

During the war, both aircraft and U-boats used to try and fire from up-moon (as it were) along the moon-path and towards the relatively illuminated ships, if the moon is providing illumination.

Personally I'd like to see different phases of the moon being possible as a configurable "difficulty" setting, and at the same time, the white superstructure colours greatly darkened. In this way, the usual observations of ship type, speed and heading can be made, but more easily done whilst the enemy ship is illuminated in the moon-path. Attempting to achieve this the other way would provide a good silhouette only....

Truly dark moonless nights would obviously cause problems for identifying ships etc, however, would also allow surfaced U-boats to attack at much shorter ranges.

This combination of improvements appeals to me as it will vary the tactics being applied to make use of the conditions that play-session, and therefore vary the experiences of players..
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Old 11-20-19, 10:47 PM   #2
derstosstrupp
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I second this. Night time needs fixing. The spotting range is too high, and yes the ships are too bright. Historical accounts describe surface shooting sometimes at dark shapes, and the U-boat commander’s handbook explicitly mentions how difficult estimating AOB is at night. Plus, once we can get reasonably close, as in 1000 m or less on a dark night, that will allow this very important tactic, the night surface attack, to be finally possible in the game.
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Old 11-30-19, 06:33 PM   #3
VonHoffman
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I third, fourth, and fifth this.

Night time is too light! It must be drastically darkened.

It seems the sim already accounts for visibility distance, but graphically it is far too bright.
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Old 11-30-19, 10:59 PM   #4
Fidd
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What I was driving at was the great contrast between the white-upper-works and masts etc, and the darkness behind. I figure if the dark was less dark, and the white of the ships much darker, then it would appear visually consistent.

As it is, the ships appear to be painted with luminous paint!
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Old 11-30-19, 11:13 PM   #5
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Quote:
Originally Posted by Fidd View Post
What I was driving at was the great contrast between the white-upper-works and masts etc, and the darkness behind. I figure if the dark was less dark, and the white of the ships much darker, then it would appear visually consistent.

As it is, the ships appear to be painted with luminous paint!
Yes!

The visibility fog needs a tweak, too. The gradient is too steep. They should fade out sooner and more gradually, loosing contrast first.

There also seems to be a weird graphical artifact with smoke.
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Old 12-01-19, 11:45 PM   #6
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The ships are too bright indeed. I think Onkel is aware (we talked about it before) but whether the developers are treating it with priority is another matter. It's been broken for several patches now.

Conversely, the spotting range is fixed at least as of 0.20. In pitch black conditions you are only spotted at 200 m (!).
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