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Old 06-14-2010, 02:37 PM   #271
Gorshkov
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So go back and create GWX for SH5 fixing this half-made game by the way!
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Old 06-14-2010, 03:47 PM   #272
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Ya.
I'll jump right on that.

Seriously?
Post stuff about SH5 in SH5 threads and areas.

Thank you.
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Old 06-15-2010, 10:01 AM   #273
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Seriously? So jump there and create "GWX for SH5" thread yourself, GWX Team. I will surely post then.

Last edited by Gorshkov; 06-15-2010 at 11:36 AM.
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Old 06-15-2010, 12:40 PM   #274
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Seriously? So jump there and create "GWX for SH5" thread yourself, GWX Team. I will surely post then.
This is a thread announcing the end of the GWX team. Privateer is already posting in the SH5 mods forum. He and many others are doing what they can there. His point is that this is not the place to be talking about SH5 or 'GWX5', even if there was going to be one, which there almost certainly isn't.
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Old 06-15-2010, 03:42 PM   #275
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Sorry I did not notice GWX Team is definitely gone because Privateer's GWX signature is not watermarked "RETIRED". Thus I thought GWX Teams is still active.

Anyway maybe it would be a good idea to fund some new GWX Team (including some personalities from the old one) for SH5 improving effort? Well, now it looks like abandoning of GWX for SH4 was a bad idea because stock SH5 is dead in the water.
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Old 06-15-2010, 05:13 PM   #276
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I agree with you on that. There was a lot of stuff going on for GWX4 that I would love to see implemented, as SH4 is definitely better than SH3 for that sort of thing. But SH3 is still getting new mods and SH4 gets ignored.
I keep hoping that will change, but after a year or two hopefully SH5 will be everything it can be.
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Old 06-15-2010, 05:49 PM   #277
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I am not familiar with latest SH3 mods but as I remember what makes this game not very playable now is: old-fashioned graphics, low 1024x768 resolution and lack of wide-screen support.

I would also be glad if SH5 became "finished" product but I am not sure if it is possible without constant and large developer's support. This support seems to decline now so all hope is in modders' effort. The question is whether modders alone are able to repair SH5 ver. 1.2 to be on par with SH3+GWX or SH4+RFB...

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Old 06-16-2010, 02:22 AM   #278
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by the way: what happened with the whole work the GWX-team already invested for SH4/GWX4? did they give it to lurker_hlb for his OPS_MONSUN? if I'm informed right, they were almost ready with their work and one reason to stop their work was the forthcoming SH5.
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Old 06-16-2010, 05:46 AM   #279
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Oh ****! Didn't they wait for SH5 release to see what a poor game it is??? Now GWX 4 would be a sub-simmer's salvation!
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Old 07-07-2010, 04:56 PM   #280
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My friends,

(This is going to hurt.)

Apologies for making a new thread for this post... but I think you'll understand after you've read it.

After days of agonizing over the GWX-related discussion/tasks at hand for this weekend... it is clear to me that there is really only one choice left to us.

In the light of Ubisoft's SH5 preview announcement and impending release... and given the now-reduced manpower available to the GWX dev team...

...we are clearly no longer capable of executing our mission to develop GWX4. Even if we were able to do so, many of the objectives we intended to execute, (as stated on our website and elsewhere) would likely be mirrored only a short time later with the release of SH5... rendering our work obsolete. Just as we've done our dead-level-best to impliment things most sought after by the community... it is clear that the Silent Hunter Devs have been listening to you. This is a good thing guys. It is rather logical that parallel courses were eventually steered into in many ways...

Try not to be angry at us when considering all the things we 'could have done'... or 'should have done' during the development of GWX. Please understand that many of the good people of the GWX dev team have given the final measure of all they could given the circumstances presented by familial obligations, faltering relationships at home, the failed economy, loss of jobs, the demands of school, increased workloads placed on our numbers by employers that sign our real life paychecks, ... and the limitations of simply being human. The stresses of developing GWX have always been very real, and often very painful... in addition to all the things spoken of above.

The only thing that could ever really harm us... REAL LIFE... has made the decision for us. Admitting it... is simply miserable. However, sometime in the night while we were sleeping, we passed the point of no return. Though just a few weeks ago, it seemed we could still get the job done, the engine has stopped because Real Life is demanding its payment.

I hope you'll allow us to end our voyage with our honor intact. I think that we all knew that the hardest part of our journey... would be that someday we would have to end that journey.

Without a doubt, we can sit as I've done the last few days... and rethink our choices a million times over... but the writing really is on the wall.

This project has become a part of who we are... and for that reason, letting go is heart-breaking. In so many ways, this has become SO MUCH MORE than "just a game." This project has been about PEOPLE... and TEAMWORK... and the WILLPOWER to build SOMETHING out of NOTHING... and about being SUCCESSFUL in the face of adversity.

In the end, we must thank our enemies too... as they helped drive our team to succeed.

Most importantly though, our project has come to represent a global friendship... and PROOF that a few good and determined people can change their surroundings for the better.

We have stood on top of the world... and the view was breathtaking... but no one can stay there for long, and no-one can march forever. The air is very thin there... and if you stay... a storm will take you.

Going forward...

Effective immediately, we are retiring the GWX4 project and I am releasing the GWX team from all actual or implied developmental responsibilities.

We do reserve the right to hold the titles "The Grey Wolves Project" and/or "GWX" for future consideration... (I think that after all this time we've earned the rights to our own name.) Myself and Jimbuna will continue to oversee GWX interests that remain (detail management following the closure of the project) but without any expectation or obligation to start again with Silent Hunter V at some date in the future.

I also humbly ask that you in the community will lend your morale support to the above requests.

Here and now, the idea of re-assembling the team for SH5 when the time comes, just doesn't seem to be a viable concept... The people on our team are very tired and from what I understand of SH5, it is to be built on a totally new engine... and its files may subsequently be completely alien to us.

All we can really do is speculate concerning how the release and possible patching of SH5 will go anyway.

The coming days will be very difficult for us... and I personally feel a great deal of hurt for those on the GWX dev team who have poured so much work into all things GWX4 over the last few months... and am absolutely gutted for those of you who have followed our work and encouraged us again and again over the years.

This weekend we take the train 'home to Berlin'... knowing we gave it all we had... For all our faults and shortcomings we hold the simple hope that the paw-prints we leave behind, and the marks we made on the history of the submarine simulation genre... are in the end, viewed as 'well done.'

Its time to end this letter now, and tend to the details of our demobilization... and its getting hard to see anyway...

... and so I'll save my last words for The Grey Wolves dev and crew...

With hand on a heavy heart...

I THANK YOU ALL!!!

~SALUTE!~



Thank you so much for what you did with GWX, such an amazing work, by amazing guys, an amazing team spirit. Was so great in the Old days ...
Wish you all the best to all of you
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Old 07-07-2010, 06:10 PM   #281
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Quote:
Originally Posted by h.sie View Post
by the way: what happened with the whole work the GWX-team already invested for SH4/GWX4? did they give it to lurker_hlb for his OPS_MONSUN? if I'm informed right, they were almost ready with their work and one reason to stop their work was the forthcoming SH5.
Sorry I missed this for so long. No, Op Monsun was made (or at least started) a long time ago. The stuff the GWX team was working on at the time they stopped production involved things that have nothing to do with what Lurker has accomplished.
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Old 07-07-2010, 09:54 PM   #282
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Originally Posted by Sailor Steve View Post
I agree with you on that. There was a lot of stuff going on for GWX4 that I would love to see implemented, as SH4 is definitely better than SH3 for that sort of thing. But SH3 is still getting new mods and SH4 gets ignored.
I keep hoping that will change, but after a year or two hopefully SH5 will be everything it can be.
With IABL working on a WW1 project for SH4 and Ducimus working on another I have new hopes for SH4, there are some game breaking faults imo that need to be addressed, one being that in rough weather the boats almost fly and the watch crew keep appearing and disappearing, very annoying!!
I have SH4 and UBM and have installed/uninstalled several times but never actually played a campaign due to these problems, hopefully they will be fixed soon!
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Old 07-07-2010, 11:27 PM   #283
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...in rough weather the boats almost fly and the watch crew keep appearing and disappearing, very annoying!!
I don't recall having that problem with Op Monsun. It's possible I just haven't played it enough, but I have seen some heavy weather, and I was looking for it.
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Old 09-19-2010, 03:58 PM   #284
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As heartcrushing as the news were, I understood that it was for the better.
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Old 10-02-2010, 01:11 PM   #285
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Thank you GWX team for all your hard wok and time on SH3. SH5 is such a poor product right now IMHO that it is nice that my SH3 mod'ed game with GWX is still on my hard drive.

It is a shame that SH4 did get your attention. It would have benefited from all of the GWX teams talents!

Thank you again for a great mod!!!

Salute!
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