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Old 08-20-19, 08:38 AM   #16
ivanov.ruslan
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Excuse me, John, but I'm halfway through installation WAC 5.01 now,
I dont have a GWX installed, but everything we commented on is true
I also do not have a multi installation
Possibly over the weekend, but it's a long time
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Old 08-20-19, 08:56 AM   #17
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Quote:
Originally Posted by ivanov.ruslan View Post
Excuse me, John, but I'm halfway through installation WAC 5.01 now,
I dont have a GWX installed, but everything we commented on is true
I also do not have a multi installation
Possibly over the weekend, but it's a long time
Not a problem, you've been a big help !
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Old 08-20-19, 09:09 AM   #18
ivanov.ruslan
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Ok,deal!
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Old 08-20-19, 09:19 AM   #19
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Quote:
Originally Posted by ivanov.ruslan View Post
Ok,deal!
Yeah, if you don't want to hassle installing GWX, that's understandable, don't worry about it !
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Old 08-20-19, 11:43 PM   #20
ivanov.ruslan
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During the weekend ,
if a cat doesnt pass through the road
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Old 08-21-19, 12:39 AM   #21
ivanov.ruslan
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Oh my God, I'm just starting to forget!
If memory didn't lie to me, i also installed the German uboat compilation!
The Sensors.dat,visual in this mod is almost like vanilla Sh3,9000 and 7000 m
Check whenever possible
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Old 08-21-19, 07:09 AM   #22
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Quote:
Originally Posted by ivanov.ruslan View Post
Oh my God, I'm just starting to forget!
If memory didn't lie to me, i also installed the German uboat compilation!
The Sensors.dat,visual in this mod is almost like vanilla Sh3,9000 and 7000 m
Check whenever possible



No, I don't have that mod installed. I also double checked to make sure the AI_Sensors.dat/Sensors.dat and the Sensors.cfg/Sim.cfg files in my GWX 3 install are the "stock" GWX 3 files. So none of them have been replaced by any other mod.


Here's some interesting info. though I discovered last night.


I ran the SC7 mission in GWX 2.1 and the crew doesn't see any ships until a reasonable range on a clear moonlit night;7 -8k.


But in GWX 3.0 for some reason, they see at 14-16k range. Both installs are using the GWX 16k mod.


Maybe different light levels or something, don't know. But that GWX 3 range doesn't seem right to me.
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Old 08-21-19, 08:16 AM   #23
ivanov.ruslan
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We wil seen that
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Old 08-21-19, 11:49 AM   #24
ivanov.ruslan
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https://www.mediafire.com/folder/163...#2h49jnyva7ncx
download from this archive,folder Rik007,Rik007 SH-5 Water for GWX 3.0 V0.9 08 Km,Atlantic version,loading the mod,start the game,if the problem is solved, then the reason is in scene.dat!


And changed in sensors.dat,visual parameters,like a stock Sh3!
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Old 08-21-19, 02:06 PM   #25
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Quote:
Originally Posted by ivanov.ruslan View Post
https://www.mediafire.com/folder/163...#2h49jnyva7ncx
download from this archive,folder Rik007,Rik007 SH-5 Water for GWX 3.0 V0.9 08 Km,Atlantic version,loading the mod,start the game,if the problem is solved, then the reason is in scene.dat!


And changed in sensors.dat,visual parameters,like a stock Sh3!
Yes, that did it, but isn't it for an 8k environment ? I've been using the GWX 16k one.
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Old 08-21-19, 08:40 PM   #26
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Ок!
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Old 08-22-19, 11:07 PM   #27
ivanov.ruslan
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Golf von Aden,1944






distance 6, when watch crew spotted target
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Old 08-23-19, 11:44 AM   #28
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Quote:
Originally Posted by ivanov.ruslan View Post
Golf von Aden,1944






distance 6, when watch crew spotted target
Thanks !
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Old 08-23-19, 09:54 PM   #29
ivanov.ruslan
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For nothing!
probably couldn't help
but at least we exchanged some experience
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Old 08-23-19, 10:10 PM   #30
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Quote:
Originally Posted by ivanov.ruslan View Post
For nothing!
probably couldn't help
but at least we exchanged some experience

Exactly ! Thanks for the efforts !
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