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Old 06-08-13, 03:17 PM   #16
Sepp von Ch.
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MEP4 is compatible with hsie´s mod, but with stiebler´s too? I have some conflicts by the visual sensor mod wit stiebler mod.
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Old 06-08-13, 03:59 PM   #17
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Quote:
Is there any additional mods that need to go along with M.E.P. v4? Such as the Visual Sensors for GWX? (I know we needed them for v3.)
It is included in the download.

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Old 06-08-13, 04:52 PM   #18
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Quote:
Originally Posted by Father Goose View Post
Is there any additional mods that need to go along with M.E.P. v4? Such as the Visual Sensors for GWX? (I know we needed them for v3.)

I am impressed with M.E.P. v3. Just wanted to know before switching over to v4. Thanks!
Download the file and you will have all for MEP 4 (enviro, sensors, etc...).

Regards.

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Old 06-08-13, 05:00 PM   #19
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Quote:
Originally Posted by HW3 View Post
It is included in the download.

Quote:
Originally Posted by fitzcarraldo View Post
Download the file and you will have all for MEP 4 (enviro, sensors, etc...).

Regards.

Fitzcarraldo
Thanks guys. Very exciting!
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Old 06-08-13, 06:03 PM   #20
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Nice work
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Old 06-09-13, 03:35 PM   #21
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very beautiful sky and sea.thank you
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Old 06-09-13, 04:26 PM   #22
Father Goose
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I just returned to SH3 and started using M.E.P. v3 so my experience is limited.
What are the biggest improvements you see with version 4?
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Old 06-10-13, 02:12 AM   #23
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manos,

at first, thank you very much for this modification. I didn´t use the predecessors, but now i will give it a try. The pictures are too impressing to ignore this mod.

Concerning the sensors, may i ask what was the reason for this 20km mod? Until now, i thought a 16km athmosphere would be realistic, especially if i compare my own visual capability to that of my crew and that of the enemy AI.

Further, I saw you changed not only the maxrange and preciserange values, but you also introduced a searchbeam functionality to the crew visual sensor for LSH and NYGM, like it already was in gwx. Many gwx users switched that off because of this repeating "ship spotted" report. Didn´t you get that all the time?

Finally, are you aware of that there are some more visual sensors included into the ai_sensors.dat? The original values are in a certain, normally long tested balance (especially in nygm, but also in LSH). If you increase only the standard visual sensor, you´ll get a kind of "uber" sensor for, say merchants, whereas the warships remain at their range. E.g. LSH:

Original: AI (standard): 8000m. AII (warships): 11.000m.
Your setting: AI: 15.000m. AII: 11.000m.

Do you see my point?

Please take this as constructive critics. I would be glad to get an answer, especially about the 20km athmosphere. Thank you in advance.

Sincerly
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Old 06-10-13, 02:25 AM   #24
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Bloody marvellous well done Makman
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Old 06-10-13, 09:55 AM   #25
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glad you like it guys !
thank you all very much for your kind words
enjoy it
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Old 06-10-13, 10:38 AM   #26
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Quote:
Originally Posted by Sepp von Ch. View Post
MEP4 is compatible with hsie´s mod, but with stiebler´s too? I have some conflicts by the visual sensor mod wit stiebler mod.
hi there Sepp,
oops , you are right here ! i didn't look into Stiebler's patch files so i missed that he has made some tweaks on AI_Sensors of the supermods (i don't see any tweaks on other sensors files in his patch) .
i will reupload the MEP v4 in the next days including the sensors for Stiebler's patch too
thank you for pointing this

Quote:
Originally Posted by Leitender View Post
manos,

Concerning the sensors, may i ask what was the reason for this 20km mod? Until now, i thought a 16km athmosphere would be realistic, especially if i compare my own visual capability to that of my crew and that of the enemy AI.
hi Leitender,

i don't think that a 16 km enviro is 'realistic' with any meaning . see here:
https://en.wikipedia.org/wiki/Horizon

a ship with a small mast=25m can be seen by a u-boat observer at about 26km distance (without the effect of atmospheric refraction) or at about 28km distance (with the effect of atmospheric refraction ).we need a even much 'bigger' than 20km environment ,we need one up to about 32 - 33 km (which is possible in sh3. i had builted some large enviro 3d models just to test sh3 engine and ships were spotted way further than 20km ,up to 30 km and more.i made these models just for testing purposes and prooved that sh3's engine is working just fine that far away but i never finished them)

don't worry about own visuality and crew visuality abillity. this can be balanced to all enviros no matter if they are 8 or 16 or 20 km


Quote:
Originally Posted by Leitender View Post
Further, I saw you changed not only the maxrange and preciserange values, but you also introduced a searchbeam functionality to the crew visual sensor for LSH and NYGM, like it already was in gwx. Many gwx users switched that off because of this repeating "ship spotted" report. Didn´t you get that all the time?
yes , i had read from times to times about this ''repeating -ship spotted- report'' issue but i never have experienced it with my visual sensor.
can you create a single mission which will produce the issue that you are talking about with my visual sensors enabled and ,on the other hand, will be ok if i run the mission with the arc setted to 0 at my sensors ?
i just can't reproduce the issue in order to see if it is possible to fix it (by setting the arc to 0) .if indead there is any problem at the arc ,it is not big deal at all to set it at 0 at my next upload of MEP v4


Quote:
Originally Posted by Leitender View Post
Finally, are you aware of that there are some more visual sensors included into the ai_sensors.dat? The original values are in a certain, normally long tested balance (especially in nygm, but also in LSH). If you increase only the standard visual sensor, you´ll get a kind of "uber" sensor for, say merchants, whereas the warships remain at their range. E.g. LSH:

Original: AI (standard): 8000m. AII (warships): 11.000m.
Your setting: AI: 15.000m. AII: 11.000m.

Do you see my point?
yes i see what you mean here Leitender
NYGM sensors are ok (i tweaked all visuals there).
i am not using lsh3 and this ,that you pointed, just slept of my attention (it was at the bottom-bottom ,didn't even saw it !) .
thank you for posting it , just tell me this if you know and i will fix it at the next upload : AII visuals belongs to the warships and AI to ALL other types of ships ?


Quote:
Originally Posted by Leitender View Post
Please take this as constructive critics. I would be glad to get an answer, especially about the 20km athmosphere. Thank you in advance.

Sincerly
i know when someone is nasty and when not Leitender so there was no need to write about it.
thank you for your pointings , i will correct them at the next upload (just send me this single mission to see if i can reproduce the problem with the repetation of ship spotting)
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Last edited by makman94; 06-10-13 at 10:55 AM.
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Old 06-10-13, 10:48 AM   #27
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Quote:
Originally Posted by Father Goose View Post
I just returned to SH3 and started using M.E.P. v3 so my experience is limited.
What are the biggest improvements you see with version 4?
hi Father Goose,

from the OP of the thread
''New colors , New reflection maps and brand New 3d models for all environment''

as you can guess , you can't call the new colors or the new reflection maps as 'improvements' as long as we are entering the 'world of tastes' .
so it is just these two: 'i like it and i keep it' and 'i don't like it and i move on'
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Old 06-10-13, 12:33 PM   #28
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@Makman

Been out the frame for a bit and just spotted this new release. All I can say is thank you, Been a user and lover of v.3 since it's release and can't wait to try v.4........ Wait however! I see you plan to release an update. Can't wait Kaleun, I'll grab v.4 for now. Eagerly awaiting 4.0.1

Terrific stuff and thank you

Best regards.

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Old 06-10-13, 01:29 PM   #29
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Waiting for the compatible with Stiebler's addon release

Very good mod.

Συνχαρητήρια , άψογο αποτέλεσμα

Translation : Congatulations on the exellent result
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Old 06-10-13, 01:51 PM   #30
Sepp von Ch.
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Quote:
Originally Posted by makman94 View Post
hi there Sepp,

i will reupload the MEP v4 in the next days including the sensors for Stiebler's patch too
Hi makman94, thank you so much! Your MEPv4 mod is simply great!
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