SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-29-15, 04:10 PM   #76
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,706
Downloads: 22
Uploads: 0


Default welcome aboard!

KaleunU83!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 06-29-15, 07:54 PM   #77
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 142
Uploads: 0
Default Getting Error Messege

Got it fixed
__________________

Last edited by nycoroner05; 06-29-15 at 09:27 PM.
nycoroner05 is offline   Reply With Quote
Old 06-30-15, 05:12 AM   #78
ozzysoldier
Bosun
 
Join Date: Dec 2007
Posts: 64
Downloads: 139
Uploads: 0
Default

i had the same problem
my solution was to put the installation strait in to the C drive
ozzysoldier is offline   Reply With Quote
Old 06-30-15, 11:25 AM   #79
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 142
Uploads: 0
Default

Thanks ozzysoldier
__________________
nycoroner05 is offline   Reply With Quote
Old 07-02-15, 08:32 AM   #80
KaleunU83
Swabbie
 
Join Date: Nov 2013
Posts: 5
Downloads: 71
Uploads: 0
Icon12 Super Pen MOD for LSH

is it possible to get a super pen MOD for LSH? I found one from ACES, but I think it´s only for GWX, isn`t it? Need help, need a wolfpack.

Gute Leute muss man haben. Gute Leute.
KaleunU83 is offline   Reply With Quote
Old 07-02-15, 05:09 PM   #81
Plissken_04
Seasoned Skipper
 
Join Date: Mar 2007
Location: Germany
Posts: 663
Downloads: 518
Uploads: 0


Default

Quote:
Originally Posted by KaleunU83 View Post
is it possible to get a super pen MOD for LSH? I found one from ACES, but I think it´s only for GWX, isn`t it? Need help, need a wolfpack.

Gute Leute muss man haben. Gute Leute.

Aces made a Super Pen Mod for LSH too,but i believe this Mod doesn't work with the newest LSH Edition 2015.

You can find it on my Server,in the Folder "Aces".

You can contact Blueduck via PM and ask him,if the Mod is compatible with the new LSH Super Mod.


So Long

Maik
Plissken_04 is offline   Reply With Quote
Old 07-04-15, 10:45 AM   #82
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 866
Downloads: 1755
Uploads: 0
Default Keys not working

None of the game functions involving the shift key work. I cant raise my DF ant or the flag. Also I cant figure out how to turn the TDC off inorder to make manuel inputs.

Last edited by J0313; 07-04-15 at 11:27 AM.
J0313 is offline   Reply With Quote
Old 07-04-15, 11:49 AM   #83
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 866
Downloads: 1755
Uploads: 0
Default Re to previous post

Also cant get a weather report through the orders bar.
J0313 is offline   Reply With Quote
Old 07-04-15, 04:34 PM   #84
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 866
Downloads: 1755
Uploads: 0
Default

It appears that the problem is solved by switching the keyboarf language to German.
J0313 is offline   Reply With Quote
Old 07-06-15, 03:05 PM   #85
niwo
A-ganger
 
Join Date: Aug 2009
Location: 51° 31′ N, 7° 28′ E
Posts: 76
Downloads: 158
Uploads: 0
Default

Quote:
Originally Posted by KaleunU83 View Post
Bitte nicht falsch verstehen, LSH 2015 läuft bei mir prima, aber ich hätte dann doch gerne historisch korrekte Flaggen an den Schiffen und im Hafen. Das sollte ohnehin jeder für sich entscheiden können. Ich möchte es einfach so realistisch wie nur möglich. Kann mir jemand einen MOD nennen, den ich über JSGME draufziehen kann? Danke.
PMed
__________________
My System Specs
niwo is offline   Reply With Quote
Old 07-07-15, 06:30 PM   #86
akm74
Swabbie
 
Join Date: Jul 2015
Location: eu puppetland
Posts: 6
Downloads: 22
Uploads: 0
Default

I installed and
thanks for mod
thanks for the hard work
hopefully there were more successes than failures
__________________
-=none=-
akm74 is offline   Reply With Quote
Old 07-08-15, 10:25 AM   #87
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by akm74 View Post
I installed and
thanks for mod
thanks for the hard work
hopefully there were more successes than failures
I had issues getting mine to install. Can you outline some instructions?
__________________
nycoroner05 is offline   Reply With Quote
Old 07-16-15, 09:10 AM   #88
Urmel
LSH2020 Manager
 
Urmel's Avatar
 
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
Default

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++

LSH3 Edition 2015 - BugFix and Update Informations

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++


Since the publication of LSH3 V15 (2015-05-22) occasional bugs have been reported and corrected.
We are happy about over 4000 downloads in first month after release.

Thanks in advance to all those drawing our attention to further bugs !
We fix bugs day by day and update our download files regularly.

All here reportet Bugs fixed in fullversion files » www.lsh3.com !


++++++++++++++++++++++++++++++++++++++++++++++++++


Supermod LSH3 Edition 2015 full english compatible now !

The installation file (LSH3-EDITION-2015-STARTER.EXE) part of the supermod LSH3 V15 has been reworked.
When choosing the English language LSH3 and all tools will be customized for the English language:

- LSH3-EDITION-2015-STARTER Dialog speech in English
- LSH3 game installation preset to English (text, voice, US keyboard layout)
- JSGME (for supermod) Dialog speech in English
- HSIE OPTIONS SELECTOR Dialog speech in English
- LSH3 COMMANDER and JSGME for COMMANDER Dialog speech in English
- SetKeys Dialog speech und control file (commands) in English

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !


++++++++++++++++++++++++++++++++++++++++++++++++++
Note: Bugfix only necessary for older installations date !
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-07-15

BugFix Download » LSH3-V15-BugFix_2015-07-15

Fixed content:

Revision of the help screen (Key F1)
- new commands available (commands.cfg)
- added special characters and corrected spacing's in fonts (fonts .tga/.off)
- characters and text in the help screen revised completely (help.txt)
- reworked key information text according to the speech output in the game

All GUI-Views (standard and widescreen):
- Map-View F5: mouse-scroll-area of the map adjusted (menu.ini)
- Map-View F5: map-tools position adjusted accordingly (menu.ini)
- for Single- and Online-Multimissions a new drag chart EQUIPMENT is available (menu.ini)

3D View Crew on conning tower:
- rear 3D view of the heads corrected (tga/dat)

Snorkel U-boat type IX:
- U-boat type VII-snorkel replaced with correct type IX-snorkel (basic.cfg)

Diving depth of U-boats type IX:
- snorkel-depth optimized (type.cfg)
- drag chart TAUCHTIEFEN adjusted (tga)

Bulkheads U-boats type IX and XXI (DD's Open hatch):
- implemented DD's interior command rooms

Crew Qualification (all U-Boat types):
- start qualification of 3 ship's mates adjusted for correct key commands (crew.cfg, commands.cfg)
- new crew configuration applied to LSH3-COMMANDER (crew.cfg)

LSH3-EDITION-2015-INSTALLATION.PDF:
- customized information for supermods CCoM v.11 and WAC (last page)

Instruction for applying the Fix:

Note: Upon applying the Fix all game saves will be lost !

1. Delete the folder V15 under DOCUMENTS!
2. Deactivate all activated Mods individually in JSGME and then close JSGME
3. Start LSH3-V15-BugFix_2015-07-15.EXE …
4. Select the SH3-installation folder in new window by clicking Button […]
5. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
6. Click on YES TO ALL in the following pop-up window – this will update all affected files
7. Start JSGME and activate the main Mod only and thereafter the additional mods as you wish
8. Now restart the computer (!) and then run and test the game in the commanders tutorial first

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-07-15, by Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-06-07


Only for GUI OLC Players !
(GUI Mods LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN)

Fixed content:

- Automatic switch TDC to manual by select WA - fixed (Commands_de.cfg/Commands_en.cfg)

Instruction for applying the Fix:

1. Deactivate in JSGME Mod LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN !
2. Start File LSH3-V15-BugFix_2015-06-07.EXE
3. Select the SH3-installation folder in new window by clicking Button […]
4. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
5. Both GUI OLC Mods fixed right now !
6. Reaktivate in JSGME Mod LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-06-07, Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-05-28

Fixed content:

- Font mistakes occurring upon career start (view in conning tower) in all six GUI-versions have been fixed (menu_1024x768.ini)
- Free camera movement on the conning tower (F4/SHIFT+F4) has been fixed for four relevant GUI-versions (cameras.dat)
- Crashes (CTD) occurring with activated HSIE option „Diesel Fix“ have been fixed (msvcr71.dll, hsie.ini)
- Display and function of the AOB-rotary gauge has been fixed in GUI OLC and OLC-WS (menu_1024x768.ini)

Instruction for applying the Fix:

Note: Upon applying the Fix all game saves will be lost !

1. Delete the folder V15 under DOCUMENTS!
2. Deactivate all activated Mods individually in JSGME and then close JSGME
3. Start LSH3-V15-BugFix_2015-05-28.EXE …
4. Select the SH3-installation folder in new window by clicking Button […]
5. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
6. Click on YES TO ALL in the following pop-up window – this will update all affected files
7. Start JSGME and activate the main Mod only and thereafter the additional mods as you wish
8. Now restart the computer (!) and then run and test the game in the commanders tutorial first

Note: If HSIE is used with additional options, those need to be activated again in the HSIE OPTION SELECTOR and the HSIE Mod must be activated thereafter.

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-05-29, by Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++

Further known Bugs (fixed):

- In the MUSEUM some very few units partially show wrong technical single values
- The installation file (LSH3-EDITION-2015-STARTER-FULL.EXE or LSH3-EDITION-2015-STARTER-SPLIT.EXE) can only be executed within a folder, however not directly on a drive
- If an additional copy (second installation ) is created upon main installation of V15, the game links are missing in the desktop shortcut of the copy

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-05-29 Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++

Another words:

Today i read back here all the posts since release.
Some older messages here are wrong!

- Included HSIE Patch works 100% correctly
- Included LSH3-COMMANDER Version works 100% correctly

Just read the LSH3-EDITION-2015-INSTALLATION Manual
and the LSH3-2015_Patch_HSIE-V16B1 Manual
and the LSH3-2015-COMMANDER_EN Manual
and then you will understand why all these works fine together if Edition 2015 being installed correctly!

A lot of speaches are not answered yet. We apologize!
(Only Blueduck speaks english good enought to answer some questions.)
But we read here day by day and we work out bugfixes day by day.

Thanks in advance to all those drawing our attention to further bugs.
Specially thank Anvart , for his constructive comments to improve the game !

Gute Jagt, ihr Himmelhunde, Urmel
Urmel is offline   Reply With Quote
Old 07-16-15, 01:21 PM   #89
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Hello mates!

Been off for a while but now my "Commander in Law" allows me to have a look here again.
I'll try to pick up the last, not answered questions in chronological order.

Quote:
Originally Posted by avers View Post
Hi guys, I've been playing LSH3 2015 for a little time now and I've noticed a few strange things.
First, I was patrolling in the Baltic and it was September 1st and I attacked two polish destroyers and missed, the destroyers attempted to attack me, but never came close, were the polish really bad at ASW?
Second, on my 2nd patrol, I was coming near the Firth of Forth and I came under attack by a lot of planes, and I noticed three strange things,
1st, there was no pop up box coming up for these enemy planes,
second, there were French planes attacking, were French floalanes based in England for ASW?
Third and the strangest thing, I came under attack by a plane with American markings, there were no American warplanes in England at this time and they were still neutral, what was up with this American plane?
- Would have been nice if you could mention the name/class of the polish destroyers.
- The pop up box might be disabled in "My Files\SH3\data\cfg\GameplaySettings.cfg" see "AlwaysAutotargeting=0,0,0,0,0"
- Firth of Forth is a long way for French planes, but might be in the range.
- 3rd: Yes, the deHavilland has got wrong markings. Will try to fix this asap.
Quote:
Originally Posted by avers View Post
Hey guys, I found a bug, i didn't get spotted by a destroyer until it was 0.3 kilometers away, it was night time, but that's still ridiculous that a destroyer didn't spot me until i was 0.3 KM away.
- Destroyer name/class would help again and date/time in game would be nice.

Quote:
Originally Posted by diemayer View Post
I don't know what this mod did to FM's Interior but i can hardly hear the diesel while in the engine room, changing the diesel sound file doesn't help, also startup sounds aren't working
Anyone else having this problem?
- Will have a look at this and report back.
Quote:
Originally Posted by jscharpf View Post
Thanks for the great mod! I'm starting a new career now.
I have one question. Is this mod compatible with the Thomson Sound Pack 3.2?
Jeff
- If this mod only changes sound files it should work fine.
Quote:
Originally Posted by Anvart View Post
The direction to the enemy is perpendicular with antenna direction... and why antenna is lower?
Reason - wrong Dial Controller was used for Radar Antenna.
Radar and radar antenna is the complex system and normal work, with using Dial controller, cannot be obtained, I think.
--> And in the next post:
- Heads04_fix
- Missing Radar Antenna surfaced - Existing when dived.
- Compass error in Commandroom
- UZO not on Bridge ... and here must be picture "UZO is absent..."
- Deckgun fireing with closed muzzle - Boomm-boo-boom
- Hydrophone bug when only RadarFix selected in h.sie Optionselector
- Disappearing Button for TDC auto/manual mode in Attack Map
Hey Anvart,
first I have to thank you for this superb bug report.
Have never seen this kind of quality!!!
UZO and Head04 are fixed following your hints.
Testpilot might have had the same idea when he did his "new u-boat guns" but the plug vanishes just before firing the gun.

So I hope I did not miss any question.
Thanks for your nice words and the reports.

Regards
Blueduck
blueduck is offline   Reply With Quote
Old 07-16-15, 05:01 PM   #90
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
wolf_howl15

Hey, BlueDuck.
It's fast, short test of some standard critical objects...
For test I used NSS_Uboat7c with Turm7c_3_hd... I liked, very liked the texturing of the subs models... maybe need do slightly dark... I liked interior too... I don't like black ("without" details) "uniforma"... and I don't like the too overloaded (by the minor importance details) harbors... and too big number of ships don't improve the gameplay... FPS ~55...70 not good for my double GPU...
The cap on the barrel of the gun, you can remove by keyboards commands "Man_the_deck_gun", "Man_the_deck_and_flak_guns" and reverse command "Watch_crew"... This can be done easily and simply using my method of animation of objects through the management system of the crew's behavior (StateMachineControl). TP uses this method...
Don't forget to increase (in Main.cfg) the parameter:
[TIME COMPRESSION]
CharacterAnim=128
...
not less 64... because all animations in this method will be the crew animations...
For the AI lookout man (Watch Crew) you can use the stuff from my mod "AI_Crew for NYGM" with basic models and animations.

Regards, Alex.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 07-16-15 at 05:28 PM.
Anvart is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.