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Old 06-10-14, 06:01 PM   #11281
THEBERBSTER
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A warm welcome ‘Vitzh’ to the Subsim family.

You will always find someone here to help you.

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804


1920 x 1080 is the maximum resolution showing in ‘Options’ ‘Graphics’
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Old 06-11-14, 05:51 PM   #11282
7Infanterie19
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Default Journal and Captain's Log questions

I have a couple of questions that may have been asked somewhere in this huge thread, but which I couldn't find:

1. Is there a setting to have the journal autosave on exit, or do we have to always manually save it before exiting, either within the game, or by exiting to the main menu first? If there isn't a setting, would it be possible to create a setting in options to allow us to have it autosave?

2. Is there a setting in options that allows us to have TC set to 1 (and the flashing icon) upon receiving a new message from BdU that comes through the Captain's Log? I would like it to be the same action as I get with the message log, so I don't have to a) constantly check the CL for messages, or b) miss good messages in the CL, because I checked too late to take appropriate action on a reachable sighting.

Thanks!
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Old 06-11-14, 06:34 PM   #11283
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Hi 7Infanterie19

Check out the Radio tab in TDW's Options File Editor Viewer.

There maybe something useful in it.

Peter
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Old 06-11-14, 06:37 PM   #11284
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This is also very useful from Sober

How i adjust the SH5 save game folder before starting a career .
What adjustments do i make to TDW UI options .

The save game folder is usually installed to your documents folder and is named SH5
The document that you want to adjust is found in
Documents\SH5\data\cfg\main
The first settings i adjust are the time compression settings .
Here is what i adjust them to.
You can copy and paste into your folder .

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=32
Maximum=256


Courtesy acknowledgement to sober
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Old 06-11-14, 07:53 PM   #11285
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Couple of quick question:

I've got destroyed marks showing up with TDW's generic patcher installed. But any destroyed marks are cleared on saving and exiting the game. Is that supposed to happen or are they supposed to be stored and reappear on the map next time you start it up?

Secondly: The navigator...... Telling you every minute or two that you're in shallow water. I don't want to mute him completely, since the initial warning of such is useful, but is there any way to stop the repeated reports?

Alternatively is there a mod that adds a Luger to the captain's cabin so I can at least shoot the bugger??????
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Old 06-12-14, 12:05 AM   #11286
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As far as i know ............

The game can't save weather or damage

Say you've just attacked a ship and it's about to keel over but it's still in it's last gasps of floating, then you save/exit/reload game, lo n behold the blighters undamaged

Same goes with the weather, you can save in thick fog then reload into being smack bang dead to rights with angry destroyers lol

So the destroyed marks for me will do the same, only time i've had these show was with bad mod soups

The shallow waters, i can't rem if it's in newui's options (top left on map screen ? , one of the round icon/button options) or in tdw's options file viewer, but between those two and the generic patcher i'm sure i've seen an option for this on/off (hopefully i'm not dreaming hehe)

Hope that helps

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Last edited by Defiance; 06-12-14 at 12:08 AM. Reason: added text
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Old 06-12-14, 12:27 AM   #11287
Defiance
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ahh haa

Think vdr1981 did a mod to shut the over zealous 'we have flooding' dude
WHF-FUC_We Have Flooding-Flooding Under Control_Fix

Might ask and see if he'll do the same for that option
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Old 06-12-14, 01:34 AM   #11288
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Thanks Defiance. Much appreciate it.

If I'm not mistaken, VDR's mod for the we have flooding thing replaces the audio with a blank file, if so I'd rather have the Luger mod...... Blowing his brains out would be so much more satisfying.....


....... Or maybe I can get one of these
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Old 06-12-14, 01:46 AM   #11289
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Quote:
Originally Posted by Jester_UK View Post
Thanks Defiance. Much appreciate it.

If I'm not mistaken, VDR's mod for the we have flooding thing replaces the audio with a blank file, if so I'd rather have the Luger mod...... Blowing his brains out would be so much more satisfying.....


....... Or maybe I can get one of these
LoL Just feed the sharks with him...

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Old 06-12-14, 02:15 AM   #11290
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Lol

That's funny

vdr ! are you going to do 'your magic' with a mod ?

I did have a quick glance through options viewer, seems only text option not voice

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Old 06-12-14, 02:38 AM   #11291
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Is the snorkel available only for certain subs or all??? when will it be available???
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Old 06-12-14, 04:49 AM   #11292
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The snorkel is available in TDW’S Options File Editor Viewer by selecting the ‘Submarine Tab’

There 4 type 7’s that you can change individually or have all of them enabled.

If you disable your mods you will need to enable the snorkel again.

Last edited by THEBERBSTER; 06-12-14 at 06:08 PM.
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Old 06-12-14, 06:03 PM   #11293
Defiance
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Best add

You need to have the newui's (all ya mods really) enabled to see the option to change snorkel settings

Without it/them enabled you won't get the option to alter

Hope that makes sense
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Old 06-13-14, 04:30 PM   #11294
7Infanterie19
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Quote:
Originally Posted by Jester_UK View Post
Couple of quick question:

I've got destroyed marks showing up with TDW's generic patcher installed. But any destroyed marks are cleared on saving and exiting the game. Is that supposed to happen or are they supposed to be stored and reappear on the map next time you start it up?

Secondly: The navigator...... Telling you every minute or two that you're in shallow water. I don't want to mute him completely, since the initial warning of such is useful, but is there any way to stop the repeated reports?

Alternatively is there a mod that adds a Luger to the captain's cabin so I can at least shoot the bugger??????
I wondered about that too and found that TDW said it's not saved in the new version unless you enable it in the patcher.

You get that many reports about being in shallow waters? I don't, so I'm wondering if there's something I changed in the past that has become so normal now that I don't remember. Maybe I removed the audio clip. TC drops to 8 for shallow water (1 is too much for me) in my setup, but even though, I should hear the report. I'm going to pay attention next time and see what's up.

Luger good. Too many reports bad. lol


Quote:
Originally Posted by vdr1981 View Post
LoL Just feed the sharks with him...
You're crew in that picture are not wearing regulation Kriegsmarine uniforms.


Quote:
Originally Posted by THEBERBSTER View Post
Check out the Radio tab in TDW's Options File Editor Viewer.
Anything specific that you know of that would do that Captain's Log setting I need? I have everything activated in that tab that can be activated, except "show sub sighted radio messages".
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Old 06-13-14, 06:43 PM   #11295
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Cannot answer the Captains Log, sorry.

If you are worried about missing radio messages just set the TC to 1 and you will know at TC1 its either a radio message or the enemy.

Best I can do.
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