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Old 05-03-14, 12:56 PM   #11236
THEBERBSTER
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A warm welcome “quantum“ to the Subsim family.

You will always find someone here to help you.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804

The first thing you need to do is go in to your 'Mods Folder.'

This in your main Silent Hunter Folder.

Looks like example C:\Ubisoft\Silent Hunter 5\Mods

Go to the NewUi 'Base/Main Folder.'

Right click on it with your mouse.

Can you see the 'Data Folder.'

If 'Yes' then your mod has 'Enabled' correctly.

If 'No' then your 'Data Folder' is inside the 'Folder' you are looking at.
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Old 05-03-14, 03:43 PM   #11237
imker
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Default Problem with 3 Dials Smooth Zooming selection in SH5

I am using for Newuis 7.5.0 test version 17 with Silent Hunter 3 style.
The problem:
When i hovering mouse cursor on the first dial (speed) it is zooming ok, but when i hovering mouse on second dial (compass/heading), it is not zooming after first dial, and i should shake my mouse up and down to zoom second dial.
In the native Silent Hunter 4 and SH3 games, you can drag mouse from left to right by one moving, and all dials will be smoothly zooming and shrinking in sequence each after other.

How to solve this problem?
I want to smoothly zooming and shrinking all dials by one mouse moving from left to right like it was in SH3, SH4 old games.

Sorry for my bad English.


SOLVED
Problem lies in file named Page layout.py. There one variable: ADialAlreadyZoomed, I deleted links on this variable in 6 strings of this file. And also edited TheDarkWraithUserOptions.py, The result is great.
There are path on this mod, you can install it by jgsme.
http://yadi.sk/d/XJXIer58PSepo
It makes 3 dials smoothly zooming like in sh 3 and 4.

Last edited by imker; 05-07-14 at 03:36 PM.
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Old 05-08-14, 12:45 PM   #11238
markdenny
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Default Engine control

Hope somebody here can help im running TDW Ui 7.5 and using Generic patcher 1.0.164.0 I have independent engine control enabled in the patcher but nothing on screen to be able to use the engines independently am I missing something ? what do I have to do or download to make this work.

Many thanks

Mark
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Old 05-08-14, 01:06 PM   #11239
kenga
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Quote:
Originally Posted by markdenny View Post
Hope somebody here can help im running TDW Ui 7.5 and using Generic patcher 1.0.164.0 I have independent engine control enabled in the patcher but nothing on screen to be able to use the engines independently am I missing something ? what do I have to do or download to make this work.

Many thanks

Mark
Read the file
Independent_Engine_Controls.txt
in
TDW_GenericPatcher_v_1_0_164_0\MODS\

UPD:
Requires additional connections in the interface with the utility OptionsFileEditorViewer

Last edited by kenga; 05-08-14 at 01:19 PM.
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Old 05-08-14, 01:14 PM   #11240
markdenny
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Ok ive found those files read them, Im none the wiser is there something I have to change ?
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Old 05-08-14, 01:27 PM   #11241
markdenny
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ok found the optionsfileediterviewer but what do I do now ?
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Old 05-08-14, 01:34 PM   #11242
kenga
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Quote:
Originally Posted by markdenny View Post
ok found the optionsfileediterviewer but what do I do now ?
Enable
Change: False to True
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Old 05-08-14, 01:45 PM   #11243
markdenny
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Ok thanks for your help will get this sorted.
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Old 05-09-14, 01:18 PM   #11244
7Infanterie19
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Ok, so after upgrading to NewUIs v7.4.2, I can no longer run TDW_No hydrophone on surface. I tried No hydrophone on surface_No Aircraft Spotting, but it doesn't work either. I did enough troubleshooting on it and am at wits end.

While troubleshooting the mod conflict, I saw that NewUIs_TDC, IRAI, FX Update, and No hydrophone, all use both UBoot_Sensors and/or UBoot_Sensors.GR2, except for IRAI which only uses UBoot_Sensors.sim.

Whichever of these files loads last, essentially overrides the others, which leads me to believe that whatever is in the others that isn't in the last-loading files, is lost and the benefits within them aren't utilized. Is this correct? And if yes, I take it that since No hydrophone is the one that is the oldest of the mods, we'd lose a lot since it doesn't get updated like the others have. In my case, since No hydrophone doesn't load for me anyways, that doesn't apply, but does apply to using the other three.

TDW, do you use the same sensors for all your mods, and if so, would the one with the latest timestamp have all the latest updated data and can be used by all your mods that use them, or do you create different sensors (all using the same names) for each of your mods independent of each other?

If the former, maybe you can create a separate link or download with the most current sensor files (or any other shared files) to be used by all your mods that contain them, so that there won't be any conflicts between your own mods. If the latter, maybe using one set of sensor files (or any files) shared by all your mods would be an idea to consider. What are your thoughts on all this?

The debate about which order all your mods should be in is an old one, with the correct answer changing often, so maybe this would kill that debate, and help minimize or prevent the amount of CTDs or troubleshooting users have to go through when adding these mods together.

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Old 05-09-14, 03:35 PM   #11245
Roen
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hey guys, do I have to make a new campaign to make the new ui's work?
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Old 05-09-14, 05:26 PM   #11246
Roen
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I sust it , thx Dark Wraith, awesome
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Old 05-13-14, 07:54 PM   #11247
Pascal
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Default Diving time in emergency

Hello,
Speed ​​of the VIIB in diving emergency seems excessive! I reached 100m in a few seconds. Better than a Porsche! My computer is too fast or is it a bug ?
Normal diving, time necessary was 30 seconds. See here specificity :
http://www.u-boote.fr/charact.htm
__________________

My Mods
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Old 05-14-14, 03:45 AM   #11248
bailout
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As a noob trying to mod SH5 for the first time should I use the last stable version 7.4.2 or the latest 7.5.0?

thanks
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Old 05-14-14, 06:08 PM   #11249
THEBERBSTER
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7-5-0 is on version 17 and has not been officially released so you can expect more modifications.

If you want to work with sextants, engine controls, dive planes and the other sophisticated controls etc then you need 7-5-0

You will also need the latest 164 GFP

If not then 7-4-2 is the finished product and I can recommend it as being very stable.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804
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Old 05-19-14, 12:07 PM   #11250
aluc24
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Bug report: hydrophone "hydrophone follow selected target" doesn't work properly. If I point needle towards desired target, hydroman says "no target to follow".

If I put needle to ship heading + target bearing and then press "follow", the needle swings and hydroman acquires target.

It works with no problems only if u-boat heading is 0.

Can you please fix this?
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