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Old 02-06-08, 08:54 PM   #196
Albrecht Von Hesse
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One thing I've noticed it that you have to be very careful about how you aim your torpedoes, especially if you're tooling along at flank speed!

As long as the target is reasonably close to 90 AoB and its bearing is within +/- 30 degrees, there doesn't seem to be a problem with aiming, no matter how fast you're going. But when the AoB starts getting past that, and especially when its bearing is greater than 40 degrees, the problem is that there is a delay, be it ever so small, between the time you press fire and the torpedo actually launches.

Because of that small unavoidable delay, it plays havoc with your firing solution, which is locked based on the moment you pressed fire, and not when the torpedo actually hits the water. When you're running at flank speed (which is over 38 knots, even in rough weather) you cover a lot of ground during that small delay, and that seems enough to have your torpedo just miss.

Slowing up before launching helps a great deal for those 'off-AoB, off-bore' shots. Unfortunately, slowing up makes you an easier target. It seems your best bet is to, whenever possible, make your runs in at high speed, as square to your target's course as possible, with the AoB also as square as practical.
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Old 02-06-08, 09:00 PM   #197
Kaleu. Jochen Mohr
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Originally Posted by Mikhayl

nice flaggy, in for the next release ?
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Old 02-06-08, 09:15 PM   #198
Gewehr98
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Haha...I quit the MP to go see if I could grab ppl from another server and I no longer see any games, even after a restart of SH3!

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Old 02-06-08, 09:19 PM   #199
CCIP
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Well, so far I haven't had any luck loading mid-patrol saves with this. I suspect there's something, either in the mod or in my setup, that's causing the game to crash while loading saves. Ah well, fortunately patrols are short.

Another, somewhat silly thing I ran into - apparently GWX has changed the base locations in many places in the med after all, as I discovered when I tried to dock at Suda Bay and started my next patrol on the side of a mountain :rotfl:
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Old 02-06-08, 09:23 PM   #200
Albrecht Von Hesse
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Quote:
Originally Posted by CCIP
Well, so far I haven't had any luck loading mid-patrol saves with this. I suspect there's something, either in the mod or in my setup, that's causing the game to crash while loading saves. Ah well, fortunately patrols are short.

Another, somewhat silly thing I ran into - apparently GWX has changed the base locations in many places in the med after all, as I discovered when I tried to dock at Suda Bay and started my next patrol on the side of a mountain :rotfl:
That's a known bug; it's caused by the IIA's third torpedo tube no longer existing. For now you can't reload mid-game saves.

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)
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Old 02-06-08, 09:25 PM   #201
CCIP
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Quote:
Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)
I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work
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Old 02-06-08, 09:28 PM   #202
Albrecht Von Hesse
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)
I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work
::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:
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Old 02-06-08, 09:51 PM   #203
Gewehr98
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Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)
I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work
::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:
Crap...the game loaded up to like 90% then hung up forever and eventually crashed, however the "Not so long ago..." thing came up. I'm going to try a reboot and when I get back I'll see if anyone can help me fix this madness!

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Old 02-06-08, 09:56 PM   #204
Albrecht Von Hesse
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Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.
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Old 02-06-08, 09:58 PM   #205
Gewehr98
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Quote:
Originally Posted by Albrecht Von Hesse
Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.
Yes on all counts. This same error was happening with my previous install. Let me see if the reboot fixed it.
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Old 02-06-08, 10:11 PM   #206
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so hows the tex's and other updates coming?? i can't wait!
we need to model the conning tower so it's the armored conrtol area maybe put stations in there so you can protect some watch crew...
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Old 02-06-08, 10:42 PM   #207
Gewehr98
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Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:
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Old 02-06-08, 10:44 PM   #208
Albrecht Von Hesse
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Quote:
Originally Posted by Gewehr98
Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:
Ready when you are!
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Old 02-06-08, 10:46 PM   #209
Mush Martin
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maybe a slight Dimiunuation of the visual node for ai accompanying the
mod might be an idea not much 15 or 20%.
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Old 02-06-08, 10:48 PM   #210
Sailor Steve
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About this UZO locking thing: did they even do that? I know American and British boats ran straight toward the target and that's the way the torpedoes went - straight ahead.
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