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Old 08-12-13, 02:37 PM   #10636
vdr1981
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Somehow, i lost my SOAN ?! Anyone experience something similar or i need to reinstal sim...again. I have allready reinstall fresh modlist but that didn't solved the problem...
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Old 08-12-13, 03:39 PM   #10637
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Quote:
Originally Posted by vdr1981 View Post
Somehow, i lost my SOAN ?! Anyone experience something similar or i need to reinstal sim...again. I have allready reinstall fresh modlist but that didn't solved the problem...
Remove all the Page***_Draggables.TDW files from the root game folder.. don't worry, they will appear again on the next reload..
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Old 08-12-13, 03:57 PM   #10638
Fifi
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Quote:
Originally Posted by Dogfish40 View Post
I've been looking for any talk about putting the on/off buttons for the engines back in the HUD. I am still sticking to an old version of the UI because of this reason. If someone could explain how the independent engine controls are worked this might help me to move on from this version (I know that they are controlled somehow by setting a hotkey in the options editor) .
I am using the latest patcher and I know it's only a matter of time before I will have to upgrade the UI anyway. I love having those engine buttons because it's so easy to use them and adjust independent engine speeds.
Thanks
D40
Hi Dogfish,

To use separeted engines, first enable those patches in patcher, then you can set a hotkey via fileviewer to press before using 1/2/3 etc keys on keyboard (but not imperative - you can still use the traditional cursor) when the little right or left shaft button is selected.
Beware only right shaft is working correctly (at least here) using cursor, and the RPM gauges are inversed!
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Old 08-12-13, 04:32 PM   #10639
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Quote:
Originally Posted by volodya61 View Post
Remove all the Page***_Draggables.TDW files from the root game folder.. don't worry, they will appear again on the next reload..
Tnx Volodya! That helps!
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Old 08-12-13, 10:01 PM   #10640
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Quote:
Originally Posted by gap View Post
@ TDW

Made some tweaks to the sextant masks:

http://www.mediafire.com/?mjj21zz5t5mkmv1

Can you please test them?

version 1: no eye reflection, wider lesser opaque crosshair (should be centered now)
version 2: eye reflection, wider lesser opaque crosshair
version 3: as v1, but smaller sight (at your resolution, should fit the screen vertically)
version 4: as v3, but smaller sight (as above)
Added versions 1 & 2 to new test version

Quote:
Originally Posted by Fifi View Post
Ok, you are right TDW.
ONLY way to get rid of sextant window once for all is to clic back navigator sextant icon.
Clicking the little cross (up right sextant window) doesn't work (well it close the window but still re-appearing in any bino/UZO after)
Clicking deactivate sextant doesn't work either (still window coming back as reported above)
Not very natural imo but the essential is to be able to close it definitely by the navigator icon!
See below in new test version

Quote:
Originally Posted by oakdesign View Post
Everything is running fine so far. I'm having just one issue:
If I'm using the RAOBF in the scope the toggle switch between turning the RAOBF ring or panning the scope doesn't work. I can't pan the scope.
After a few tests I figured out that I can get to work if I install
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha.

My Question is just is the toogle switch intended to work without the RadCapTools, because if yes I would start to debug the whole thing to understand why it's not working as intended.
Still have to look into this

Quote:
Originally Posted by LemonA View Post
Guidelines for depth sounder use on a typical u-boat:
Code:
Water depth              Sounding Interval
< 10m                     Monitor continously
10m - < 100m              Every 15 minutes
100m - < 300m             Every 30 minutes
> 300m                    Every hour
Suggestion:
A new tool where we can choose the interval in minutes at what interval
the depth soundings is called out.

Expl:
We are 20sm east of Bornholm, near to the coast,
with a water depth of 60 metres. Then we manually change the intervall for depth soundings to every 15 minutes. etc...
Sounds like a perfect thing for Automation, a new automation command

Quote:
Originally Posted by SU-33UB View Post
witch net.framework do i need for this mod i know some one have told it in the tread bud i cant find it
.NET 3.5

Quote:
Originally Posted by divingbluefrog View Post
I solved this one by rotating the compass of 1°, I mean the picture not the dial.
Can you explain this in more detail

Quote:
Originally Posted by Mikemike47 View Post
@TDW
Using NewUIs with TDC, version 7.5 Test version 10. Migrated settings (using options migrator) from NewUIs with TDC for SH5, version 7.4.2 then the Options file viewer/editor as usual for me. This time, the left side of the message box is not shrinking since I change the width to 1.50, six months or longer. Still the message box width will not change to the customized size. Always overlapping into the officers boxes. I have repositioned the officer boxes (set for draggable at bottom) as close as possible to the rudder controls/compass settings, too. Rudder controls/compass are to the left of the officer boxes.

My screen resolution for the game has not changed for one year. (1280 x 1024). Used default OptionsFileEditorViewer version 1.0.28.

Before version 7.5, never had a problem with message box width. Always had worked in past no matter what version of NewUIs with TDC I used.

For NewUIs with TDC, version 7.4.2, I used your test version of OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32. One of them you sent me a link due to hotkeys_report.txt addition.
Message box customized width always worked. Tried OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32 with NewUIs with TDC, version 7.5, Test version 10 did not work either for message box width customization.

I disabled all mods, deleted all your **_Draggables.TDW from the silent hunter root folder. Renabled all mods, and still the message box width will not change to the customized size. Always overlapping into the officers boxes.
I posted a fix for this. Did it work for you? I never heard a response back from you. The fix is also included in new test version below.

Quote:
Originally Posted by alessandroloro View Post
Hi guys!
Iv'e a trouble, whei i put the arroe of my mouse on a ship, i can't see the tooltip where i can see the speed of them.

Anyone can help me?
Because i try to learning manual TDC but i need the speed info.
You can either use the OptionsEditorViewer app to set the option for item notes enabled or you enable the item notes in the extended top right bar (click the icon to enable/disable) in game

Quote:
Originally Posted by Fifi View Post
Hi Dogfish,

To use separeted engines, first enable those patches in patcher, then you can set a hotkey via fileviewer to press before using 1/2/3 etc keys on keyboard (but not imperative - you can still use the traditional cursor) when the little right or left shaft button is selected.
Beware only right shaft is working correctly (at least here) using cursor, and the RPM gauges are inversed!
All shafts are working correctly. The speed slider only shows for one of the engines (stock game config). I'm working on something that will allow you to select the speed of each engine using dual sliders (one for each shaft)


v7.5.0 test version 12 released. Available here: http://www.mediafire.com/?52pr5d581wpwcc1

this is needed to fix bug with stadimeter button in scope views: http://www.mediafire.com/?v8cjgjh2s14337j
Unzip and place in the test version's \data\Scripts\Menu folder letting it overwrite the old one

changes/additions in this test version:
- added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth)
- revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in.
- when Disable sextant is clicked in the sextant window it will also disable the sextant window now
- fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!)
- fixed bug of button for using sextant disappearing after using the sextant

I finally rewrote automation so that it's way more memory friendly
Fixed many bugs with the sextant window staying visible and/or the button for use sextant staying visible

Greetings from a small island in the south pacific

Last edited by TheDarkWraith; 08-13-13 at 11:08 PM.
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Old 08-12-13, 10:34 PM   #10641
Fifi
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Thanks for new test version

Quote:
All shafts are working correctly. The speed slider only shows for one of the engines (stock game config). I'm working on something that will allow you to select the speed of each engine using dual sliders (one for each shaft)
Yes both are working, but only right shaft is working nice with speed cursor...i guess that's what you meant with stock game config, in your reply. Looking forward for your fix!
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Old 08-13-13, 06:11 AM   #10642
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New little bug using latest NewUIs test version 12 (sorry!):

- when using attack scope stadimeter, each time i clic to match the top mast, the little icon (same as in sextant causing problem staying) at top of dial desappear!
I have to double clic the TDC on/off round button to make it appear again.

I'm sure you'll have a look on it
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Old 08-13-13, 07:34 AM   #10643
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Quote:
Originally Posted by TheDarkWraith View Post


I finally rewrote automation so that it's way more memory friendly


Quote:
Greetings from a small island in the south pacific
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Old 08-13-13, 10:28 AM   #10644
Dogfish40
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Quote:
Originally Posted by Fifi View Post
Hi Dogfish,

To use separeted engines, first enable those patches in patcher, then you can set a hotkey via fileviewer to press before using 1/2/3 etc keys on keyboard (but not imperative - you can still use the traditional cursor) when the little right or left shaft button is selected.
Beware only right shaft is working correctly (at least here) using cursor, and the RPM gauges are inversed!
Thanks Fifi,
Are you saying that the buttons are included in the latest UI version? If they are, then my problem is completly solved. The only reason I've delayed the latest UI is because I thought I would lose the two engine buttons on the HUD.

D40



Quote:
Originally Posted by TheDarkWraith View Post
Added versions 1 & 2 to new test version

All shafts are working correctly. The speed slider only shows for one of the engines (stock game config). I'm working on something that will allow you to select the speed of each engine using dual sliders (one for each shaft)



Greetings from a small island in the south pacific

Alright. I think I'm starting to see what's up here. I need to look for a screen shot of the latest UI so I can visualize the controls. I didn't know what the latest UI had in the way of engine controls for the mouse.
If I load it up I've got an hour of set up time at least, so I wanted to make sure.
Sounds like everything is there and I should just go ahead and upgrade the UI.
Thanks for the response.
D40
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Old 08-13-13, 03:55 PM   #10645
Fifi
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Dogfish, right and left shafts are here:
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Old 08-13-13, 07:05 PM   #10646
Dogfish40
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Quote:
Originally Posted by Fifi View Post
Dogfish, right and left shafts are here:
Excellant, that's just what I wanted to see. All is bliss.
Danke Fifi
D40
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Old 08-13-13, 09:48 PM   #10647
Mikemike47
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Quote:
Originally Posted by Mikemike47 View Post
@TDW
Using NewUIs with TDC, version 7.5 Test version 10. Migrated settings (using options migrator) from NewUIs with TDC for SH5, version 7.4.2 then the Options file viewer/editor as usual for me. This time, the left side of the message box is not shrinking since I change the width to 1.50, six months or longer. Still the message box width will not change to the customized size. Always overlapping into the officers boxes. I have repositioned the officer boxes (set for draggable at bottom) as close as possible to the rudder controls/compass settings, too. Rudder controls/compass are to the left of the officer boxes.

My screen resolution for the game has not changed for one year. (1280 x 1024). Used default OptionsFileEditorViewer version 1.0.28.

Before version 7.5, never had a problem with message box width. Always had worked in past no matter what version of NewUIs with TDC I used.

For NewUIs with TDC, version 7.4.2, I used your test version of OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32. One of them you sent me a link due to hotkeys_report.txt addition.
Message box customized width always worked. Tried OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32 with NewUIs with TDC, version 7.5, Test version 10 did not work either for message box width customization.

I disabled all mods, deleted all your **_Draggables.TDW from the silent hunter root folder. Renabled all mods, and still the message box width will not change to the customized size. Always overlapping into the officers boxes.
Quote:
Originally Posted by TheDarkWraith View Post
Not sure how you were able to get the messagebox smaller than 315.0 pixels wide. It's always been hard-coded that 315.0 is the minimum size. You will now be able to resize it down to 180.0 pixels wide with the below.

Added a new user option MessageBoxMinimumWidth. You can find it under the MessageBox tab.

Free WiFi in the air I'm posting this at 38,000 ft
Quote:
Originally Posted by TheDarkWraith View Post

I posted a fix for this. Did it work for you? I never heard a response back from you.
Greetings from a small island in the south pacific
Thank you. It works for test version 11 now. Sorry I did not get back to you sooner. Internet at 38,000 feet and a South Pacific Island
Did not work at first, since I did not change pixelation at first from 315.0 to 285. Since you were surprised that I was able to change the messagebox in earlier versions, I took for granted that all that was needed was a new command, messageboxminimumwidth instead of hard coding.

Reasons why I was probably able to change the messagebox in earlier versions:
Changing mods at bunker generally, not new campaign.
Final straw and real reason- 50 CTDs, 3-4 rotating saves since at bunker. DID NOT want to start over this time. (Not the first time I've had similar issues, very random though.)
using two ATI HD 4670 crossfired, now and then CTDs at depths of > 140m with lots of escorts above me. Could only play game for 8-9 minutes, including LOADING time of game. Did not need ATI driver updates. DBGview reported: DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\CLASS\{4D36E968-E325-11CE-BFC1-08002BE10318}\0000\UMD, other similar keys; further investigation: something like MainVideo_SET 0,1,2,3 (don't have accurate data anymore.) Searched many help forums. I've built enough computers, professional tech as well as personal/hobby, and know registry extremely well. Could not solve this way.

Saved game differently. I had enough time to play for only 3 minutes at TC32 to play it safe without CTD. Eventually got back to bunker. Time to buy a new hardware toy. First in 3 years now. ATI HD 7870 Continuing same campaign!!

I read somewhere along SH5 mods today that Fifi overclocks CPU and has seen less CTDs. That is one thing I have not done.

Last edited by Mikemike47; 08-19-13 at 10:26 PM.
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Old 08-13-13, 10:02 PM   #10648
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Default Applications folder

TDW,
NewUIs with TDC, version 7.5, test version 12. Are you aware that files in the data\applications folder are much older versions than what is currently available?

Generic Patcher is 1.0.94, not current version 1.0.147.
OptionsFileEditorViewer version 1.0.28. I have used your OptionsFileEditorViewer version 1.0.31 and 1.0.32 successfully. Hotkey reports txt work fine in both.

Last edited by Mikemike47; 08-14-13 at 08:52 PM.
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Old 08-13-13, 10:37 PM   #10649
Fifi
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Quote:
Originally Posted by Mikemike47
I read somewhere along SH5 mods today that Fifi overclocks CPU and has seen less CTDs.
Not yet, not yet! ...i'm planning to do this after i get my new SSD drive
But honestly i don't get CTDs with my stock I7 875K. Only when forcing time compression so far... and using radio patches with the burning bug...
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Old 08-13-13, 11:09 PM   #10650
TheDarkWraith
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Quote:
Originally Posted by Mikemike47 View Post
TDW,
NewUIs with TDC, version 7.5, test version 12. Are you aware that files in the data\applications folder are much older versions than what is currently available?
When it's officially released I will update all those

Quote:
Originally Posted by Fifi View Post
New little bug using latest NewUIs test version 12 (sorry!):

- when using attack scope stadimeter, each time i clic to match the top mast, the little icon (same as in sextant causing problem staying) at top of dial desappear!
I have to double clic the TDC on/off round button to make it appear again.

I'm sure you'll have a look on it
Bug fixed. See here towards bottom of post to download fix (I would release new test version but internet sucks the big one here on this small island I'm currently at): http://www.subsim.com/radioroom/show...ostcount=10655
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