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Old 09-19-19, 11:43 PM   #16
Anvar1061
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If you change the 3D model during the campaign, you will never be able to continue your career. Only in base! And maybe You need to start a new career.
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Old 09-20-19, 12:52 PM   #17
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Quote:
Originally Posted by ArnoldR View Post
Actually 2 boats have this issue: 9c and 9d2.
Why are you saying that the whole mod is such a mess? What did you see?
I see a mess that I won't even try to install!
Where is the SBM 2.0 beta.exe the read me names to install?
A mess I won't even attempt.
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Old 09-20-19, 01:05 PM   #18
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Quote:
Originally Posted by Jeff-Groves View Post
I see a mess that I won't even try to install!
Where is the SBM 2.0 beta.exe the read me names to install?
A mess I won't even attempt.

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Old 09-20-19, 01:41 PM   #19
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Quote:
Originally Posted by Jeff-Groves View Post
I see a mess that I won't even try to install!
Where is the SBM 2.0 beta.exe the read me names to install?
A mess I won't even attempt.
So, if you don't want to make the correction, could you explain how I can do it myself?
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Old 09-20-19, 02:15 PM   #20
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Originally Posted by ArnoldR View Post
So, if you don't want to make the correction, could you explain how I can do it myself?

https://www.subsim.com/radioroom/sho...2&postcount=16
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Old 09-20-19, 02:51 PM   #21
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Quote:
Originally Posted by ArnoldR View Post
So, if you don't want to make the correction, could you explain how I can do it myself?
I can fix the files for you. That is a simple thing.
Just I have never seen such a convoluted way to install a mod!
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Old 09-20-19, 05:43 PM   #22
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Can you "7zip" the executable and get the files out properly that way? Then just make it JSGME compatible?
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Old 09-21-19, 08:39 AM   #23
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Originally Posted by skipjack578 View Post
and some1 makes a mod out of it.
That's why Subsim is a great place, because there are great people to help!
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Old 09-30-19, 08:04 AM   #24
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New remark: when I export and re-import a city's house, the model which was textured with 2 textures is now textured with only one. It looks like that a special function is missing in the S3D import window...
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Old 10-01-19, 02:09 PM   #25
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I'd say you are doing something wrong.
I've exported/imported MANY things and multiple textures are not a problem.
Send me a link to the files involved.
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Old 10-01-19, 02:54 PM   #26
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Originally Posted by Jeff-Groves View Post
I'd say you are doing something wrong.
I've exported/imported MANY things and multiple textures are not a problem.
Send me a link to the files involved.
It is the harbour_kit.dat in the Library folder: House01_A01 (node 465)
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Old 10-01-19, 04:46 PM   #27
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There are texture files in the dat, generally close-by, but not always. Look up top in the nodes. You might have to look at the texture to export the correct one, but export it and put it above your exported city house.
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Old 10-02-19, 01:45 AM   #28
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Maybe you've to add the missing .tga manually after re-import of material:

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Old 10-02-19, 08:35 AM   #29
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Originally Posted by SquareSteelBar View Post
Maybe you've to add the missing .tga manually after re-import of material:

No, there isn't any missing .tga linked to the 3D model, I didn't delete it, it's still there, but the model is now textured only with the first one, as I can see in the preview geometry windows.

Could you try to reproduce my experiment?

First, you have to change some of the settings of both tga involved:
- the "specular strength" of both tga must be different than 0, else the model will look plain black;
- you have to assign a different "diffuse color" for both texture (for instance white for the first, and yellow for the other one)

Then see how it's look like visually in the Model preview window (select the node of the model in the list on the left side, and (in Model preview windows) click on "c" to center view on it: windows and doors should be painted with a different color than walls and roof.

Now, export the 3D model (in fact 2: ----.obj and -----uv2;Obj), and re-import them (just select the ----.obj, the -uv2.obj will be selected automatically) and be sure that the option "collapse subobjects to single mesh" is selected in the import window.

Now, look at the model in the Model preview windows... What do you see?

Last edited by ArnoldR; 10-02-19 at 08:50 AM.
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Old 10-11-19, 01:41 PM   #30
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Hello guys,

If you find some free time during this week-end, I'm still interested in solving the problems discussed in this thread. Many thanks!

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