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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
![]() Join Date: Apr 2005
Posts: 218
Downloads: 10
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This is my number 1 hope for the game, simply because the behaviour, "intelligence" if you will, of players operating according to orders from a convoy commander, is going to be far far less predictable and dangerous to U-boat players than an AI will ever be. I can forsee some very prolonged DC attacks for a start, where marshalling the u-boat's battery power, dealing with damage (a hopefully more nuanced and detailed damage model) will provide some really memorable games.
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#32 |
Watch
![]() Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
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There is a bit of technical information on Hedgehog (and ASDIC / SONAR use generally) in this post-war USN sonarman training manual (mind you some aspects only concern tech that was deployed at the very end or after the war):
https://play.google.com/books/reader...en&pg=GBS.PA44 |
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#33 |
Watch
![]() Join Date: Feb 2018
Posts: 30
Downloads: 110
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#34 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,025
Downloads: 315
Uploads: 1
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Awesome stuff. Looking forward to commanding the escort.
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#35 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 648
Downloads: 324
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Id Say a good way to not be in public and out of the way of the damm mask commies .. Great Work
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Captain AJ ![]() |
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#36 |
Engineer
![]() Join Date: Apr 2005
Posts: 218
Downloads: 10
Uploads: 0
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any movement on playable escorts?
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#37 |
Engineer
![]() Join Date: Apr 2005
Posts: 218
Downloads: 10
Uploads: 0
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This is by way of a bump. I cannot over-emphasise how much I'd enjoy playing wolf-pack in battles were all, or some, of various escorts are playable, with crew-positions for the Bridge, gunnery turrets or positions, Asdic, Helmsman etc. The game experience of being hunted after an attack, knowing that's it's a real human player trying to out-wit you would be utterly different to that of being briefly hunted by an AI ship.
We'd need the Corvettes obviously, but also a small range of destroyers, ideally with a "convoy commander" playable position who can cause the convoy to make course/speed changes and attach escorts to an Asdic hunt or detach them to take up positions around the convoy. There's a tremendous amount of extra interest that could be added to the game in this way, from various usable weapons such as hedge-hogs, to use of star-shells, and actual human observation rather than simple range-driven visual ranges. |
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#38 |
Seaman
![]() Join Date: Nov 2017
Location: Netherlands
Posts: 39
Downloads: 0
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would be awesome,
would love to send air support above those submarines |
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#39 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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This would be excellent! I love wolf pack so far. I recently purchased destroyer - the uboat hunter and had a blast being on the other side. This would be an amazing addition to wolfpack. Not sure how it will be implemented when the time comes but I would buy it!
The pictures look great! |
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#40 |
Engineer
![]() Join Date: Apr 2005
Posts: 218
Downloads: 10
Uploads: 0
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Replayability. That's absolutely key to sand-box shooters, of which both Wolfpack and Destroyer - The U-boat hunter are BOTH examples of. Both also suffer from the same problem, namely that once you've mastered aiming torpedoes and evading escorts, there's nothing else to learn, and little replayability. This is chiefly because AI always sucks, and AI actions, be they of the convoy itself, or of AI escorts are always, relatively speaking, as dumb as a fence-post.
Wolfpack seriously needs PVP via player operable escorts, and likewise Destroyer needs human operated Uboats for either game to be able to retain players in the long-term. The addition of all crew-compartments has been good, and I look forward to learning to operate the engines and e-motors, however, in my personal view, it was an error not to move quicker to the PVP playable escorts instead. YMMV of course. |
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Tags |
escorts, expansion, mod, project, wolfpack |
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