SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-22-22, 02:57 PM | #5146 |
Sea Lord
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1.8 of Fall of the Rising Sun Ultimate style RFB...lol..ha.ha..
Hello Beanie...
I'm really happy to hear such news. Especially for the navigation.. yes you understood my request perfectly... your mods with external camera like RFB as well as the navigation of bridge with movement the diving style RFB.. of the "bomb" what..!! i want to see this ship hit the waves here a demo: https://www.subsim.com/radioroom/sho...ostcount=16667 If master vickers03 is in on it "it's going to send heavy .." Personally, your work deserves and must appropriate the RFB style, it seems essential to me...I'm sure that all the elders here are waiting for that...even other players.. great news about @jimimadrids Beanie you are the boss, this being my point of view for this work.. the custom I know that the team will do for the best and will make us happy I don't even doubt it!!!.. then there is no hurry... I did some research about winter outfits for WW2 Pacific submariners.. I didn't see much except here https://www.subsim.com/radioroom/sho...51&postcount=1 do you have any info on it Beanie thank you.. they are non-compliant ... no Last edited by Kal_Maximus_U669; 11-22-22 at 03:29 PM. |
11-22-22, 04:24 PM | #5147 | ||
CTD - it's not just a job
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11-22-22, 04:38 PM | #5148 | |
Sea Lord
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really good news... But I am surprised that there are very few photos of the deck combat outfits of the submariners in winter in the Pacific.. after that it is complicated considering the regions in the ocean the climate can vary so much.. DarkerNightsEnv_V2 still no problem I find it very good.. My best regards Beanie and thank you cordially Kal Maximus U669 |
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11-23-22, 11:22 AM | #5149 |
CTD - it's not just a job
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Have you tried daylight surface attacks with that?...
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11-23-22, 02:40 PM | #5150 |
Sea Lord
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daylight surface attacks..
hey Beanie..salutation..
No, the situation does not know how to present it yet.. yesterday I felt hot to attack several destroyers in broad daylight.. isolate on patrol along the Indonesian Celebes coast... but I changed my mind I found it completely stupid.. the night is better.. I have come across LCV barges and fishing rods is small business I was attacked by this one.. strange thing he bombarded me from very high at sight 2000 meters.. I would say.. he made 2 passes then I didn't see him anymore. Usually these bombers descend lower..!! I find that curious.. but I will find an attack slot during the day it is inevitable believe me I am waiting for the prey.. I'll keep you posted boss.. |
11-23-22, 06:12 PM | #5151 |
CTD - it's not just a job
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I am on a different computer, and do not have an FotRSU install to look at, but I do remember there are three Betty bombers, and a couple of them have multiple load-outs. In other words, you might be attacked by a Betty with a torpedo, which would spiral down to wave top, approach and launch. Depending upon circumstances, it might also strafe attack a couple of times. Then you have a "dive" bomber Betty that will do multiple attacks on a relatively shallow dive (for a dive bomber), and drop bombs, depth charges and/or strafe. Next is the level bomber Betty (which is what it sounds like you just had). It will stay relatively high and drop bombs, possibly strafing, possibly doing multiple runs. Last, but certainly no to be forgotten, is the Betty Bahka, which has the Bahka "guided" rocket to drop at you, and then the Betty might strafe attack afterwards. The Bahka (Okha) is only capable of the one attack... You will not see them until 1945. (The Zero and Judy kamikaze appear in October 1944.) There are quite a few ways to "die" in FotRSU.
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11-23-22, 06:53 PM | #5152 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Hey guys!
I've noticed that my frame rate is low and I am prone to lag spikes. This makes the game a massive pain to play so I was wondering what I could do to improve/fix these issues. I've searched online and haven't found anything. Here's my modlist: 100_FalloftheRisingSun_Ultimate_v1.8 FI-OQ_FotRSU_v1.8f_upcPatch Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN 302_MoreDifficultAI001 305_LessJapaneseAirRadar 399c2_NoScrollNavMap - OAKsSameSizedDials 650_LotsaDudz 801_UMark Triangle 802_TMO_torp_tex_FotRSU 803_NoPlayerSubFlags 805_CWC_FIOQv18 856_Col_FotRSU_Museum 901_Strategic_Map_Symbols Nippon_Maru_v1.8_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster My system specs are: 16GB RAM CORE i5 9th GEN NVIDIA GTX 1050 Acer Nitro 5 Any help is great. Thanks!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
11-23-22, 07:39 PM | #5153 | |
Sea Lord
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https://www.subsim.com/radioroom/sho...&postcount=107 For your information the FotRSU does not suffer from these problems.. but others that will soon be gone... |
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11-23-22, 09:54 PM | #5154 | |
CTD - it's not just a job
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11-26-22, 07:52 PM | #5155 |
Silent Hunter
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40 mm does not move
hey fellas,
you've probably answered this in the past but i cannot find the post. driving a Gar out of Midway, Mid-43. the 40mm stern gun became available and i installed it. while we were en route to our patrol area, i manned the weapon with crew and attempted to load the weapon with ammo. not only would it not load but it would not move. called battle stations but that did not make a difference. the deck gun is the original 3 incher. previously, the AA weapons and the deck gun were NOT slaved together. is there another action i need to take to get the 40mm to operate?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
11-27-22, 11:57 PM | #5156 |
CTD - it's not just a job
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There looks to be a "date" issue between the NSS_SubName.upc of 1943-06-01, the UpgradePacks.upc dating, and the Weapons.upc date for the single being 1943-08-01, while the dual is 1943-06-01... ?? I don't know how that slipped by the inspectors, but BuOrd accusations are flying...
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11-28-22, 01:28 PM | #5157 | |
Silent Hunter
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seriously, i am trying to goad SH4 into upgrading my Conning Tower and so i have refrained from tinkering. There are four levels of Conning Tower for Gar and although it is Q3 1943 i still have the original. would the 40mm issue cure itself if the tower was upgraded to mid-war or even late-war status? if no, then which files would i need to mod: NSSGar.UPC, Weapons.UPC, UpgradePacks.UPC, and.........?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-28-22, 03:18 PM | #5158 |
CTD - it's not just a job
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The gun will probably have to be "fixed" by going into the Save folder and finding the ActiveUserPlayerUnits.upc file with the "UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon" and change the date associated with it. You might also have to change the same thing in the UPCInitial folder. I am not certain of that. It would also fix itself - in theory - on August 1st... maybe. It would for certain work if you had a previous Save you could roll back to prior to the purchase, and change the Weapons.upc & UpgradePacks.upc files' Availability dates for the 40mm.
We have been doing testing since before the v1.8 release for items associated with conning tower upgrades, and sadly, the re-fits are fewer and farther between than free Tesla vehicles. I even did some testing in the Stock game a few weeks ago, with revised dating on the availability dates, as per Ducimus's "findings" of years ago... I never got one upgraded conning tower in Stock. However, I did manage to get a new Balao in August 1942... which of course, did not function very well... We have an idea, but it involves programming, which I'm not so certain we want to get into that, but... The game does the dice roll for the new boat first, apparently even if one is not available. Then it will do the dice roll for the new conning tower, but apparently at a lower percentage chance for a "hit". I have even Saved outside the harbor area, and re-loaded that Save a dozen times to come back in and try for a new conning tower... On a Gato, I succeeded one time in FotRSU going from #1 to #2 on the sixth try like that. It seems that something like a Salmon or Sargo does not stand a chance to get one, since there is always a new boat available... |
11-28-22, 03:54 PM | #5159 | ||
Silent Hunter
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recently i re-discovered Ducimus' whitepaper "On Refits" and was attempting to get SH4 to perform as he thought it would. the last piece was put into place when i equalized the SubClass on Gato and Balao to equal that of the Gar. however, after last mission, we were offered a boat upgrade and not a conning tower upgrade which was very disappointing, as i have been interweaving Good and Excellent missions and not achieving Outstanding missions with a view to matching Ducimus' paper. followup question: if i refused an upgrade, will i need to wait three missions to be offered a conning tower upgrade or could that happen in the next mission or two?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-28-22, 04:33 PM | #5160 | |
Silent Hunter
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i ask because the Unitparts7Tambor.upc lists the Objects as Tambor_01 through _04...no Gato. Tambor.eqp [Equipment 1] NodeName=Z01 LinkName=data/objects/Conning_Tambor_01 StartDate=19380101 EndDate=19420430 [Equipment 2] NodeName=Z01 LinkName=data/objects/Conning_Gato_02 StartDate=19420501 EndDate=19421231 [Equipment 3] NodeName=Z01 LinkName=data/objects/Conning_Tambor_03 StartDate=19430101 EndDate=19431231 [Equipment 4] NodeName=Z01 LinkName=data/objects/Conning_Gato_04 StartDate=19440101 EndDate=19601230
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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