SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-24-20, 04:41 PM   #2236
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,908
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Mios 4Me View Post
The powers-of-observation tables have some interesting values apparently. I once surfaced at night under clear conditions in between two CVs in an unusually widely spaced TF and ran at flank for several minutes trying to get into position for a beam spread. Both carriers remained as unknown radar contacts until I began the run-in on the one to port, yet when I switched to bridge view, they were very clearly visible, along with the escorts on their far sides. Submerging as I fired, neither reacted until the torps hit.
yeah, those are really interesting conditions.
how can I get those?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 11-24-20 at 09:41 PM.
KaleunMarco is online   Reply With Quote
Old 11-24-20, 08:35 PM   #2237
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

I wish I remembered the details better, but it's been couple of careers ago or more. IIRC the lead carriers were Akagi and Kaga, moving east, so it may have been one of the Single Missions or a random pre-Midway encounter.

I had a similar situation on the last career in the SBS against Ozawa, but in very heavy weather. I closed on Zuikaku in a surface attack, paralleling until I could get into position, staying just far enough away that I wasn't detected until just before turn-in. Taiho loomed out of the gloom ahead just then and all bow tubes were open, so...

David McCampbell had a quiet June 19th in that reality.

Unrealistic, but fun the first time or two.
Mios 4Me is offline   Reply With Quote
Old 11-26-20, 08:54 AM   #2238
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 390
Downloads: 68
Uploads: 0
Default

Let me know if more details would help fix this.
2nd patrol, Tambor from Pearl started Feb. 24 1942.
Zone 4, patrol for 5 days, saved after getting in zone and also about 1 day later(saves OK)

3 days in zone, first targets A midget sub and a Sentaka-Dai Sub. sank the big one, midget acted like DD, circling etc.
Saved, didn't check save at that time, found out later that it comes up with gauges at high noon.
2 days later sank Passenger-cargo freighter, saved.
Next time I played this save and prior save came back with gauges at high noon.
previous saves OK.
Fortsu v1.26p no other mods, Win 7 64 bit. LAA.


Any comments?
__________________


I spent the cold war under water.
mikesn9 is offline   Reply With Quote
Old 11-27-20, 01:42 AM   #2239
les green01
Seasoned Skipper
 
les green01's Avatar
 
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,735
Downloads: 1375
Uploads: 0
Default

finaly got this download installing it now i'll give it a good try see how i like it
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done.
Audie Murphy
les green01 is offline   Reply With Quote
Old 11-28-20, 11:13 AM   #2240
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

USS Jack, Jan 1944, ex-Fremantle, assigned to southern portion of Borneo's west coast, then the southern Makassar Strait. En route to Borneo (along central southern coast), we engaged a sailing vessel with 40 mm fire, taking down both masts, but not the Rising Sun flag, which remained flapping with no visible support.

At some point observed that the bow planes were "pinned back" but were functioning normally later.

Returned to Fremantle, reloaded and refit for the next patrol, only for the game to CTD when selecting the next mission. This happened again on the reload.

Note: this is the first patrol of a new career. I deleted the previous careers (i.e. the FRS Save folders in Documents) after laptop power supply issues resulted in Windows shelling out. There were no such events on this patrol.
Mios 4Me is offline   Reply With Quote
Old 11-29-20, 05:22 PM   #2241
Larrywb57
Tazmanian Devil
 
Larrywb57's Avatar
 
Join Date: Dec 2009
Location: NC
Posts: 223
Downloads: 366
Uploads: 0
Default Contact report

November 25, 1942, at 00:07 hours. My boat is a Tambor, homeport Pearl Harbor. Latitude is 149° 50' E
longitude 08°0" N.

With only two torpedoes left, I started my return to homeport. On the navigation map, a shop symbol popped up a few thousand yards from me. Once I plotted the ship's direction, I plotted on an intercept course. After traveling at flank speed for a short time, sonar lines came up on the navigation map. I went to the sonar station to listen to contact. No sound could be heard & the green light at the station never lit up. The sonarman reported "No sound contact!"

The ship was ID as a Split Merchant when we were close enough for visual identification. The target plot shows a speed of 0 knots, 332 degrees! The Split Merchant is now resting on the ocean floor, part of an artificial reef for marine life.

 


 


__________________
Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor
16.0GB Ram│ NVIDO GeForce GTX 650
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS]
C:\...100_FalloftheRisingSun_Ultimate_v.1.8
Larrywb57 is offline   Reply With Quote
Old 11-30-20, 06:08 AM   #2242
Moonlight
Admiral
 
Join Date: Dec 2010
Location: Fookhall Copse
Posts: 2,127
Downloads: 184
Uploads: 0


Default

Yep, Mr beanie knows about these stationary ships, I don't know if he's found out what's causing them though. I'm wondering if its something to do with the ships speed in the .mis files or the speed of the actual ships which is causing it. I've come across at least 5 small split merchants stationary in this career plus a couple of other ships as well, I'll put it down to a mechanical failure of some kind and practise some extremely long range shots at them.
__________________
Moonlight is offline   Reply With Quote
Old 11-30-20, 08:46 AM   #2243
Larrywb57
Tazmanian Devil
 
Larrywb57's Avatar
 
Join Date: Dec 2009
Location: NC
Posts: 223
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by Moonlight View Post
Yep, Mr beanie knows about these stationary ships, I don't know if he's found out what's causing them though. I'm wondering if it's something to do with the ship's speed in the .mis files or the speed of the actual ships which is causing it. I've come across at least 5 small split merchants stationary in this career plus a couple of other ships as well, I'll put it down to a mechanical failure of some kind and practice some extremely long-range shots at them.

__________________
Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor
16.0GB Ram│ NVIDO GeForce GTX 650
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS]
C:\...100_FalloftheRisingSun_Ultimate_v.1.8
Larrywb57 is offline   Reply With Quote
Old 11-30-20, 08:10 PM   #2244
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,735
Downloads: 439
Uploads: 2


Default

Nutz - just had a post with replies to several questions up & disappear on me while trying to switch between tabs on this cell fone browser... I will not attempt that again, but I do hope to have internet service for the PC tomorrow night, so we'll try again when I have some real screens to look at...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 12-01-20, 04:14 AM   #2245
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

So, how do I download this mod? Clicking the download link and pressing the download button does nothing.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 12-01-20, 07:19 AM   #2246
Moonlight
Admiral
 
Join Date: Dec 2010
Location: Fookhall Copse
Posts: 2,127
Downloads: 184
Uploads: 0


Default

I had no problems with Google or Edge, if you are having trouble downloading anything it could be due to an ad-blocker or an extension in your browser.

Quote:
Originally Posted by FotRSU Mod Team View Post
100_FalloftheRisingSun_Ultimate_Edition_v1.24_EN
== This is the Download Link ==

See Page 129, Post #1924 for the patch 101_Patch_v1.2To_v1.26p.7z to bring any of the v1.2 versions of the mod up to v1.26p, which has DanielCoffey's BB sils, the 3 fixed sils, the v2 Shinona, and edited Campaign files to match, along with a shuffling of the Solomon assignments, and a "Cactus" AirBase that isn't as "large" as a small airbase, and should reduce air traffic around the Solomons, yet still have some Wildcats for self-defense...


Note:
This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on aka: "Gold Edition" only

---------------------
The FotRSU Mod Team[/I]
We would like to dedicate this mod to Florida Sailor and to aanker, both of whom were invaluable to our team's efforts, and both of whom we lost much too early during this past year and some. We still have a couple of add-in mods of aankers that we have to adapt to FotRSU.

"Let me square the yards, while we may, old man, and make a fair wind of it homeward."



Top graphic is a re-worked AOTD_MadMax image. The USS Sea Devil surfacing is courtesy of cdrsubron7, and is the splash screen for FotRSU. Last image of the S-Boat sailing into the sunset is courtesy max-peck.
__________________
Moonlight is offline   Reply With Quote
Old 12-01-20, 11:42 AM   #2247
Front Runner
Sonar Guy
 
Front Runner's Avatar
 
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
Default

Sounds like you're a victim of the "Quit/Start/Load/Reload" bug...
Here is the link to the thread. I believe it has to do with FOTRSU campaign start dates and we've never been able to figure out why...
Read the thread, perform the "tests" and see if this is happening to you.

https://www.subsim.com/radioroom/sho...04&postcount=1

Quote:
Originally Posted by mikesn9 View Post
Let me know if more details would help fix this.
2nd patrol, Tambor from Pearl started Feb. 24 1942.
Zone 4, patrol for 5 days, saved after getting in zone and also about 1 day later(saves OK)

3 days in zone, first targets A midget sub and a Sentaka-Dai Sub. sank the big one, midget acted like DD, circling etc.
Saved, didn't check save at that time, found out later that it comes up with gauges at high noon.
2 days later sank Passenger-cargo freighter, saved.
Next time I played this save and prior save came back with gauges at high noon.
previous saves OK.
Fortsu v1.26p no other mods, Win 7 64 bit. LAA.


Any comments?
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee
"Only the dead have seen the end of war" - Plato

Gone but not forgotten, RIP Dave "LeoVampire".
Front Runner is offline   Reply With Quote
Old 12-02-20, 07:36 AM   #2248
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 390
Downloads: 68
Uploads: 0
Default

thanks for the response.
this patrol stated February 24 1942, well ahead of the situation you described.
I have also tried several times to load, same result (including reboots, etc)
__________________


I spent the cold war under water.
mikesn9 is offline   Reply With Quote
Old 12-02-20, 08:21 AM   #2249
Front Runner
Sonar Guy
 
Front Runner's Avatar
 
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
Default

Quote:
Originally Posted by mikesn9 View Post
thanks for the response.
this patrol stated February 24 1942, well ahead of the situation you described.
I have also tried several times to load, same result (including reboots, etc)
I think I may have misunderstood your issue. When you say the "gauges came up at high noon" what do you mean?

I thought you meant the time of day was high noon.
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee
"Only the dead have seen the end of war" - Plato

Gone but not forgotten, RIP Dave "LeoVampire".
Front Runner is offline   Reply With Quote
Old 12-02-20, 08:45 AM   #2250
Front Runner
Sonar Guy
 
Front Runner's Avatar
 
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
Default I have discovered new information on the "Quit/Start/Load/Reload" issue.

Quote:
Originally Posted by propbeanie View Post
Nutz - just had a post with replies to several questions up & disappear on me while trying to switch between tabs on this cell fone browser... I will not attempt that again, but I do hope to have internet service for the PC tomorrow night, so we'll try again when I have some real screens to look at...
Uh oh! Because of the "gauges at high noon" post, which I seem to have misunderstood, I re-visited the "Quit/Start/Load/Reload" issue using the latest FOTRSU build.
I've discovered that even when I have a "Successful" Reload, that there are some weird alphanumberic characters that show up next to any unerased embedded "Marks" on the F5 Chart. Normally they just show up as an "X" with blank information. Just an "X".
So, on the "Reload", instead of "Mark 1", for instance, there is an "X" with some random alphanumeric characters as the "ID", which were not there at all on the "Load".
This ONLY happens on the "Reload" not the original "Load" of the same save game. There is a hint in there somewhere. Just thought I'd let you know I'm still involved here.

I'm just about to complete a 1X journey from Pearl to Midway to Empire Waters near Tokyo. I'm currently submerged waiting for dark to complete my surface run into my assigned patrol area.
I started the 1X Journey on Dec. 9th 1941, it is now Dec. 23 1941 at Pearl which means it's Xmas Eve on my Gar Class boat.
Once I'm in my patrol area, I'll be using accelerated mode to search out targets.

I had one aircraft encounter (radar contact) which forced me to dive on the morning of Dec. 22, 1941 a couple hours after dawn about 250 miles out from Tokyo. Four engine Jap flying boat. He didn't see me.

I'm thinking that the best approach in 2021, is to ALWAYS save only one iteration of a "Save game", no overwrites. Then ALWAYS close the game and restart using only one "Load". If one has to "Reload" a save game, Quit, Start and Load.

I've had no problems with any of my Save Games loading as I've proceeded on my mulit-day 1X journey.
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee
"Only the dead have seen the end of war" - Plato

Gone but not forgotten, RIP Dave "LeoVampire".
Front Runner is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.