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Old 06-28-20, 12:22 AM   #1
CapZap1970
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Default Open torpedo doors

I know that the command to open the torpedo doors is "Q" , to close them is "W" and the key to toggle between the different tubes is "Y", I also know that there is a selector to switch between single torpedo and salvo, but what is killing me is that I knew or think I knew is there was a command to opend all the torp tubes and the toggle between them so it was easier to fire them in rapid sequence withoud having to wait an eternity for the next tube door to open.


The thing is that I remember I used to fire all my tubes in a fast sequence without the select/open/fire for each one of them. Are there any other commands to do this? Is there a way to switch tubes without having the previous one closed or opening them one by one without automatically closing when switching tubes?...


I can't remember well, but there was a way to do this...





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Old 06-28-20, 01:38 AM   #2
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What i usually do to avoid the open/close problem, is to set correct depth/speed first to all fish, then open all tubes by clicking on switches in conning tower wall box (or even on attack periscope seat view - just below the periscope reticule) They are all staying open this way...at least in my game...
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Old 06-28-20, 02:54 PM   #3
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Quote:
Originally Posted by Fifi View Post
What i usually do to avoid the open/close problem, is to set correct depth/speed first to all fish, then open all tubes by clicking on switches in conning tower wall box (or even on attack periscope seat view - just below the periscope reticule) They are all staying open this way...at least in my game...
Ahhhhh.... It was as simple as that.... clicking on the buttons and pressing the "Q" key.... Thanks a lot Fifi, it was driving me crazy...






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Old 06-28-20, 03:10 PM   #4
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SHIII Quick Reference Card

https://www.subsim.com/radioroom/dow...o=file&id=5617




Last edited by blackswan40; 06-28-20 at 03:30 PM.
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Old 06-28-20, 08:53 PM   #5
CapZap1970
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Thanks a lot!!!! Very useful indeed!!!



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Old 06-28-20, 09:23 PM   #6
CapZap1970
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Just followed Fifi's advice to select the tubes by clicking them in the F6 screen and they stayed open!!!


Thanks a lot Fifi!!!


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Old 06-29-20, 12:39 AM   #7
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Quote:
Originally Posted by CapZap1970 View Post
Just followed Fifi's advice to select the tubes by clicking them in the F6 screen and they stayed open!!!


Thanks a lot Fifi!!!


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Old 06-29-20, 05:16 PM   #8
John Pancoast
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Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1
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Old 06-29-20, 06:51 PM   #9
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Quote:
Originally Posted by John Pancoast View Post
Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1
Has anyone found a way to get the "Toggle_open_close_torpedo_tube" command to work? I've designed a nice toggle switch like the one in the 3D F2 view, but I can't seem to get this command to do anything with a key or with a menu button. I'm guessing it must have been an incomplete idea in the game engine code.
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Old 06-29-20, 07:12 PM   #10
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Quote:
Originally Posted by klh View Post
Has anyone found a way to get the "Toggle_open_close_torpedo_tube" command to work? I've designed a nice toggle switch like the one in the 3D F2 view, but I can't seem to get this command to do anything with a key or with a menu button. I'm guessing it must have been an incomplete idea in the game engine code.
Not sure. Personally, I think the entire open/close torpedo doors stuff was a waste of programming time and effort.
I could care less about that affect.
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Old 06-30-20, 12:08 AM   #11
CapZap1970
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Default

Quote:
Originally Posted by John Pancoast View Post
Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

Is that part of the Commands_en file...?
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Old 06-30-20, 12:57 AM   #12
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Quote:
Originally Posted by CapZap1970 View Post
Is that part of the Commands_en file...?
Absolutely

Good find John
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Old 06-30-20, 01:36 AM   #13
CapZap1970
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Default

Got to try this one....
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Old 06-30-20, 04:27 PM   #14
John Pancoast
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Quote:
Originally Posted by Fifi View Post
Absolutely

Good find John

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