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Old 08-23-11, 12:44 PM   #16
Zedi
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Originally Posted by aergistal View Post
One way it could work for now is to have a mission dispatcher in form of BdU throwing single or multiplayer generated missions. We could write an application that will download and install the mission for you, when you check your orders from BdU. At least that's how I see it working for now.

By writing a custom mission generator we could have entire campaigns running and make sure each capital ship is sunk only once etc. The experience will still be mostly single player, but you'd have a feeling you're part of something bigger. This way anyone can play on their own time and still inter-connect.
SH5 campaign engine works pretty different from the previous versions. No need to write custom missions, its enough to place few generators that will create random traffic. Then you get orders to patrol certain areas where these generators are placed.. pretty easy and cool.

But im not sure I understand how you wanna implement this idea. The player get a patrol area order from Bdu, he use TC to get there and sink stuff. How is this MP? Or the same message and map will be broadcasted to everyone online at that time?
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Old 09-17-11, 10:28 AM   #17
TheDarkWraith
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Originally Posted by aergistal View Post
Project link (development snapshot)



An online tool that allows you to track your (and other player's) campaign status in real-time, on an interactive map...
Starting with v6.8.0 of my UIs mod I encode information related to the player's sub (speed, depth, CO2, O2, fuel, battery, position, etc.) into their ship's journal every hour (hour is the default value in the options file). How can we use this information for your idea posted above? Do you need the information in a specific format or

If others have ideas as to using this information I'm encoding in the ship's journal for something please post your ideas in my UIs mod thread.
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Old 09-17-11, 08:50 PM   #18
sealion
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New here but would it be possible to do a vatsim type server probably already been answered
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Old 09-18-11, 01:58 AM   #19
TBear
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Originally Posted by TheDarkWraith View Post
Starting with v6.8.0 of my UIs mod I encode information related to the player's sub (speed, depth, CO2, O2, fuel, battery, position, etc.) into their ship's journal every hour (hour is the default value in the options file). How can we use this information for your idea posted above? Do you need the information in a specific format or

If others have ideas as to using this information I'm encoding in the ship's journal for something please post your ideas in my UIs mod thread.
might take you up on that. Working on a few things (SH IV right now) But atleast a crew project (crew management) are in the workshop for SHV but got a new job so realy cant say when a spam your PM lol....

TBear
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Old 09-18-11, 02:00 AM   #20
TBear
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New here but would it be possible to do a vatsim type server probably already been answered
lol.....had a VA on vatsim, Stormchaser cargo. Ended up in a heatet debate with a "tower" dude was awsome lol......
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Old 09-18-11, 05:52 AM   #21
JU_88
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This sound fantastic! I hope you succeed in pulling it off. Very nice idea.
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Old 09-18-11, 05:20 PM   #22
Sartoris
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This sounds great, I'll be following the progress!
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Old 09-19-11, 04:15 AM   #23
Magic1111
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This sounds great, I'll be following the progress!
Yes, me too!

Best regards,
Magic
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Old 09-19-11, 04:30 AM   #24
THE_MASK
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The way the game should have been done is , if i am playing single player and request help then someone or multiple people can join and it becomes multiplayer . My campaign achievments go to me . Or i can get a request and help someone else . If a player leaves unexpectedly then an AI sub takes over . The main stumbling block would be everyone who joins would have the same mod list and tards .
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