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Old 03-17-23, 08:24 AM   #16
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Grey Wolf
 
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Thanks alot, Neal! Much appreciated!
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Old 03-17-23, 11:50 AM   #17
Oubaas
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Excellent video. It's looking great! This one is definite for me when it's released!

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Old 03-17-23, 12:29 PM   #18
Kipparikalle
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This looks really good
And you picked the german ship as well, few things beat a good old fashioned "underdog" setting.
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Old 03-17-23, 01:03 PM   #19
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Grey Wolf
 
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Thanks guys!
Yeah, the Scharnhorst is setup for some interesting gameplay.
She was built to outrun anything stronger then her, and outgun anything faster.
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Old 03-21-23, 03:22 AM   #20
Sulikate
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Really like both premise and scope - looks very promising!
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Old 03-26-23, 09:13 PM   #21
dsawan
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This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?
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Old 03-26-23, 09:16 PM   #22
Aktungbby
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Default Welcome back!

Sulikate!...after a 2year 'silent run'!
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Old 03-27-23, 04:18 AM   #23
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Quote:
Originally Posted by dsawan View Post
This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?

Thanks!
I am quite keen on having it perform well, so it should be playable on older PC's. I will test it on older PC's and see how it runs at the moment.
I havn't decided yet how to sell the game, but I am leaning towards Steam. It's also possible that I will also sell it on my own page.
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Old 03-27-23, 06:30 PM   #24
dsawan
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Yes, my friends and cohorts prefer a non-steam purchase too. As for low end, I use a vista windows 7 pc. Hoping it can work on that as well.
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Old 03-27-23, 08:59 PM   #25
iambecomelife
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Nice work; I would really like to have a scenario involving HMS Glorious! Maybe with options to have Glorious handled more effectively than she really was, or with a whole flight of Swordfish ready. Would make for interesting outcomes. Beautiful terrain and vessel models BTW.
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Old 03-30-23, 11:59 PM   #26
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Quote:
Originally Posted by Aktungbby View Post
Sulikate!...after a 2year 'silent run'!
Ahoy! It's been way too long. Glad to see the community's still thriving, with new projects like this cropping up and all
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Old 04-30-23, 05:50 PM   #27
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Hey!

The last few weeks I've spent more time on the map, which now also lets you control your friendly ships and give them basic orders.
Now I have also started to work on a more advanced AI grouping/convoy system.
It is looking quite promising! In the screenshots you can see a 24 ships that are spawned in, and after a button press I force them to organize themselfs into a convoy.

Starts out as chaos, but after a while they manage to line up nicely.


(Map image is a gif, probably click it to play if it doesn't autoplay...)


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Old 05-16-23, 02:59 PM   #28
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Work on the AI is starting to pay off! To test the AI properly I had to build a new scenario setup screen to quickly be able to battle groups against eachother. Now it's quite fun to watch the AI fight.


Here I had a group of Hippers find a big convoy, which was overwhelmingly escorted.

The Hippers were quickly encircled by the Brittish force.
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Old 05-17-23, 12:06 AM   #29
Sulikate
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Thanks for the update! It's great to see new features coming to life
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Old 07-12-23, 05:33 PM   #30
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Hey everyone!
Finally time for a little update.
I have been hard at work with the ai and various controlls for the ship.
More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor.
The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated.
That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic.
With this done, I could start on my mission editor. And you can see I've been busy playing with it.
And here's a long gameplay video for y'all:


Cheers!
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