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12-25-12, 05:30 PM | #46 |
Mate
Join Date: Oct 2010
Location: Norfolk, Virginia
Posts: 53
Downloads: 48
Uploads: 0
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Wow, Great work and Merry Christmas!
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Served as a Naval Flight Officer aboard the USS Enterprise. VAW - 123 (World Famous Screwtops) CVN - 65 "We Are Legend" |
12-26-12, 05:44 AM | #47 |
Frogman
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Great mod......thanks a lot.
Bugs I 've got with it are 1 The pages on the clipboard in the radio compartment are flicking or corrupted. 2 The toilet compartment is completely white! 3 The ladder in the galley is also completely white. Otherwise great mod, the officers mess is a great addition as is the Enigma machine. I also like the way the captains curtain swings, can you do the same with the light above the officers table? NICE WORK KALEUN.....
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Bird Lives! |
12-26-12, 07:42 AM | #48 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
But toilet is white only in kitchen, am I right? Or too in forward quarter room... Can you post some pictures???
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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12-26-12, 08:45 AM | #49 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Great, awesome, marvellous work, SilentMickaël, and a big THANK to you !
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12-26-12, 09:27 AM | #50 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Quote:
I am not sure about the meaning of bednets though. Maybe he meant mosquito nets, or rather some kind of net used for containing personal stuff, like the ones often found in couchette/sleeping railroad cars |
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12-26-12, 09:48 AM | #51 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Here is a small pack featuring the textures I've reworked so far (JSGME ready for everyone to test).
It contains the following textures: + a slightly improved version of the bedsheets. The remaining textures included in silentmichal's interior mod seemed okay to me, so I decided not to edit them. Please, notice that I didn't test my reworked textures in game, but I kept on my HD their psd files, with unmerged layers. So, let me know on any change/improvement that might be still required P.S @ silentmichal: I think you should adjust the tiling fatcor of toilet's floor (metal tiles are too big compared to the ones used on the rest of the sub), and I also agree with vlad29 in thinking that Doenitz pictures hung on top of the toilets look a bit irreverent Last edited by gap; 12-26-12 at 10:36 AM. |
12-26-12, 10:07 AM | #52 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-26-12, 10:32 AM | #53 | ||
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
And... Quote:
Can you upload your work to other site ? If you don't mind, I'll put your textures into my mod, then I'll write you to "special thanks" in 1st post, OK???
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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12-26-12, 10:51 AM | #54 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Quote:
I wanted to send them via PM, but then I thought I would rather put the link here, for anyone to test them and to report any mistake. BTW, after watching again your screenies, I think I will have to remove the rope/chain closing the bags, since they are already included in the meshes as 3d objects, and probably I will have to move the eyelets (metal rings) to match the position of the 3d ropes. Talking about those ropes, can you change their texture to a proper one? Currently they use the same canvas texture as the rest of the bag... |
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12-26-12, 11:05 AM | #55 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
I think better will be, if I'll make new texture coordinates for your texture .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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12-26-12, 11:16 AM | #56 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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View to the galley (rfom "Das Boot")
and lamp
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-26-12, 11:29 AM | #57 | |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Quote:
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12-26-12, 11:31 AM | #58 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Found such an interesting and interactive site. tour in-995
http://www.360cities.net/image/u-995#0.00,0.00,70.0
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-26-12, 11:40 AM | #59 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
12-26-12, 11:44 AM | #60 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
You might also like this other website: http://www.deutscher-marinebund.de/u995_geschichte.htm |
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dinning place, interior, silentmichal |
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