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Old 01-31-18, 12:41 PM   #421
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Regarding post #57, the four bearing tutorial. Please delete this if it's not appropriate to ask here.

The in-game four bearing tutorial text says the course of the ship is 206. I keep coming up with a course of about 198 after the third bearing reading. The true bearing for the contact in order are 56, 61, and 68 according to the tutorial text. I've gone through and done the map work twice and get the same result.

Any idea what I may be doing wrong? I did zoom in when drawing lines to get it as accurate as I could. I've done it enough that I get the concept and what I should be doing but I question it since I get a different result....
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Old 01-31-18, 01:23 PM   #422
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A Warm Welcome To The Subsim Community > bortass
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Quote:
Please delete this if it's not appropriate to ask here.
You did the right thing.

Quote:
The in-game four bearing tutorial text says the course of the ship is 206.
Target's course is 151 AFAIK from the tutorial.

Quote:
56, 61, and 68
68 will depend on where and how far you moved your boat too, as will be the distance to you take up to shoot at the target will be different between players IIRC.

Long time since I did this tutorial.
The tutorial is taken from Trevally's words and diagrams not from me.


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Old 01-31-18, 02:02 PM   #423
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Originally Posted by THEBERBSTER View Post
A Warm Welcome To The Subsim Community > bortass
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You did the right thing.

Target's course is 151 AFAIK from the tutorial.
68 will depend on where and how far you moved your boat too, as will be the distance to you take up to shoot at the target will be different between players IIRC.
Long time since I did this tutorial.
The tutorial is taken from Trevally's words and diagrams not from me.


The first three bearings are while not moving and I'm just using the numbers that the script is saying to use. Interesting that the target course of 151 and what I get, 198/9, is 360. I wonder if I'm reading the wrong side of the compass, lol.

Thanks for the input and I'll check to see if I may be reading something wrong. I've yet to play the game. Got it last week and I've just been watching videos about it.
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Old 01-31-18, 04:14 PM   #424
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Hi b
Don't forget to get a true bearing which is essential you have to take your own course bearing into account as well.
That is why each time you do the tutorial the last bearing is likely to be different because you have moved the boat.
Peter

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Old 05-12-18, 06:42 PM   #425
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Default RPM - Speed

Can i count the RPM and determine the speed with WOS mod?
I am in doubt because the mod page say its obsolete but here says update in 2018
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Old 05-14-18, 06:13 AM   #426
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Old 05-14-18, 11:18 AM   #427
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A Warm Welcome To The Subsim Community > R_Becker
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Not sure why it is saying it is obsolete as the mod is still downloadable.
Do not know if it is compatible with TWOS you would have to test and see.
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Old 05-15-18, 06:40 AM   #428
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A Warm Welcome To The Subsim Community > R_Becker
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Not sure why it is saying it is obsolete as the mod is still downloadable.
Do not know if it is compatible with TWOS you would have to test and see.
Thanks for the greetings.

Here http://www.subsim.com/radioroom/showthread.php?t=205625 in the original post by Macardigan he says its obsolete.
But I have followed your advice, downloaded the mod and tried to play with TWOS and its not compatible
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Old 05-15-18, 05:12 PM   #429
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Hi RB
Quote:
downloaded the mod and tried to play with TWOS and its not compatible
I am not surprised as it would make too many file changes.

Peter


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Old 05-21-18, 06:44 AM   #430
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Default Keyboard Changes Needed In The Options File Editor Viewer (OFEV) with Church's SHV 1.

Keyboard Changes Needed In The Options File Editor Viewer (OFEV) with Church's SHV 1.01 Keyboard Commands 1.1 Mod

Please note that TWOS has a few different settings to the Stock Keyboard.
Church’s and Stormy’s are AFAIK identical.

If you wish to change your Stock keyboard to one that can give you a Hydrophone bearing by pressing the Z key then you may wish to change your keyboard layout.
Church's SHV 1.01 Keyboard Commands 1.1
Abbreviated to > CKC.

One other major change over the other keyboards is the W-A-S-D keys are replaced with the arrow keys as is used in the moving around the Maps.

This mod should always be last in JSGME and not be overwritten unless the Real Navigation Mod is enabled.

Keyboard Key Information.
C > Default > Compass and Rudder.
C > CKC > Crash Dive.

Z > Default > Silent Running.
Z > CKC > Nearest Contact.
This has to be accessed from the Compass Bar and no key commands can be set for this in the OFEV.

Changes need to be made in the OFEV for the following.
Radio Messages > Change from I to F.

Teleporting Bar > Change to T to Y unless used for Decoys in TWOS .

Torpedo Load > Needs a key?

Radio > CKC uses T.

Message Box > Needs a Key?

M Key > Map > CKC uses > F3.

Z Key > Silent Running > CKC uses > Chief Engineer Icon > Not F8 as shown in picture.

Remove Navigation Marks > Change to Shift + S.

Shift + X > CKC uses > Follow Warship.

Picture 1 > Church's keyboard layout > OFEV changes needed.


Picture 2 > Stormy's keyboard layout > OFEV changes needed.



Picture 3 > TWOS keyboard layout.



Picture 4 > Stock keyboard layout.



Last edited by THEBERBSTER; 03-18-19 at 02:26 PM.
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Old 05-21-18, 06:51 AM   #431
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Default A Pictorial Step By Step Guide Through The Wolves Of Steel (TWOS) Installer

A Pictorial Step By Step Guide Through The Wolves Of Steel (TWOS) Installer

Preface
Vecko must be commended for making the installation of his Mega Mod very easy to install players must not forget that there is more to do in the installed documents.
Various PDF instructions must be taken note off for the game not only to be installed fully and correctly but launching the game, setting up your Career, Bunker saves and more all need to be done in a certain way.

Many of the problems posted on the TWOS thread are because players have not bothered to look at the PDF instructions.
Pictures 27,28,29, will draw your attention to these important instructions.

It should be noted that TWOS is 100% reliable even though it has over 100 mods and patches.
Problems occurring after you have installed will undoubtedly be down to something that you have not followed through correctly.
One of the most common mistakes is not updating your game to v1.2 after the initial install.
If you are a culprit of this go to the Support, Gameupdater folder and click on the GU application.

Installer Pictorial Overview

Picture 1 > Shows the downloaded mega mod Zip file.


Picture 2 > More Info shows because the Publisher is Unknown so warns you about proceeding further.
It is possible that your Anti-Virus programme will lock you out until it has inspected it.


Picture 3 > Run Anyway will take you in to the installer.


Picture 4 > Accepting the License Agreement will allow you to start the installation.


Picture 5 > Use the Browse button to find your main game folder or enter a different path.
The installer automatically defaults to the C:\Ubisoft\Silent Hunter 5 path.


Picture 6 > Press Install to start the data installing into your chosen game folder.
The progress bar will start to fill and the data will be seen streaming.


Picture 7 > Microsoft NET Framework 4.0 can be installed if needed by pressing Accept.


Picture 8 > This is essential for those players who currently have the STEAM download installed.
This conversion by pressing Accept will allow TDW’s Generic File Patcher, an essential SH5 application to be used.


Picture 9 > Press Accept will start the Generic Patcher installation.


Picture 10 > Select your language.


Picture 11 > Click on File.


Picture 12 > Click on Open.


Picture 13 > This is the first of 43 prompts you need to accept before the 9 patchers appear.


Picture 14 > Shows the 9 patchers have been installed.


Picture 15 > Click on File.


Picture 16 > Select Restore snapshot.


Picture 17 > Double click on the Snapshot gps file showing.


Picture 18 > Confirmation of patches enabled.


Picture 19 > This is just a screenshot to show some of the enabled patches in patcher number 4.


Picture 20 > Exit the Generic Patcher.


Picture 21 > Direct X 9C is now offered to be installed.
This is only useful if you are running Window platforms earlier than Windows 7.
Your Download or DVD installation will already have automatically installed this version.


Picture 22 > Direct X setup.
Press OK.


Picture 23 > The TWOS Installation has now completed successfully.


Picture 24 > JSGME loads automatically displaying a list of additional optional mods and resolution options.


Picture 25 > These Shortcuts showing in the picture are placed on your desktop.
You can alternatively right click on your mouse and select Pin to taskbar for easier access.
The TWOS Documentation folder shortcut gives you access where you need to look at the Installation instructions so you understand what to do next.


Picture 26 > Shows The Wolves of Steel - Documentation folder in the Main Game folder.


Picture 27 > Shows the installation instructions in PDF’ form which you can download and other useful information which can be found in this Documentation folder.
There is important information here which must not be overlooked.


Picture 28 > Page 1 of the PDF Documentation Setup Notes.
Take note of the Game and Installations Settings section.


Picture 29 > Page 2 of the PDF Documentation Setup
Notes.
Take note of Launching the game and New Career start.
It is important that you follow these instructions.


Note

To install the Options File Editor Viewer application use the shortcut that you have on your desktop.
I will cover how to install this application for TWOS in the next Tutorial Post.
There is PDF instructions in the Documentation folder.
The OFEV application default path is: C\Ubisoft\Silent Hunter 5\data\Applications\OptionFileEeditorViewer.

A well-deserved courtesy acknowledgement to vdr1981 (Vecko)

Last edited by THEBERBSTER; 11-26-19 at 07:24 PM.
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Old 05-21-18, 06:56 AM   #432
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Default Installing The Options File Editor Viewer (OFEV) In The Wolves Of Steel (TWOS)

Installing The Options File Editor Viewer (OFEV) In The Wolves Of Steel (TWOS) Mega Mod + Making Changes To Patches Now And Later

This version of the OFEV by vdr1981 has been customized by him so some of the installation procedures have already been done for you.

Finding the Documents > Pictures 1 to 3.

Picture 1 > The Wolves Of Steel – Documentation folder.
Default installation: C\Ubisoft\Silent Hunter 5\


Picture 2 > PDF instructions on How To use the OFEV.


Picture 3 > One page instructions can be downloaded in a PDF format.


Installing the OFEV > Pictures > 4 to 18 + Making changes.

Picture 4 > The quickest and easiest way to install the OFEV is to use the Mickey Mouse desktop shortcut showing at the bottom of the picture.
This will start the installation by double clicking on it.


Picture 5 > Select Language.


Picture 6 > Click on File.


Picture 7 > Click on Open.


Picture 8 > Double click on TheDarkWraithUserOptions PY file to open the application.


Picture 9 > Changes can now be made to the OFEV.
You will see some options are already enabled.
Look at each patch and decide whether changing it is going to make a difference to the style of game you want to play.
Patches should not be changed for the sake of changing them.


Picture 10 > In this example I an going to change the default SH5 enhanced UI to SH3 by double clicking on the UI showing.


Picture 11 > Opens the patcher with the SH5 Enhanced UI still showing as enabled.


Picture 12 > Double clicking on SH3 Style will change the selection.
Press Accept to enable the change.


Picture 13 > SH3 Style is now the preferred UI.


Picture 14 > Go to File when you have finished all your patch changes.


Picture 15 > Select Save.


Picture 16 > Accept the Save prompt Yes.


Picture 17 > OK


Picture 18 > Exit.


Making Changes at a different time using the Desktop shortcut.

Double click on the Mickey Mouse icon on the desktop.
Follow the relevant Pictures between > 6 to 18.

Using the Mickey Mouse exe application from the Application folder.

Picture 19 > From the Main Game folder open the Data folder.


Picture 20 > Open the Applications folder.


Picture 21 > Open the OptionFileEditorViewer folder.


Picture 22 > Double click on the Mickey Mouse exe to open the application.
Follow the relevant Pictures between > 6 to 18.


Courtesy acknowledgement to vdr1981 (Vecko)

Last edited by THEBERBSTER; 06-04-18 at 01:13 PM.
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Old 05-21-18, 06:57 AM   #433
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Default You Can Have More Than 1 Silent Hunter 5 Game By Using The MultiSH5 Application

You Can Have More Than 1 Silent Hunter 5 Game By Using The MultiSH5 Application > Pictorial

Download link to application,
MultiSH5
Multi SH5 allows you to have multiple game copies of Silent Hunter 5 all being independent of each other by using this useful application.
Each created copy of Silent Hunter 5 must have ir’s own dedicated 3 digit saved game folder.

When you first install your game from whatever source immediately update the game using the game updater gu from the Support folder found in your main game folder.
With this installattion now updated to v1.2.0 you can now make multiple copies.

Always keep 1 copy of your game un-modded as the Master which you can use to take your copies from.


Picture 1 > New folder for MultiSH5 download.
This makes it easy to copy and paste the application into each new SH5 installation.


Picture 2 > Zip file downloaded.


Picture 3 > Go to the Extract Tab.


Picture 4 > Copy and OK.


Picture 5 > Exit.


Picture 6 > Highlight the application, right click with your mouse and select Copy.


Picture 7 > Select the game you want to install to and paste the application.


Picture 8 > Multi SH5 is now in the main game folder.
Double click on it to open the application.


Picture 9 > The SH5 application needs to know where to find your game folder.
Ok to accept the path.


Picture 10 > Enter a 3 digit abbreviation for your saved game folder.
Ok to accept.


Picture 11 > The SH5 exe has configured the chosen saved game name.


Picture 12 > In your documents folder you will not yet see this 3 digit saved game folder.


Picture 13 > Start the game from the SH5.exe


Picture 14 > The game will load to the main menu where you must see the correct game version v1.2.0


Picture 15 > Pressing the Windows key and going to your Documents folder you will now see the saved games folder has been installed.


Picture 16 > Click on the Silent Hunter icon showing in the task bar to return to the main menu and Exit the game.


This completes the tutorial.
Courtesy acknowledgement to the original author of MultiSH5.

Last edited by THEBERBSTER; 12-18-19 at 05:27 AM.
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Old 06-01-18, 08:22 AM   #434
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Default Automation! > What Is It? > How Does It Work? > Let’s Check It Out.

Automation! > What Is It? > How Does It Work? > Let’s Check It Out.

Opening up Automation Let's see what the Scripts do in the game.
Are you missing out on a useful set of Tools?
So should you be using Automated Scripts?
This Tutorial will show you how the Automated Scripts are setup in Automation.

Automation to put it simply is a collection of Scripts that have been compiled into different categories to be used as helpful tools depending either on the situation you are currently in or how you wish to use them.
Most are straight forward and others will have a message when you hover your mouse over the Script.
Some are more sophisticated than others as you will see from the titles.

The Automation Panel is broken down into different columns with each column having a heading title.

The Arrows <- -> work in a conventional way.
1 Arrow -> will only move 1 Script.
2 Arrows -> -> will move Multiple Scripts.


This Tutorial will give you a basic guide how Automation works leaving you to discover and investigate how the different Scripts work when they are enabled.
How useful these are I will leave it to you to decide.


Picture 1 > Show the Automation Icon which will open the Automation Panel.


Picture 2 > How the Automation Panel looks when you first open it.
Hovering your mouse over the Titles will give you different information as to what each component does.



Picture 3 >Tutorials > Sub > Part 1 > Shows you 6 available Scripts you can run.



Picture 4 > Tutorials > Sub > Part 2 > Extended from Part 1 shows another 6 Scripts you can run.



Picture 5 > Tutorials > Automation Hotkeys> Further information can be found by hovering your mouse over the Script.
There are 2 Scripts here you can run.




Picture 6 > When the Script is moved to the Activated Scripts by pressing the -> Arrow the Script shows initially in Red.
By clicking on the Script a Black Rectangle will form around the Script.




Picture 7 > Shows the Command Controls.
These work in a similar way as your TV remote control. The mouse is showing that by pressing the -> the Script will Start to Play.




Picture 8 > As this Script is a Tutorial it opens another dialogue screen which will give you the necessary information.
Pressing Play will Start the Tutorial > Pause Game must be off.




Picture 9 > Tutorial How-tos contains 2 available Scripts.




Picture 10 > Control > Automation > Shows 2 available Scripts.




Picture 11 > Automation Hotkeys see the next Post 437 as this has its own Tutorial with much detailed information.




Picture 12 > The Real Navigation Scripts are only used if the Real Navigation Mod has been Enabled in JSGME.
You select a Script which falls within the time showing on your boat.
This needs to be done for each gaming session until you End the Patrol.
The time showing on your boat can be in Nautical or G.M.T.




Picture 13 > Search > Shows the first of 6 Scripts.




Picture 14 > These Scripts can be selected depending where you are positioned.




Picture 15 > Scope search Script.




Picture 16 > Hydrophone search Script.




Picture 17 > 3 Specific Hydrophone Scripts.




Picture 18 > 6 Hydrophone search Scripts at TC64.




Picture 19 > 6 Hydrophone search Scripts at TC128.




Picture 20 > Harbour Pilot Scripts will automatically take you from the Bunker and Scripts that you can use to end your patrol with.




Picture 21 > The Scripts are broken down into 2.
Harbours alphabetically > A to K > L to Z.




Picture 22 > These 2 Scripts you can use to take avoiding action when under attack.




Picture 23 > The Script name says it all.




Picture 24 > Sneak away 180 is very useful after attacking an Escorted Convoy.




Picture 25 > Not sure what to do when under Depth Charge Attack?
This Script might just save your Career.




Picture 26 > More search Scripts from Husk




Picture 27 > More search Scripts from Husk




Picture 28 > More search Scripts from Husk




Picture 29 > More search Scripts from Husk




Picture 30 > More search Scripts from Husk


See also the following > Post #437 > Post #438 > Post #439

Last edited by THEBERBSTER; 09-20-21 at 11:21 AM.
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Old 06-01-18, 08:23 AM   #435
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Default Automation > How To Assign Hotkeys > Part 1

Automation > How To Assign Hotkeys > Part 1

This Tutorial Post #437 covers pictures 1 to 30.

If you have already looked at Tutorial Post #436 you will have an idea of what Automation is and looks like.
This Tutorial is more specific and centre’s on how to Setup and assign the Automation Keys.

There are 4 Automation Keys which can be customized as pre-sets.
Pressing a pre set key in the game will start the selected Script.


Picture 1 > Shows the Automation Icon.





Picture 2 > Shows Control >Automation > Automation Hotkeys has been selected.




Picture 3 > The Right Arrow -> is pressed to move the Script to Activated Scripts.




Picture 4 > When you add a Script it appears in the Activated Scripts column without a border.




Picture 5 > When you press on the Red color the Script adds a Black Rectangular Border.




Picture 6 > Pressing the Start button will Activate the Script by turning it Green.




Picture 7 > The Tutorial Screen now shows.
The Tutorial will not start if you have Game Pause showing.




Picture 8 > Pressing the Play button will start the Tutorial.




Picture 9




Picture 10




Picture 11 > Automation has its own Shortcut Key Shift + V



Picture 12



Picture 13



Picture 14



Picture 15




Picture 16 > In this Tutorial only Hotkey 1 is setup as a default in the OFEV.
To setup the other 3 Hotkeys these have to be pre-set from TDW’s Options File Editor Viewer (OFEV)
I have covered this in Tutorial Post #439.




Picture 17 > Shows the 4 Hotkey Automation Patches in the OFEV.
You can see that only the 1st Automation Key has been Setup.
It is advisable always to use a Shift Key with each pre-set letter being used.
Most Keyboard letters will have already have been Sertup on the Keyboard.
This will depend on which Keyboard you are using > Stock > TWOS > Church’s > Stormy’s.
Pressing F1 on the Keyboard only shows some of the allocated pre-set keys.
Other Keys not showing on the F1 Help screen are hidden and not named on the Keys but some will have been allocated as you will see if you start pressing them when the game is running.
Some will work when the boat is surfaced and others when submerged.



Picture 18




Picture 19




Picture 20




Picture 21




Picture 22




Picture 23




Picture 24




Picture 25




Picture 26




Picture 27




Picture 28




Picture 29




Picture 30



Continued in the next Post #438

Last edited by THEBERBSTER; 09-20-21 at 11:49 AM.
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