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Old 04-29-2020, 10:41 AM   #1411
Treetop64
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Quote:
Originally Posted by Luno View Post
Good afternoon Skippers,
2) The Earth's diameter was increased to increase viewing distance (reduce earth's curvature). How is this like to play with? This seems like a pretty extreme way to address the problem of the watch crew calling out visual contacts before the player. Is this also why sub ranges were increased?


Hope everyone has a great day!
Makes no discernible difference as far as how the game plays, and other than the visual improvement of being able to see land masses at much further (and realistic) distances, it makes no negative difference to how the game looks. It's a big improvement over stock view distances, that's for sure.

Ships viewed on the horizon still appear to "rise" out of the sea the closer they get, as it should be.

Unless you plan on launching your sub into earth orbit, there is no concern with this adjustment.

Do enough modding and you learn that, depending on how the original developers made their product, certain creative measures have to be taken to get the final effect you're looking for. I've modded other games - not SHIV, however - and this is true for all of them.
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Old 04-29-2020, 12:07 PM   #1412
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That last especially is good Treetop64. Historically speaking of the modding of SH4, and probably 3 at the time, it was discovered that the crewmembers of your submarine (and probably other vessels), can see "through" the horizon and call out "Ship spotted, bearing..." So "flattening" the curve of the earth allows the player to "see" what the AI "sees". CapnScurvy speaks to this in his Optical Targeting Correction (OTC) mod's documentation.
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Old 05-03-2020, 12:42 AM   #1413
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I'm all for workarounds that work. Again, I'm really happy with what the RFB team has done here, if I wasn't clear.



It's really no small feat considering parts of the code are locked in the .exe and the rest is pretty much obfuscated. On top of that, the pace of the game is glacial, so testing is all the more difficult.



Quote:
Ships viewed on the horizon still appear to "rise" out of the sea the closer they get, as it should be.

Unless you plan on launching your sub into earth orbit, there is no concern with this adjustment.

I get you are being tongue-in-cheek, but while your the first sentence shows you comprehend my concern, your second sentence suggests it is irrelevant. If the earth is flatter, the effects of curvature will be much less pronounced.



I appreciate the help though


Quote:
So "flattening" the curve of the earth allows the player to "see" what the AI "sees"

This is good. Did you notice any adverse effects? For instance, players may have to re-learn what distance they are seeing objects at than what is intuitive from observing reality for many many years. Maybe it makes the stadimeter much more useful than it should be, because you can see the whole height of the target from waterline that much sooner.


What do you folks think?
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Old 05-03-2020, 08:50 AM   #1414
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No adverse affect that I have noticed. All the change does is alter the perspective for the player, such that you "see" sooner what the crew announces as having "seen" already, and you can assume that an initial announcement is from a lookout in the shears, able to see further over the simulated horizon than you can. In actuality, the AI "sees" through things, like the ocean water at the horizon. The stadimeter, like other aspects of the game, is only as accurate as the computer display allows, as well as the player's accuracy in placing it for targeting...
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Old 05-03-2020, 02:39 PM   #1415
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Quote:
Originally Posted by Luno View Post
I get you are being tongue-in-cheek, but while your the first sentence shows you comprehend my concern, your second sentence suggests it is irrelevant. If the earth is flatter, the effects of curvature will be much less pronounced.


I appreciate the help though
I'm sorry you took it that way.

The issue isn't irrelevant, per se, but again it's indiscernible as far as enabling realistically functional spotting for the player is concerned. Nothing adverse or unnatural looking is apparent during play. The end result looks right and works as intended.

If you prefer to continue making yourself aware about the mechanical specifics of the actual modification performed then that is certainly your choice, but that would be missing the point.
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Old 05-06-2020, 03:18 PM   #1416
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Thanks guys.
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Old 09-15-2020, 09:17 PM   #1417
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I've really enjoyed playing RFB. It's definitely a number of steps above SH4 out of the box and different than FotRSU. There's a number of concepts I am look for in the long haul, one is keeping the same boat and crew that grows with it. I like the ship physics, the option to use Max Optics and when I get it, the radar suite. I've played a couple radar training missions and the radar is much more authentic than any other megamod I've played.

The one thing I haven't experienced yet is depth charges. Without combing through the 'command.cfg' file, is there a designated key short cut for "rig for depth charge"?

Great work fellas !!!!

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