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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been adding sound effects and particle effects to the diesel engines and ventilation system. Einar is done updating the conning tower and is now adding missing voice tubes and air vents to the other compartments. Axel has started work on version 3 of the UI preview, which includes integrating the new UI into the existing game - so far the main menu and options have been completed, as well as some necessary foundational work in the UI code/structure. Koji is working on materials for the radio equipment. Here is a short video showing the updated conning tower: |
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#812 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has worked on the voice system for the new voice tubes. The tubes are equipped with a lid which can be opened and closed. Closing the lid will block the sound from the tube. Each tube is fitted with an alert whistle that will sound by the receiving voice tube in the other compartment. Einar is working on adding missing voice tubes to the control room and the E-motor room. Voice tubes will also be fitted to the radio and sonar rooms. He is also adding additional light sources to the control room and the E-motor room. Axel has continued work on the menu integration, as well as fundamental localization components. This will allow easy modification of the in-game language in the UI. Koji is creating new assets for the sonar room. |
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#813 |
Watch
![]() Join Date: Oct 2019
Posts: 16
Downloads: 1
Uploads: 0
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On the subject of adding more light bulbs, may I suggest a repositioning or adding a red lightbulb near the TDC? In some situations the 2 right knobs are impossible to read during red light, while perfectly readable with whithe light.
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#814 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on new shaders and materials for the Radio room. Right now the voice system is slightly broken, due to adding more doors to the game. Oscar will spend next week fixing this, and when that is done we will release a new version of the game to the testers. Koji is working on new assets for the sonar room. Einar has been adding additional vents, voice tubes and light sources, as well as other details. The lighting of the control room has been altered slightly, taking new light sources into account. A speed chart and a interior pressure gauge has been added to the helm station. Axel's made progress in the menu integration. The options menu has been fully integrated with the new UI and underlying functionality, and work has started on the game setup menu. Localisation components have been completed and are functioning in the game - with the new UI there will be official language packs from the Wolfpack team (currently only english) as well as the ability to add your own custom ones (something we want to use the Steam workshop for). Support for non-latin alphabets will be looked at a later date but are currently at a very low priority. ![]() ![]() ![]() |
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#815 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone! This week Oscar has been working on the voice over IP and adding a few new models and textures to the game. A patch has been released to the testers.
Axel has continued work on the play menu, where players can create and/or join lobbies, the largest feature this week has been work on improved sorting options for server listings, and the ability to filter search results depending on parameters such as password/bots/full/distance/etc. Huge thanks to TheEngineerGuy for providing the images for the new dials! ![]() Last edited by Usurpator; 03-03-23 at 01:37 PM. |
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#816 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have received a lot of feedback and bug reports from our testers, and we have been working on fixing the reported issues. A new test patch will be released next week. Axel has continued work on the play menu, and the menu itself has been completed. Work on the Steam integration for the underlying server listings and lobby creation is about halfway done and should be completed next week - at that point work will start on the next menu (game setup/submarine config). Koji is modeling new assets for the sonar room. |
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#817 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
Yesterday a new version hit the testing branch - we've included a lot of bugfixes found during the last test. We are super excited to share the new engine mechanics with you, we've found them to be super fun and engaging in our internal testing. There are still some bugs in the VOIP system, some SFX and VFX work remaining and hooking up the resources so batteries/bilge and similar have a proper gameplay impact - but we're getting close to a new update! Axel has continued work on the play menu, the last finishing touches are being wrapped up this weekend, and work on the submarine selection/in-game start menu will begin next week. Currently, you can sort lobbies by title, description, year, location, time of day, player count and elapsed game time (how long the match has been running) as well as filter out password-protected lobbies, lobbies with bots enabled/disabled and full lobbies - do you have any other sorting/filtering options you'd like to see? Please let us know in the suggestions channel in our Discord: https://discord.gg/D3x34RDWHs |
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#818 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 295
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has added a new radio to the radio room, worked on the voice over IP system, added working voice tube whistles, updated the engine clutch, and started working on water leaks from the air vents. Einar has modeled a measuring device for CO2-levels and is now modeling equipment for the sound room. Koji is working on a new detailed version of the U-boat bunker/sub pen. Axel has wrapped up the play menu, and work has now started on the submarine/lobby menu. The second screenshot features one of our special cases, where we want to provide a real time preview to related graphic settings in the options menu - in this case, the Water tab features a background where you can inspect your water settings in real time for better configuration. ![]() ![]() ![]() |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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