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12-28-09, 11:48 PM | #1 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Quote:
Is this the patch you are referring to: http://tanksim.org.ru/wfdownloads-viewcat.cid-9.htm ZW |
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12-29-09, 07:33 AM | #2 |
Loader
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
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This is gonna be long......Sorry.
OK, I was along side with Puff, Onecho, Monk and the rest when that patch was made. I even wrote the read-me for it. Phoenix's MMP4 was another with a few changes for MMP3, which was made mostly for the buggy multi-player with correct gears,New Sounds, ammo distribution for the tanks and trejectory for the rounds to make it realistic. I have been running them ever since until ZeeWolfs new update. Yes ZeeWolf, I do so love this update. You are a COD! That said, let me degress about the German Mission six. I start the mission running up the left side of the road ahead of the Idiot colume of mine, stop on the crest of the hill. Take out the two T34's behind the bushes, swing the turret right and take out the 3 t34's comming up the road, swing around hard backwards and take out the one behind the base, he has a partner that just sits there, take off down the small hill and take out the two comming up the left of the road. The 2 half-tracks run home to momma, my colume starts to move ahead (this is where I believe the trouble starts) I run up the right road and stop by the 3 burning tanks, take out the two AT guns by the building across the field and the truck, start to move forward to engage the two tanks comming over the hill by the destroyed AT guns. It then seems that when my colume starts to move I believe, as I ain't watchin those Bozo's, when tthey cross the fork in the road, the game then freezes hard. Sound plays, but frozen. ALT/CONT/DEL time, as nothing else works. This is incessant. I have even thought of disabling those tigers myself so they would not move, but what's the point? I have updated Video drivers, re-installed DX9c, turned off and on all kinds of video stuff in hopes of finding that bug, but alas, it HAS to be coding. There was a guy who worked with NEOAB who had come up with a patch on his own, but when he found out LIghthouse went under, he got pissed and said he was not going to release it unless he got paid, and we never heard from him again. Crud! KdF |
12-29-09, 01:10 PM | #3 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Re-install T34 vs Tiger then install he ZeeWolf Christmas Gift over a default T34 vs Tiger. The ZeeWolf Christmas Gift is not compatible with any other MODs. ZeeWolf |
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12-29-09, 03:18 PM | #4 |
Loader
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
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No, No, No. I get the hang with a clean copy, MMP1 and 2 and 3 and 4 and 5 and even with your Present. From the very first day till now!
It's coding I tell yas....Coding! KdF |
12-29-09, 03:34 PM | #5 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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12-29-09, 11:08 PM | #6 | |
Grey Wolf
Join Date: Dec 2009
Posts: 897
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patch
Quote:
But KDf s experience is interesting so to speak because my own experience was that the mission would crash after taking out the 3 T34s and once the column starts heading forward.He - on the other hand - crashes very late in the game. IAs I said I avoid the main road and take the Ruskies from the rear until the end.This way I avoid getting killed by attacking tme head first. |
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12-29-09, 11:38 PM | #7 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
The issue that kdf is speaking of includes a Navpoint entrance trigger. I may be wrong because I am kind of shooting from the hip here in speculating his issue but if that is the case it can be completely eliminated. And then you can be like me, and forget about it. ZeeWolf |
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