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Old 01-18-10, 04:45 AM   #196
HunterICX
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Geez, a whole page about discussion and guessing when we fly again..
don't tell you me your missing me

Right, tonight is indeed the start of our Operation Typhoon.
havent played with the mod yet and still need to install the 4.1.
had to redownload 4.1 as I accidently deleted it prior to install

I already noticed the JSGME included...I figure to get no compability issues and no crazy stuff at once's end we need to synchronize the General mods (like the advanced Engine management etc)

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Old 01-18-10, 04:52 AM   #197
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Oh, apparently there's a DCG patch for HSFX that adds all the new stuff to the campaigns, not sure if it's needed though.
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Old 01-18-10, 11:25 AM   #198
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Bozhemoi, just typical. I'm out tonight so won't be back, but if you've not got HSFX going yet then it's probably just as well since I have.
Oh, Hunter, when I do get back, could you possibly put the Kukuruznik in so I can alternate between it and the Hurri (Hurri for air attack and Kukuruznik for ground attack).

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Old 01-18-10, 11:27 AM   #199
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Can't stop the fascists without our secret biplanes...
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Old 01-18-10, 12:10 PM   #200
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Quote:
Originally Posted by Raptor1 View Post
Can't stop the fascists without our secret biplanes...
Da They also work against Imperialist Space Lizards
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Old 01-18-10, 02:35 PM   #201
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Yay... I can fly the glorious motherlands planes again.
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Old 01-19-10, 07:39 AM   #202
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We've fascist saboteurs in the motherland sapping our aircraft.

we had 2 IL2 freezes yesterday, and I was thinking something.
Raptor1 didnt see the 109's in the planelist.
twice the game froze on the point when I had a 109 close in front of for a short while perhaps less then a minute.
could it be related?

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Old 01-19-10, 07:46 AM   #203
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Well, both times I was out of the game by that time, so it can't really be me. Though it could be some bug in the mod or DCG's mission generation.

I suggest we try using the fixer package thing from 242sqn, which apparently fixes some wrong/missing skins folders as well (Could that cause it?) and the DCG patch.

EDIT: Could also be the new graphics...
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Old 01-19-10, 10:58 AM   #204
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Mmmm...we'll have to do more testing the comming days to get the thing working properly before we start the campaign freshly.

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Old 01-19-10, 02:44 PM   #205
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Im getting a feeling it could be the turblance mod... or maby the AA one...

Or maby that someones game is out of sync... remember when me did the bombing munchen... We had the same issue becaue of how big the map was, everyone started locking up...

maby lowering number of things on the ground might help... IDK...
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Old 01-20-10, 03:03 PM   #206
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Flight on for tonight? Or are we hunting evil satellite dishes?
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Old 01-20-10, 03:16 PM   #207
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As far I'm concerned I didn't made any change about our days of flying.
so it would be flight tonight...

unless people would like otherwise they have the Monday till Friday to pick (weekends are off limits that I'm able to host games on weekly basis)

currently the flightdays of the week look like this (flights are on the Underlined days)

Mon - Tues - Wed - Thur - Fri

so if people rather have one of the days traded in for Tuesday or Thursday.
or perhaps scrap 1 day of the list...just let me know it.

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Old 01-20-10, 03:26 PM   #208
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That's cool, just making sure. Do you think we'll go back to the old Clowns routine of Tues and Thurs, or is it more of an as and when situation?
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Old 01-20-10, 03:29 PM   #209
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Quote:
Originally Posted by Oberon View Post
That's cool, just making sure. Do you think we'll go back to the old Clowns routine of Tues and Thurs, or is it more of an as and when situation?
As said in the clowns thread I'll first make sure we can have 1 game a week for certain.
either Tuesday or Thursday....reason I also note in the thread that I'll anounce in advance that the game is one for that evening I can keep my options open to have either a game on Tuesday or Thursday and perhaps later or once in a while we have a game on both evenings of that week.

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Old 01-20-10, 03:35 PM   #210
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Works for me!
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