SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-16, 09:09 AM   #4906
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
Default Having a little trouble.

What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
J0313 is offline   Reply With Quote
Old 04-23-16, 09:11 AM   #4907
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by J0313 View Post
What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
Did you reload the mods via JSGME? Did you click "save" ?

Last edited by KaleuJona; 04-23-16 at 10:00 AM.
KaleuJona is offline   Reply With Quote
Old 04-23-16, 10:41 AM   #4908
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by J0313 View Post
Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
Where did this come from?
You need to check first two posts of this thread once again...

EDIT:
You dont want to edit TheDarkWraithUserOptions.py manually, not at all...

Last edited by vdr1981; 04-23-16 at 12:58 PM.
vdr1981 is offline   Reply With Quote
Old 04-23-16, 11:24 AM   #4909
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

TWoS Update No.10 is up! Check my signature for download links and more info...

Quote:
No. 10
- American neutrality brake off, 10thApril 1941, inspired by USS Niblack incident.
- KSDCommander update.
- Silenced UI sounds, de-amplified by 75 % approximately.
- No Crew Whispering. Crew whispering state and normal speak state will sound the same (important for realistic gameplay).
- SH3 torpedo shooting sound, with slight delay.
- Airstrikes.cfg, decreased airbase skill modifiers.
- Dithmarschen LOD textures Fix, removed LOD.GR2 file.
- New megacool "rusty" type VIIA textures by totheorder. For rust on all subs use full version of this awesome mod (RUSTED GLORY SH5).
- Crew special abilities tuning tweaks, more realistic values and point costs, ability percentage benefits, levels ect.
- Slightly decreased g7e torpedoes strength.
- Added patch for 5:4 resolution displays to JSGME "Available mods" section.
- Unquoted duplicated intervals entries in UpgradePacks.upc file.
- Snorkel renown costs dependent on the war period.
- FFOE additional emblems available from day one.
- Various campaign layers performance and stability tweaks.
vdr1981 is offline   Reply With Quote
Old 04-23-16, 12:14 PM   #4910
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Icon14

Quote:
Originally Posted by vdr1981 View Post
TWoS Update No.10 is up! Check my signature for download links and more info...

Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry
KaleuJona is offline   Reply With Quote
Old 04-23-16, 01:15 PM   #4911
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Default

Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....
KaleuJona is offline   Reply With Quote
Old 04-23-16, 01:26 PM   #4912
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by KaleuJona View Post

Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry
when u add a new mod to the list or remove a mod or there is a patch always is suggested to make the changes in bunker or start a new campaign.......

Quote:
Originally Posted by KaleuJona View Post
Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....
TWoS has already a env. mod gap's dynamic env.
Sjizzle is offline   Reply With Quote
Old 04-23-16, 02:11 PM   #4913
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by Sjizzle View Post
TWoS has already a env. mod gap's dynamic env.
yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?
KaleuJona is offline   Reply With Quote
Old 04-23-16, 02:44 PM   #4914
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 558
Downloads: 116
Uploads: 0


Default

Guys, what is the best way to repair damage?

I just died because a destroyer fired at me from like 7km away and the first shell immediatelly hit me in the forward compartment. A shell out of the second salvo hit the engine room. Sank to the bottom at 100m and from there on the sub kept taking damage until I died. Repair crews apparently didn´t do much.

I think Destroyers might be a tad too accurate at long range
Tonci87 is offline   Reply With Quote
Old 04-23-16, 02:59 PM   #4915
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by KaleuJona View Post
yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?
idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui
Sjizzle is offline   Reply With Quote
Old 04-23-16, 03:23 PM   #4916
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by Sjizzle View Post
idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui
Okay...Thanks for that amount of support, really!
and how to enable this default MagUi Binoculars?
KaleuJona is offline   Reply With Quote
Old 04-23-16, 03:33 PM   #4917
ThaFr0ggy
Watch
 
Join Date: Sep 2015
Posts: 25
Downloads: 217
Uploads: 0
Default

Quote:
Originally Posted by ThaFr0ggy View Post
Hi,

I have a question regarding mines. Do they make a sound on the hydrophone? I just avoided one and now I hear noises coming from where I avoided it. It's a loud short sound that repeats quickly.
I've just come across the sound again. This time I recorded it.



Can someone tell me where this sound comes from?
ThaFr0ggy is offline   Reply With Quote
Old 04-23-16, 03:40 PM   #4918
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by ThaFr0ggy View Post
I've just come across the sound again. This time I recorded it.



Can someone tell me where this sound comes from?
...

Seriously, I dont have slightest idea but that video sounds creepy as hell...

EDIT:
What was your position, was there anything on that bearing?
vdr1981 is offline   Reply With Quote
Old 04-23-16, 04:01 PM   #4919
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,502
Downloads: 453
Uploads: 0


Default

Sounds like a biological.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 04-23-16, 05:23 PM   #4920
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by HW3 View Post
Sounds like a biological.
I'm not sure..Could be a sound glitch...Or maybe even an Easter egg from some of the mods...
vdr1981 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.