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Old 05-31-2011, 03:21 PM   #1
Yamato_NF
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[REL] [1.5UBM] Typhoon SSBN Career Playable sub


Typhoon SSBN for SH4.

Typhoon SSBN for SH4.

credit goes to Jhapprich, and a dude on sketchup for the model, i converted it to use in the American career,
and to Silverwolf, for the interior and ETR3(SS) for the new campaign option from Bangor, WA.

this adds a new boat starting in 1941 for the USA, the Typhoon SSBN.

this nice sub comes with a complete compliment of SLBMs, torpedoes, and yes, extensible masts.

istallation:
enable with JSGME (Jones Soft Generic Mod Enabler).

use:
tubes 7-14 are the VLS tubes,
1-6 are the torpedo tubes.
NOTE: take caution when within 3,000 meters and using SLBMs!!!
THIS WILL END YOUR CAREER PREMATURELY!
SIDENOTE: DO NOT, I REPEAT DO NOT CREDIT ME FULLY FOR THIS MOD,
JHAPPRICH HAS A PART IN IT WITH HIS CWSS MOD!!!


Disclaimer:
you may use this for your PERSONAL/Noncommercial use, no payware is to include this mod.

thanks to:
Jhapprich: for the CWSS mod,
UBISOFT: for SH4
to the Community: for encouraging me to become a budding modder
ETR3(SS): for His awesome campaign from Bangor, WA in his Ohio SSBN Overhaul.
Silverwolf: For the awesome Interceptor sub interior.

CHANGELOG FROM 0.1:

*Added crew
*Added Asiatic start
*Added torpedoes in base
*changed damage values for sub slightly
*radio contact report bug fixed

CHANGELOG FROM 0.55:

*Added new campaign starting at Bangor Sub Base in Washington
*fixed bug where sub was making a wake with periscopes while underwater

STILL TO DO:
Make some extensible masts able to extend with individual periscopes.
Increase crew complement.

KNOWN ISSUES:
Crew is on deck when submerged.

I cant think of anything else, feel free to make suggestions!

Link: here

Good hunting!
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Last edited by Yamato_NF; 01-28-2014 at 12:39 PM. Reason: New bug find
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Old 05-31-2011, 04:27 PM   #2
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changed accordingly.

did as you asked JH,
i hope you forgive me for the mishap.
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Old 05-31-2011, 06:30 PM   #3
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Not surprised Yamato.


Nice work JH! as always!

what? first you dont give proper credit and 'rape' JH's work...
now the &^%$ing link doesnt work?!
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Old 05-31-2011, 06:35 PM   #4
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ZOMG!
HOW DOES THE LINK NOT WORK!??!
I JUST UPLOADED IT 3 HOURS AGO!...
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Old 05-31-2011, 06:37 PM   #5
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Fixed

Link fixed...
Happy hunting!
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Old 05-31-2011, 06:50 PM   #6
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Bugs i have already noticed:
- Game starts with the Golf III loading screen (no i do NOT have the Golf mod enabled as well)
- While selecting the 'Typhoon' in the quick mission menu... it is labled: 'Typoon'
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Old 05-31-2011, 07:46 PM   #7
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@ColonelCJ

the bugs with the Golf III loading screen is easily fixed...
go to: Data/Menu/Loading and delete the contents of that folder..
for the text typo, id have to look into that....

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Old 05-31-2011, 07:54 PM   #8
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Tried nuking a docked freighter... Missiles fired correctly, flew about 300 meters and then detonated. destroying the 'Typoon'
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Old 05-31-2011, 08:02 PM   #9
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Quote:
Originally Posted by colonelCJ View Post
Tried nuking a docked freighter... Missiles fired correctly, flew about 300 meters and then detonated. destroying the 'Typoon'
probably hit a dock.... make sure there are no obstructions in your way!
this is a hardcoded issue i cannot fix and noone can.

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Old 06-01-2011, 12:11 AM   #10
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Ehm, now how about you give me some credit for making the interior, since I gave you permission to use it. You've got to start looking at all the pieces of your mod before you post it and make sure you give credit where its due.
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Old 06-01-2011, 03:01 AM   #11
colonelCJ
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Quote:
Originally Posted by Yamato_NF View Post
probably hit a dock.... make sure there are no obstructions in your way!
this is a hardcoded issue i cannot fix and noone can.

Yamato_NF
i was out in the open ocean.
Duh! i would have obviously moved if there was an obstruction...
maybe the obstruction was your massive list of peoples you still need to credit!
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Old 06-01-2011, 08:40 AM   #12
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download link does'nt work any more.
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Old 06-01-2011, 09:46 AM   #13
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Alright i have it working all but the torpedoes and rockets..
Idea's ?
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Old 06-01-2011, 09:52 AM   #14
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@Silverwolf, I have updated the credits list accordingly,
@brewster, i cant help you there mate, unless you tell me your SPECIFIC problem.

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Old 06-01-2011, 10:22 AM   #15
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Quote:
Originally Posted by Yamato_NF View Post
@Silverwolf, I have updated the credits list accordingly,
@brewster, i cant help you there mate, unless you tell me your SPECIFIC problem.

Yamato_NF
well i lock on the enemy and wanna shoot but it wont fire the torpedo or missile.
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