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Old 10-17-2009, 01:39 PM   #31
mbv
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@Typical Russian

Thanks for the clarification on the maximum hours playable for each mission - thats much better than I thought!

Your work to improve the demo and full game is much appreciated and the speed with which you add features and update is also excellent

I will be buying a copy next month when I have more spare cash available.

Cheers mbv
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Old 10-26-2009, 07:37 PM   #32
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Quote:
Originally Posted by Typical Russian View Post
2 mbv\

In game are presented two conflicting sides, three levels of complexity, 36 hours of game time.

During 6 consecutive battles the player should destroy a squadron of the enemy in battles in the high sea. After each battle the squadron comes back in harbour for repair and purchase of the new ships. In the battle crews of the ships receive experience. It improves many characteristics of the ship (an example - accuracy).

On the scheme 12 types of the ships are represented all. On 6 types at each side.



Confederation:

Type 1 light gunboat - accessible in a current of all game
Type 2 cruiser - accessible in a current of all game
Type 3 casemate ship - accessible in a current of all game of (no more than two ships)
Type 4 screw corvette -accessible after the first battle
Type 5 the tower ship - accessible after the third battle (no more than two ships)
Type 5 broadside ironclad - accessible after the fifth battle (no more than one ship)

Union:

Type 1 screw gunboat - accessible in a current of all game
Type 2 screw sloop - accessible in a current of all game
Type 3 light monitor - accessible in a current of all game of (no more than two ships)
Type 4 screw frigate -accessible after the first battle
Type 5 ironclad ship - accessible after the third battle (no more than two ships)
Type 5 heavy monitor - accessible after the fifth battle (no more than one ship)

If it is interesting, I can describe each type of the ship.
I find this very interesting! If you don't mind, can you describe what actual ships the "types" were modeled after? I had gotten the impression that some of the "sailing" ships were fictitious, but representative of the design of the times.

Thank you.
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Old 10-27-2009, 03:08 AM   #33
Typical Russian
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01-CSS Chattahoochee 1863 - http://en.wikipedia.org/wiki/CSS_Chattahoochee
02-CSS Alexandra 1863 ('William C. Miller') + Abtao 1863 - http://es.wikipedia.org/wiki/Corbeta_Abtao
03-CSS Chicora 1862 - http://en.wikipedia.org/wiki/CSS_Chicora
04-Bulloch`s French Corvettes - http://www.csa-dixie.com/liverpool_dixie/corvettes.htm
05-HMS Wyvern 1863 - http://en.wikipedia.org/wiki/HMS_Wivern_%281863%29
06-Austrian typical broadside ironclad - http://commons.wikimedia.org/wiki/Fi...dinand_Max.jpg

01-USS Unadilla 1861 - http://en.wikipedia.org/wiki/USS_Unadilla_%281861%29
02-USS Kearsarge 1861 - http://en.wikipedia.org/wiki/USS_Kearsarge_%281861%29
03-USS Casco class - http://en.wikipedia.org/wiki/USS_Casco_%281864%29
04-USS Java type (1863-1864) - USS Illinois, USS Java, USS Kewaydin, USS Ontario are not completed
05-USS New Ironsides 1862 - http://en.wikipedia.org/wiki/USS_New...des_%281862%29
06-USSMiantonomoh 1863 - http://en.wikipedia.org/wiki/USS_Miantonomoh_%281863%29
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Old 01-12-2010, 08:36 PM   #34
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"Ironclads: High Seas" free add-on available now!

Experience power of iron and a steam in the naval simulator "Ironclads:
High Seas" free add-on! This new DLC includes new custom battle game mode and new types of the ironclads.

Add-on Link


.
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Old 01-16-2010, 12:01 PM   #35
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I have the DLC and tried a custom game.

Pro: smaller more manageable battles that should be playable in a reasonable amount of time.

Cons: I'm now convinced there's something wrong with the damage in this game.


I took a casemate ironclad against two steam frigates and a sloop. After half an hour I was at 15% damage, one of the frigates was at 1% and the sloop was at 10%. The frigate was only at 1% despite:

Being rammed square on the stern quarter at 4 knots
Getting raked by the ironclad at point blank range. Nelson would have been proud, I broke their line and fired all my starboard guns into the stern of a steam frigate at 50 yards or less.

1% damage. From 6.4% shell guns at point blank. That's not right.

Wooden vessels better able to take punishment than an ironclad ?
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Old 01-17-2010, 05:04 AM   #36
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To punch a frigate side is necessary speed not less than 5 knots. At small casemate ironclads as Chicora (displacement of 850 tons) are not present special ram bow. It has nothing to punch a side. At casemate ironclad there are not enough guns.

Steam frigate the big and strong ship with displacement of 4000 tons. At it the big crew.

At casemate ironclad there is a serious problem. It is described by miscellaneous authors (Wilson, Ironclads in Action). For example analysis of the Mobile battle 1864. Not piercing armour at all any kernel or a shell put damages in a casemate. Bolts came off, splinters from metallic units flied, wood bars of a casemate were broken. "The heavy shot bent in the iron shield and shattered its oak backing. Fragments killed or wounded some of the crew; one of the casualties was Admiral Buchanan himself, who suffered a badly broken leg. No longer able to fight, Commander James D. Johnston, captain of Tennessee, requested and received permission from the wounded admiral to surrender."

I wish to notice, that this description of battle with the best iron clad ship (CSS Tennessee - armor 6in) which has been constructed in the South. All remaining casemate ironclad have been defended by the armor with a thickness of 4,5 inches.

Casemate ironclads have been constructed of a crude tree by usual carpenters. These ships plotted not because they were effective, that is why that could not construct others. Compare in battle a turret ironclad ship vs steam frigates. It will prove you that a good ironclad from England (or US monitors) more strongly even the greatest frigates.
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Old 02-10-2010, 05:37 PM   #37
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Cripes how did I miss this demo release... Looking foward to seeing it first hand !

It's refreshing to see the developers interacting with the community on a personal level. Always found that a nice touch and a solid selling point.
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Old 02-10-2010, 06:20 PM   #38
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Hello Typical Russian,
I am downloading the demo now for Ironclad High seas, i notice on your website its full price now is $19.99, and you have paypal access, so in the UK that is all i need to pay for the full download is that right, great value.

I also noticed the the upcoming Ironclads: Schleswig War 1864, i am looking forward to that, hopefully some day you will reach the dreadnought era.
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Old 02-24-2010, 08:18 AM   #39
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I regret that I can not often look through forums. I try to answer all questions. We not usual developers. We the despaired players who have made game for itself and other steam navy fans .

Epoch of WWI the interesting period. But very difficult.
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Old 03-28-2010, 02:35 PM   #40
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Who here has played this? It's now only $9.99 and I was considering it.
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Old 03-28-2010, 02:58 PM   #41
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I've reviewed both of the older games. I highly recommend "High Seas" for its RTS engine. The scenarios in the first are more interesting but are spoiled by the turn-based mechanics.
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Old 04-29-2010, 09:57 AM   #42
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i never tested the demo.
today i read the review on simhq and bought it via steam.

played it the whole day! really love this chilling game.

no micromanagement, just give orders and chill!
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Old 05-03-2010, 10:32 AM   #43
Typical Russian
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Unfortunately I can not read the message after the number 42 to comment or answer.

Maxim
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Old 05-03-2010, 10:38 AM   #44
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Do you mean on this forum Maxim? As basti107 was the last post before your own.
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Old 05-04-2010, 01:48 AM   #45
Typical Russian
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I mean this topic. Bottom of the page I see that the topic has 4 pages, but I can only open 3.

Maybe I have something do not understand.
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