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Old 08-31-20, 07:02 AM   #1846
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by midnightcrisis View Post
Hello Kaleuns

I have a question:
Can i resupply my boat in NYGM at sea?
I love this Mod, because it's very stable and compatible with many other Mods like German U-Boat compilation, Ahnenerbe's WideGui, M.E.P.v6 etc.
It is worth to check it out.

Many thanks to all modders for the great Mod's here in the group.

PS.: How can i get the Full Map?



Yes, resupply is possible via either supply boats in ports or u-boats at sea.
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Old 09-02-20, 08:14 AM   #1847
midnightcrisis
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Default Bin dann mal unterwegs

Quote:
Originally Posted by John Pancoast View Post
Yes, resupply is possible via either supply boats in ports or u-boats at sea.

Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.
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Old 09-02-20, 08:25 AM   #1848
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post
Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.
Both the ships and u-boats are only available for certain historically correct dates. Not sure why the Bessel wasn't in Vigo then.
Check your help screen (F1 key) for details. Also fwiw, historically the supply ships never supplied torpedoes (u-boat milk cows did) but the game allows it.

Post your mods list when possible.
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Last edited by John Pancoast; 09-02-20 at 08:51 AM.
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Old 09-02-20, 11:49 AM   #1849
midnightcrisis
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Default Bin dann mal unterwegs



These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...


Last edited by midnightcrisis; 09-02-20 at 12:19 PM.
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Old 09-02-20, 06:37 PM   #1850
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post

These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...


I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.
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Old 09-03-20, 11:24 PM   #1851
midnightcrisis
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Quote:
Originally Posted by John Pancoast View Post
I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.
I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany

Last edited by midnightcrisis; 09-03-20 at 11:32 PM.
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Old 09-04-20, 07:32 AM   #1852
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post
I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany
Glad you got it sorted, sounds like some other mod was conflicting with the base NYGM
Have fun !
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Old 09-14-20, 10:05 PM   #1853
all_my_loving
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This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file
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Old 09-14-20, 10:11 PM   #1854
John Pancoast
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Quote:
Originally Posted by all_my_loving View Post
This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file
The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.
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Old 09-15-20, 04:55 AM   #1855
all_my_loving
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Quote:
Originally Posted by John Pancoast View Post
The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.
https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,
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Old 09-15-20, 07:09 AM   #1856
John Pancoast
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Quote:
Originally Posted by all_my_loving View Post
https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,
Right and as said there, install the WYGM mod after the Hi-res sub mod. The last four mod install order should be:

Hi res subs
WYGM
H.sie's patch
Envsim.
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Old 10-25-20, 04:06 AM   #1857
Leoz
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Default WYGM--LPP Leoz Personal Preferrences

Team,
This will be my first upload. If anyone can point me to the correct forum link on how to upload something I would be grateful. Then, I can upload this. Any tips on proper protocol is always appreciated.


Draft:

WYGM-LPP -Oct 2020
Wide your grandmothers-- Leoz Personal Preferences.

The purpose of this upload is to share graphics changes I did to WYGM/Vanjast which is a wide-screen GUI for the NYGM mod.

I have made changes to the attack scope and nightscope/observation scope tga files and their two matching mask files. No other changes have been made to WYGM.

Any other work belongs to the respective authors of WYGM (Vanjast/Big Walleye), Hitman GUI, Charts add on- Sublynx. All the use and publication limits for those author's packages apply.

Package contents. 4 tga files, this readme text file and a folder with various WYGM screenshots.


Background. These are only my personal preferences. I didn't like the graphics for the periscopes so I changed them.
-Got rid of the people in the background on the periscopes.
-Added a few charts from Hitman GUI and Charts add on by Sublynx.
-Changed the mask files so certain items were properly illuminated at night.

The Hitman style of type VII and type IX attack and observation/night scopes has always been part of my preferred method. Including the AOB chart which helps remind me what a 5, 10 and 15 degree AOB visually look like at distance so I can make accurate attack plotting on the map.

This kind of method is not for everyone.

Creating Mods and similar creative efforts for this game take many hours of work. I would like to thank those authors. One cannot thank them enough for producing wonderful content for this game.

Information:

WYGM/Vanjast for Widescreen for NYGM.
https://www.subsim.com/radioroom/sho...d.php?t=213527

Charts add on- Sublynx
https://www.subsim.com/radioroom/sho...d.php?t=197685

Not part of this LPP but recommended for WYGM is this map package which is easier on my eyes.
---
Brown_grey_map, by IFRT-WHUFC
https://www.subsim.com/radioroom/sho...d.php?t=163133


Installation instructions.

Requirements:
This assumes you are an existing NYGM and WYGM user and are experienced with these environments.
-An existing WYGM download that you already have. You will be making a copy of it and modifying it with this package.
-Associated Hitman GUI as mentioned in the WYGM install instructions.
-This download package.

1. Always use anti-virus/anti-malware scans on downloads. I take no responsibility for you messing up your system.

2. Make a duplicate copy of your WYGM gui folder; rename it to something you like.

3. Note the following 4 files from the WYGMLPP download:
- VanWide1920_AttackScope.tga , VanWide1920_AttackScopeMask.tga , VanWide1920_ObsScope.tga , VanWide1920_ObsScopeMask.tga

4. They go into the following folder NameOfYourRenamedCopyOfWYGM\data\menu\gui Say OK or yes to any over-write request as they replace the original files.

5. Note other install instructions for WYGM. Put your new, renamed copy of your WYGM folder into your Mods folder; activate with JSGME and test.

6. This has only been tested in NYGM with the following mod list:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Hitman_GUI_NYGM3_1.1
WYGMlpp <---renamed copy of WYGM with the modified files mentioned-
NYGM_HiRes_Submarines_3_6F
Amb_Sub_Interior_Redone
SpiritOfMachJMGME
Enhanced Nav Map Plotting Tools
Single Merchant Contact Mod
Brown_Grey_Map

----





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NYGM

Last edited by Leoz; 10-25-20 at 08:40 AM.
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Old 10-25-20, 11:32 AM   #1858
John Pancoast
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Any idea where to get the brown map from these days ?
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Old 10-25-20, 11:51 AM   #1859
Anvar1061
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Default

Quote:
Originally Posted by John Pancoast View Post
Any idea where to get the brown map from these days ?

http://www.mediafire.com/file/nigbfi...n_Grey_Map.rar
I don't think you will like her
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Last edited by Anvar1061; 10-25-20 at 12:16 PM.
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Old 10-25-20, 02:41 PM   #1860
John Pancoast
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Quote:
Originally Posted by Anvar1061 View Post

Thanks !
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