SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-31-20, 07:37 AM   #1
Shilka
Swabbie
 
Join Date: Oct 2014
Posts: 6
Downloads: 35
Uploads: 0
Default Heavy / medium fog torpedo attacks

Ok I just somewhat learned and started using the Dick O Kane -method. In a heavy fog I can't see the ship till very late but I use the sonar and map contacts to estimate speed, range, course and set myself into a 90 degree angle on the ships course, get a perfect solution. I use the sonar guy to report the ships bearing but due to the ships high speed, heavy fog and sonar report slowness, had to guesstimate when the ship is at the correct angle from the bow to launch torps without seeing it. The ship was maybe 400m away and couldn't still see it.

The travel distance for the Mk10 torpedoes to hit the target in this case was something a little over 300m. Both hit, don't detonate presumably due to not arming in time. Very frustrating.

Just wondering how others do it. Even light fog attacks are very hard with low visibility. Should I just give up the fog attacks completely? It seems silly because in this game there seems to be fog at least half of the time and it makes these attacks very hard if not impossible.
Shilka is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.