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Old 04-16-19, 04:55 AM   #1
VonDos
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Default 3D help request for New Unit

Hi everyone!

While working on a general refit to italian fleet in my shipyard, i've started works on Trento class heavy cruiser.
This will feature a realistic skin and more 3d details; also will solve a lot of UV-map glitches.

This is an up-to-date pic:



Btw, there are some faces who create this problem (they're located on round surfaces, specifically bow, stern and funnels):





This bug was present in previous version and is caused, i think, by SH5 model conversion.

Is there someone interested in help me in solve this bug?

Thanks everyone and best regards,
Vd
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Old 04-17-19, 11:39 AM   #2
Hitman
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Can't you smooth the model in 3D max? Also, maybe just smoothing the normals will do the trick.
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Old 04-17-19, 04:18 PM   #3
VonDos
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Quote:
Originally Posted by Hitman View Post
Can't you smooth the model in 3D max? Also, maybe just smoothing the normals will do the trick.
Hi Hitman, and thanks for your reply!
Well, i haven't 3D Max and i'm not able to use it.
I've read a manual and tested some solutions in Maya 2018, but everytime i've a fail
So, i'm open to every help
Best regards,
Vd
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Old 04-21-19, 09:23 AM   #4
Wise
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Smoothing is meaningless, because SH3 does not read smoothing groups. There are vertices shattered in these polygons. They need welding.
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Old 04-21-19, 03:44 PM   #5
VonDos
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Quote:
Originally Posted by Wise View Post
Smoothing is meaningless, because SH3 does not read smoothing groups. There are vertices shattered in these polygons. They need welding.
Hi!
How can this be done please?
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Old 04-22-19, 12:24 AM   #6
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Hi.
1. Import the model from the file *DAT into the 3D-editor (mode - Editably Poly).
2. Select the "bad" polygons and also the neighboring ones with them.
3. Convert the selection of polygons in the selection of vertices.
4. Apply the command "Weld" with a tolerance value of 0.01.
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Old 04-22-19, 04:35 AM   #7
VonDos
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Thank you again for your reply. Just another question: what 3D editor do you use / refer to? :-)

Best regards
Vd
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Old 04-22-19, 04:57 AM   #8
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Quote:
Originally Posted by VonDos View Post
what 3D editor do you use / refer to? :-)
The one, that you do not have.)
3ds Max.
Send the file *DAT of the ship in a private message.
This is done faster, than we talk.)
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Old 04-22-19, 01:54 PM   #9
VonDos
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Quote:
Originally Posted by Wise View Post
The one, that you do not have.)
3ds Max.
Send the file *DAT of the ship in a private message.
This is done faster, than we talk.)
Thank you Wise, i'm sending you PM.
Looks like i need this program

Best regards,
Vd
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