SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-20, 04:17 AM   #16
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby

Hello, thank you. Already enable the mod.

So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable.
Rhodes is offline   Reply With Quote
Old 04-29-20, 05:40 AM   #17
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Hi, Rhodes,
very good! Have fun and good hunting!

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-04-20, 02:58 PM   #18
Sparkcat46
Swabbie
 
Join Date: Aug 2019
Posts: 9
Downloads: 4
Uploads: 0
Default

Jeez, 4500m running parallel at 10 knots!
I am having an issue when firing salvos with the TDC, the second eel runs very slowly and seems to have the wrong data compared to the first one which runs correctly. I also have an issue when lowering the periscope below the waterline because the periscope bearing starts changing but I am not moving it left or right and so the gyro starts rotating drastically. not sure if it was just the game having some issues, will test again soon But thanks very much really enjoying the TDC!
Sparkcat46 is offline   Reply With Quote
Old 05-04-20, 03:50 PM   #19
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

HI Sparkcat,

maybe you have two different torps?! Then you have to choose the speed from the slowest torp. And don't forget to set the speed in the torp-UI as well.

Have fun and good hunting!

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-06-20, 10:12 AM   #20
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Hi,

a new Version für the TDC-Mod ! V 1.6

Compatible with B126 and B127 P2 now!

Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode






Last edited by Ruby2000; 05-06-20 at 12:35 PM.
Ruby2000 is offline   Reply With Quote
Old 05-06-20, 12:19 PM   #21
Sparkcat46
Swabbie
 
Join Date: Aug 2019
Posts: 9
Downloads: 4
Uploads: 0
Icon14

Great News!! Thanks Ruby
Sparkcat46 is offline   Reply With Quote
Old 05-08-20, 02:08 AM   #22
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

HI,

a new small patch is Online.

NEW VERSION: v1.6.1

Changed:
- Sounds no longer play when TDC is hidden
- Increased size of resizing areas
- New error lamp texture

Fixed:
- Wrong lighting mode after loading save


Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-08-20, 10:01 AM   #23
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,818
Downloads: 22
Uploads: 0


Default welcome aboard!

Sparkcat46!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 05-11-20, 04:25 PM   #24
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Hi,

a new version is available.


NEW VERSION: v1.7.1

Changed:
- Turning speed correction now works differently with bearing follow-up ON (turning speed amendment is accrued to the whole calcualtion immediately now)

Added:
- Stopwatch tool (original Junghans) (Shortcuts: LMC on button to start/stop, RMC on button to reset (only when stopwatch is stopped), RMC on stopwatch to hide it)
- New lighting system for the TDC and stopwatch (synchronized with time of day and U-Boat lighting)
- Min. table (Passed meters per minute to knots) (Shortcuts: RMC on table to hide it)
- Own course dial now implemented for the TDC (Shortcuts: LMC to activate, RMC to reset; Works only when AOB follow-up is ON!)
- Cursor changing when hovering over active elements

Fixed:
- Small error in salvo spread angle calcualtion
- Interface hierarchy of the mod is now works correctly with the game






Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-13-20, 09:20 AM   #25
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Hi,

a new Video is online. "Fast attack"



Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-13-20, 01:50 PM   #26
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 883
Downloads: 489
Uploads: 0


Default

I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 05-13-20, 02:45 PM   #27
black1
Ensign
 
Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
Default

Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.
black1 is offline   Reply With Quote
Old 05-14-20, 01:26 AM   #28
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

HI,

NEW VERSION: v1.7.2
Added:
- 24 kn. torpedo speed mode

Fixed:
- Compatibility with B126 (Unfortunately, in B126 we had to simplify the lighting system to the previous. Now it is recommended to use the game version: B127 (with full mod funсtionallity))

---
Check the version before use. If the mod does not update automatically try
re-subscribe to it in Steam Workshop


Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-14-20, 01:30 AM   #29
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
Hi derstosstrupp

thanks for the nice words!
We'll get back to you on your question.

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-14-20, 01:31 AM   #30
Ruby2000
Engineer
 
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by black1 View Post
Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.
Hi back1,

Mmmhhh..., we have to check if and how it works. I will let you know.

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.