SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-18-23, 03:08 PM   #1
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Support Wake torpedo..

I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR

Last edited by Kal_Maximus_U669; 05-18-23 at 03:19 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-18-23, 05:03 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 05-18-23, 05:06 PM   #3
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

the culprits have been found problem partly solved... I'm tired tomorrow it will be day... more explanation...


managers 3 files TGA dans Dat/Misc/Wake_Back_Sub.tga
Wake_Front_Sub.tga
Wake_Torp.tga
suppress ...see you soon..
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-18-23, 05:15 PM   #4
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-18-23, 05:20 PM   #5
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 05-18-23, 05:29 PM   #6
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )

Last edited by Kal_Maximus_U669; 05-18-23 at 05:38 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-18-23, 07:04 PM   #7
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )
sadly, i do not have KSD II installed.
my apologies.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 05-19-23, 05:36 PM   #8
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

... I'm going to mount a fresh install... this story "Turlupine" in your formula will be: "a question that's bugging me"
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-21-23, 04:53 PM   #9
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default KSDII Ace Edition

Are there people here who play KSDII_Ace_Edition...
if so can you post a screen of your torpedo wake during a pull the screen will have to be taken outside it goes without saying... thank you
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-21-23, 04:57 PM   #10
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
KaleunMarco
I peeled without any graphic improvement in the graphic options of the game... the problem and always there.... I will lean for a problem with the environment mods...
I would like to add that I am not alone
https://www.subsim.com/radioroom/sho...4&postcount=97
I find it fantastic a lot of people are playing these mods nobody says anything...these problems have been known for a long time and nobody is trying to fix...especially since visually it's really ugly...it seems to me that it's an important detail (the world wants to follow the trajectory of its torpedo it seems to me that it is a minimum...) but where are the fantastic modders with ultimate knowledge...maybe Pan Am...!!!

Last edited by Kal_Maximus_U669; 05-21-23 at 05:13 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-23, 08:58 AM   #11
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Icon14 Problem solved..



Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-23, 10:45 AM   #12
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Oooh - nice. Which of the files was it Kal_Maximus_U669? I am just now getting caught up with my SubSimming and subsimming after my "holiday", but still have family visiting... I might have to kick them out to get some peace & quiet!!! lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-29-23, 12:43 PM   #13
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
Oooh - nice. Which of the files was it Kal_Maximus_U669? I am just now getting caught up with my SubSimming and subsimming after my "holiday", but still have family visiting... I might have to kick them out to get some peace & quiet!!! lol
Hey Beanie ...
.Best regards
Strange files here "A" are doubled as you can see..
it works with "B" the foam train is other .. I took files from an old basic version which worked ...
It seems that the Val file values are not the same...
during the assembly I tinkered so much that I don't really know what I did..!!! I used "reshade" to modify the graph...(Not recommended for the moment) I modified "GFXSettings" values as well as Nvidia inspector which make the "MdR"..
I use very different settings in Nvidia Inspector
if we compare with your FoTrS it has nothing to do...
too much tinkering to kill tinkering...
I wanted to ask the designer but I am no longer in contact with Lukner.. plus I got angry with Anvart1061 and Alex@ since these war problems in Ukraine so I doubt he would have helped me.. There you go Boss you know all! !!!


Ah yes Boss... the family is important so don't abuse it too much...

Last edited by Kal_Maximus_U669; 05-29-23 at 01:15 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-31-23, 08:13 AM   #14
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Interesting findings, thanks Kal_Maximus_U669. Most mods only use one of each of the files you found in the Misc folder...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-31-23, 05:17 PM   #15
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
Interesting findings, thanks Kal_Maximus_U669. Most mods only use one of each of the files you found in the Misc folder...
Yes, I found that really peculiar too....
my dear Beanie it must be said that the foam train is very pretty in this mod...
maybe you should dig? ...but it doesn't look easy..!!!
Kal_Maximus_U669 is offline   Reply With Quote
Reply

Tags
wake torp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.