SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Special Projects > Best of SUBSIM Nominations
Forget password? Reset here

Get ready for a whole new level of realism!
Reply
 
Thread Tools Display Modes
Old 01-04-23, 10:00 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,189
Downloads: 525
Uploads: 224


Default Best of SUBSIM noms - SH3 Modder

Best of SUBSIM noms - SH3 Modder
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is online   Reply With Quote
Old 01-04-23, 05:27 PM   #2
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 4,924
Downloads: 3037
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: For all the work with SH3
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
Next update will have as optional mod, the latest ARB gui by Brodaga for those who don’t like the DGui … and also slightly faster weather changes, as I don’t believe in the zero wind flat sea in North Atlantic for days and days :03:
But due to SH3 game weather limitation, if the zero wind will not last so longer, the others wind/waves as well…we can’t limit only one wind type unfortunately.

:Kaleun_Salute:
fitzcarraldo is offline   Reply With Quote
Old 01-06-23, 06:05 AM   #3
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 770
Downloads: 561
Uploads: 8


Default

GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
SH3 Modder
Post: Great Mod with many regular updates and a good support from Fifi
Forum: SHIII Mods Workshop

Posted by: Fifi
Nominated Post: Link
Quote:
VERSION 3 IS OUT!

- Latest ARB gui as add on mod
- Weather changes slightly reduced
- U Boat crush depth reduced for the Commander option

If you want the ARB draggable chrono to work, find the Tycho patch V3 (in ARB download) and according to instructions patch your SH3 exe...
My computer doesn't allow me to do it here...anyway i never use this chrono so i don't care.

:Kaleun_Cheers::Kaleun_Salute:
GrenSo is offline   Reply With Quote
Old 01-06-23, 03:38 PM   #4
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 4,924
Downloads: 3037
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: For all the work with NYGM, and the great support
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Fifi Enhancements for NYGM
Quote:
Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.


Completely new version available in my signature. Readme pdf included for installation

I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945!


It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community :yep:
Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM)







:Kaleun_Salute:
fitzcarraldo is offline   Reply With Quote
Old 03-21-23, 12:51 PM   #5
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 770
Downloads: 561
Uploads: 8


Default

GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
SH3 Modder
Post: One of the best SH3 mods and the best this year.
Forum: SHIII Mods Workshop

Posted by: Fifi
Nominated Post: Link
Quote:
NEW UPDATE V3.3 IS OUT!

So here is my new baby, after so many days of work :)
The base is still old NYGM, but they are so many changes I decided to call it « Steel Coffin edition »… it’s a brand new game!
:Kaleun_Wink:

NYGM Enhanced - Steel Coffin edition - (V3.3)

SHIPS:

- Zones boxes and spheres revised
- Command deck box added to all ships
- Sweet spot added to some ships for gun & torpedo hit
- All elements destroyable when possible (masts/funnels/lifeboats/pipes/rudders/propellers etc)
- New zones boxes created with different flooding (some small cargos can sink faster)
- New effects (fire/smoke/explosions)
- Torpedo hit explosion fire column added
- Flames water reflection adjusted
- AlexB latest small cargo C1 added
- AI guns shells more powerful (cannons)
- Ships loosing rudder or/and propeller should stop now
- Visual damage re-worked (ship size taken in account)
- Destroyers are now a bit stronger to torpedo hit

PLANES:

- Zones boxes and spheres revised
- Pilot ejection added with parachute
- New effects

U-BOATS:

- Zones boxes and spheres revised (ie Aft batteries at correct place, engines boxes slightly enlarged etc)
- Deck gun & Flak revised, now weaker (also to depth charges)
- Deck gun & Flak damaged 3D model now appearing when they are destroyed
- Visual damage decals corrected
- Damage decals water reflection glitch fixed
- Conning tower have now damage decals appearing
- Visual damaged including AI U-Boats
- Sensors zones boxes revised
- Watch tower, periscope, hydrophone receivers weaker to depth charges
- U-Boat is globally weaker in all aspects now…

I find it more challenging, you MUST take care of your U-Boat, beware the planes and the destroyers like ever…
Small ships should sink faster than before, big ships should take some time…or not…all depending where you hit. Sweet spots for deck gun & torpedo has been added :D

FRESH INSTALL RECOMMENDED - NO SAVE GAME COMPATIBLE !

Have fun, hope you’ll enjoy this version! :03:

:Kaleun_Cheers::Kaleun_Salute:
GrenSo is offline   Reply With Quote
Old 04-08-23, 10:02 AM   #6
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 4,924
Downloads: 3037
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Best SH3 modder for the Enhanced NYGM Steel Coffin edition. Best SH3 supermod.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
Quote:
Originally Posted by Mister_M View Post
Do our own torpedo rooms explode when hit ? :D
Not actually … but it might be doable, well… maybe :D
One day I will try :)

:Kaleun_Salute:
fitzcarraldo is offline   Reply With Quote
Old 04-22-23, 05:51 PM   #7
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 4,924
Downloads: 3037
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Best SH3 modder of 2023, April 2023.

NYGM FiFi version, Steel Coffin.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
Quote:
Originally Posted by fitzcarraldo View Post
Many thanks both John and FiFi.

Best regards.

Fitzcarraldo :salute:
Well, you gave me a good idea :yep:
The new crew I was testing isn’t that good looking, and have trouble to give them skin right colors rendering mainly outside on deck due to my special environment lighting. So to solve the head & hair weird looking I had previously with some crew without hats, decided to give them all hats… fixed! :haha:
Some crew clothes discipline will not hurt :)

:Kaleun_Salute:
fitzcarraldo is offline   Reply With Quote
Old 07-10-23, 06:18 AM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,189
Downloads: 525
Uploads: 224


Default

Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Worthy SH3 work.
Forum: SHIII Mods Workshop

Nominated Member: Ahnenerbe
Nominated Post: German U-Boats Compilation
Quote:


Hi, everybody!!
In advance I apologize for the translation by means of google as I will publish and in Russian.
I made this compilation three months ago for itself what to get rid of a heap of numerous spendthrifts and an overshoot one another (for convenience of use), but at the request of Russian-speaking captains I spread on www.sukhoi.ru (at present doesn't work), there I am registered under the name TKSS18 therefore at assembly there is my name, distinctive from the local. But I believe that it won't complicate, as an essence in the assembly.
Models of boats entered compilation type 9 from Wise and Kovall converted from Silent Hunter 5 of the boat type 7C and 7B, from Silent Hunter 4 type 18 remade in type 21 and as type 2 which model was processed by companion Kovall, as well as all are higher the converted works too from Kovall. All this I added with various practices of spendthrifts from such authors, as Anvart, Aces, Testpilot and many others, for what to all of them many thanks. I created new textures and skins and as still some things and amendments. It was tested by me on such gigamod's as GWX 3.0, CCoM 10.1 and a version drain, is known that others used assembly in WAC 4.1, complaints weren't and everything worked well. As the companion of Anvar1061 if that, and it helps with questions helped with testing.
Shortly about application. Skins will work only with these models. In the folder with textures it is possible to change for the frontal emblems, setting it the same name. Pennant for type 7C_1 as can be replaced on new, in the folder there are examples for replacement or creation of the new. That there would be no questions in GWX with display of models in game or the museum (textures can be black id because of the conflicts), it is necessary to establish FixAllSubGWX for a solution (remap id's in S3D) as this fix can be put and on other gigamod's was required or to make remap of conflict ai of boats most. As for assembly there are also other models of boats, and it is the late cabin 7B_1 and boat 7C41 model with the cabin 7C_3 from Kovall, and as model 9C40 with the cabin 9C_3 from Wise and Kovall. To put for a change on assembly top during use of these types of boats in game (at will). I in additives processed tools from Testpilot which didn't work about type 9 from Wise, there were departures from game, to use at will. I apply in readme archive in pictures on keyboard use commands.
Successful hunting! ! Yours faithfully Ahnenerbe, it is TKSS18.
------------------------------------------------------------------------
Всем привет!!
Заранее прошу прощения за перевод с помощью google, так же опубликую и на русском.
Сделал данную компилляцию три месяца назад для себя, что бы избавиться от нагромождения многочисленных модов и перекрывания одного другим (для удобства использования), но по просьбе русскоязычных капитанов выкладывал на www.sukhoi.ru (в данный момент не работает), там я зарегестрирован под именем TKSS18, поэтому в сборке присутствует моё имя, отличительное от здешнего. Но я полагаю, что это не внесёт неясности, так как суть в самой сборке.
В компилляцию вошли модели лодок тип 9 от Wise и Kovall, конвертированные из Silent Hunter 5 лодки тип 7C и 7B, из Silent Hunter 4 тип 18, переделанный в тип 21, а так же тип 2, модель которого была переработана товарищем Kovall, как и все выше конвертированные работы тоже от Kovall. Всё это дополнил различными наработками модов от таких мододелов, как Anvart, Aces, Testpilot и многих других, за что им всем огромное спасибо. Мною были созданы новые текстуры и скины а так же ещё некоторые вещи и поправки. Тестировалась мною на таких гигамодах, как GWX 3.0, CCoM 10.1 и сток версии, известно, что другие использовали сборку в WAC 4.1, нареканий не было и всё работало хорошо. Так же помогал с тестированием товарищ Anvar1061, если что, то и он поможет с вопросами.
Коротко о применении. Скины будут работать только с данными моделями. В папке с текстурами можно менять на свои фронтальные эмблеммы, задавая им то же самое имя. Вымпел для тип 7C_1 так же можно заменить на новый, в папке есть примеры для замены или создания новых. Что бы не возникало вопросов в GWX с отображением моделей в игре или музее (текстуры могут быть чёрными из-за конфликтов id), нужно установить FixAllSubGWX для решения проблемы (потребовался remap id's в S3D), так же этот фикс можно ставить и на другие гигамоды или сделать remap конфликтных ai лодок самому. Так же для сборки имеются и другие модели лодок, а это поздняя рубка 7B_1 и модель лодки 7C41 с рубкой 7C_3 от Kovall, а так же модель 9C40 с рубкой 9C_3 от Wise и Kovall. Ставить для разнообразия по верх сборки в ходе использования данных типов лодок в игре (по желанию). Мною в добавок были переработаны орудия от Testpilot, которые не работали с тип 9 от Wise, происходили вылеты из игры, использовать по желанию. Прилагаю в архиве readme в картинках по использованию клавиатуры в командах.
Удачной охоты!! С уважением Ahnenerbe, он же TKSS18.



P.S. Finally I will repeat about about what I spoke above. My name is born only by compilation, on authorship of the spendthrifts used in it, don't apply (even on sobstvenny creations), I don't accept remunerations. I know precisely that such authors as Wise, Kovall and Anvart, have against nothing (with them more than once spoke about many things). To other authors of spendthrifts, and it is Aces, Testpilot, Flakmonkey, HanSolo78 and is possible still to whom, I express huge gratitude for their work, their works will continue the way in this compilation. Otherwise, for use of a flag of Kriegsmarine too it should ask someone permissions. Only at whom?
----------------------------------------------------
P.S. Напоследок повторюсь о том, о чём говорил выше. Моё имя носит только компилляция, на авторство модов, использованных в ней, не претендую (даже на собственние творения), вознаграждений не принимаю. Знаю точно, что такие авторы, как Wise, Kovall и Anvart, против ничего не имеют (с ними не раз говорили о многих вещах). Иным авторам модов, а это Aces, Testpilot, Flakmonkey, HanSolo78 и возможно ещё кому, приношу огромную благодарность за их труд, их работы продолжат свой путь в данной компилляции. В противном случае, за использование флага Kriegsmarine тоже пришлось бы у кого-то спрашивать разрешения. Только у кого?

Links:
TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar
TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar
U-Boat Skins.7z or U-Boat Skins.7z
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar or New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar
U-Boat IXC 40.7z or U-Boat IXC 40.7z
U-Boat VIIC 41.7z or U-Boat VIIC 41.7z
U-Boat VIIB (Turm 1 Late).7z or U-Boat VIIB (Turm 1 Late).7z
German U-Boats Compilation Pictures Readme.7z or German U-Boats Compilation Pictures Readme.7z
FixAllSubGWX.7z or FixAllSubGWX.7z
Onkel Neal is online   Reply With Quote
Old 09-10-23, 12:00 PM   #9
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 4,924
Downloads: 3037
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: My vote for one of the better modders of SH3. His version of NYGM is a must have alongside OneAlex GWX.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
Others examples of new skins for NYGM MFM ships:





Time consumer but worth it :yeah:

:Kaleun_Salute:
fitzcarraldo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.