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Old 08-25-22, 09:15 AM   #1606
KaleunMarco
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Originally Posted by Kapitän View Post
Okay, so in that case, since I hardly encounter any AC right now, I should increase the AC range. If yes, what would be a halfway realistic value (I have 1600km right now)?
alternately, you can leave the range static and vary the skill factors. that will also increase your a/c contacts.

there is at least one other factor which i cannot remember that can also increase the probably of a a/c contact. (i am not near my SH4 PC)
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Old 08-25-22, 09:20 AM   #1607
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Originally Posted by KaleunMarco View Post
alternately, you can leave the range static and vary the skill factors. that will also increase your a/c contacts.

there is at least one other factor which i cannot remember that can also increase the probably of a a/c contact. (i am not near my SH4 PC)
If I remember correctly, the skill factor basically determines, how accurate or lethal an air attack is, once the boat has been located. Does the skill factor also increase the AC contacs? If yes, where can one adjust these?
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Old 08-25-22, 11:27 AM   #1608
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Imagine my surprise when, patrolling off the American coast during Drumbeat and finding an aircraft bearing down on me, the air contact turned out to be a blimp! Excellent job on the K Class Airship, very cool.

I thought it would circle and then take off but I should have known they can sit over you all day. I had to surface and shoot it with my deck (not flak!) gun. One of the most enjoyable encounters I've had playing Silent Hunter.

e: Unusual problem: I somehow managed to limp all the way back to Lorient from the eastern seaboard with a critically flooded control room, all three watches of the deck crew KIA, severe damage to nearly everything. I had to shoot it out with the RAF all the way through Biscay. Absolute white knuckle thrills.

However, I suppose because there is no hull damage, my sub was not declared a write-off! I'd really like to take this chance to move to the IXB or IXC (Aug 42), all things considered. Additionally, when I try to hire new watch officers it says my sub has too many already. There are also not enough sailors in Lorient to replace all the crews. What do you recommend doing? I am not above tinkering with a save, I just don't know how in this instance.

I've attached the save. I figure if the hull damage is above 75 they'll give me a new boat upon entering port as in stock? Otherwise, maybe if someone could show me how to edit the save so I can start at the dock with a new sub, moving over my decorated and experienced crew to the new Type IX B/C?

https://www.mediafire.com/file/06wdj...ackup.upc/file

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Old 08-26-22, 03:19 PM   #1609
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Originally Posted by frostedflaker View Post
Imagine my surprise when, patrolling off the American coast during Drumbeat and finding an aircraft bearing down on me, the air contact turned out to be a blimp! Excellent job on the K Class Airship, very cool.

I thought it would circle and then take off but I should have known they can sit over you all day. I had to surface and shoot it with my deck (not flak!) gun. One of the most enjoyable encounters I've had playing Silent Hunter.

e: Unusual problem: I somehow managed to limp all the way back to Lorient from the eastern seaboard with a critically flooded control room, all three watches of the deck crew KIA, severe damage to nearly everything. I had to shoot it out with the RAF all the way through Biscay. Absolute white knuckle thrills.

However, I suppose because there is no hull damage, my sub was not declared a write-off! I'd really like to take this chance to move to the IXB or IXC (Aug 42), all things considered. Additionally, when I try to hire new watch officers it says my sub has too many already. There are also not enough sailors in Lorient to replace all the crews. What do you recommend doing? I am not above tinkering with a save, I just don't know how in this instance.

I've attached the save. I figure if the hull damage is above 75 they'll give me a new boat upon entering port as in stock? Otherwise, maybe if someone could show me how to edit the save so I can start at the dock with a new sub, moving over my decorated and experienced crew to the new Type IX B/C?

https://www.mediafire.com/file/06wdj...ackup.upc/file
let's cover the last one first.
i am not sure anyone would recommend tinkering with a mission file while you are on the missions in order to simulate hull damage and expect that SH4 would properly detect it and react the way you want it to. that is more dangerous than the Bay of Biscay. so, if you want a different sub with your same crew, it can be done. just search for that work-around in the DW thread.
it's not hard but you DO have to pay close attention to what you are doing.

now, the dearth of replacement crews.
have you tried grabbing the seamen on the leftside panel and assigning them to your crew, exiting SH4, relaunching SH4, and then returning to the crew screen? you should receive another group of potential crew.

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Old 08-26-22, 03:23 PM   #1610
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... and a damaged sub is repaired upon docking at your home port.
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Old 08-29-22, 05:19 PM   #1611
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If someone struggling with crashes (CTD) - first of all use Large address aware patch: https://www.techpowerup.com/forums/t...-aware.112556/


I really dont undrestand why this is not importantly advised in topic start description with big red colored font as well as the detailed installation process described step by step. I understand that here all the experts know everything, but you need to be friendlier to beginners. Thank you.


Question from me: I suffer from airplanes TOO often, literally every few hours. I have not seen such behavior in any part of the game and in any fashion. Am I doing something wrong? How can I eliminate such frequent aircraft behavior? And the destroyers notice me TOO quickly, I can’t approach the convoy, even being at a depth and at a very low speed.
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Old 08-29-22, 06:37 PM   #1612
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Originally Posted by rainbowjose View Post
If someone struggling with crashes (CTD) - first of all use Large address aware patch: https://www.techpowerup.com/forums/t...-aware.112556/


I really dont undrestand why this is not importantly advised in topic start description with big red colored font as well as the detailed installation process described step by step. I understand that here all the experts know everything, but you need to be friendlier to beginners. Thank you.


Question from me: I suffer from airplanes TOO often, literally every few hours. I have not seen such behavior in any part of the game and in any fashion. Am I doing something wrong? How can I eliminate such frequent aircraft behavior? And the destroyers notice me TOO quickly, I can’t approach the convoy, even being at a depth and at a very low speed.
yep, that's the realism built into the mod.

i am not sure what you meant by your LAA comment. it IS stated on the first screen of DW, in red.
so, were you being sardonic or did you miss the comment on Page 1?



ok, item 1, aircraft. yes, you can mod that...if you know how to mod.
item 2, escort ability. DW does have mods for two levels of "harder" escorts. i am going to suggest that you back off of whichever escort-mod you are using and see how the enemy's performance changes.

if you want to reduce aircraft contacts and do not know how to mod, send me a PM and i can create one for you.

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Old 08-29-22, 06:45 PM   #1613
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Quote:
Originally Posted by rainbowjose View Post
If someone struggling with crashes (CTD) - first of all use Large address aware patch: https://www.techpowerup.com/forums/t...-aware.112556/


I really dont undrestand why this is not importantly advised in topic start description with big red colored font as well as the detailed installation process described step by step. I understand that here all the experts know everything, but you need to be friendlier to beginners. Thank you.


Question from me: I suffer from airplanes TOO often, literally every few hours. I have not seen such behavior in any part of the game and in any fashion. Am I doing something wrong? How can I eliminate such frequent aircraft behavior? And the destroyers notice me TOO quickly, I can’t approach the convoy, even being at a depth and at a very low speed.

Just to let it be known... that I did do a step by step guide, some time back... mainly for steam users, though the steps in it, could also be followed... minus the mentions to steam... & as KaleunMarco points out, there is notation on that, in the 1st post.. it could be in your zeal... that perhaps, you might have missed it... trust me, I know that can & will happen. *chuckles* been there, done that, comes to mind.


Another thing to consider is... to not take advice out of context, as well... let's face it, typed text is not the greatest, when it comes to interpreting someone's intent... though you can seriously tell when some are truly being hostile.


Heck, even verbal's, not without its pitfalls, to be frank about it, either.


Then, there's language, thrown into the mix...


Anyhow...


about airplanes... as the war progressed, aircraft, became a major... MAJOR issue faced by uboats... & depending on the date in the war you're at... could very well, explain the Dirth of aircraft that you're facing now.


What is the date that you're at now, by chance there... rainbowjose...










M. M.
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Old 09-16-22, 10:21 AM   #1614
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The real KM grid was created with a Mercator map, which is what SH4's NavMap is. The game's KM grid does not have all of the idiosyncrasies that the real one does, but it is very close. As for the Lat Long coordinates in SH4, remember that they use the decimal system n the ME, and not the minutes / seconds, so if you see -153.74, you are going west from the Meridian, probably somewhere just east of Pearl Harbor (depending upon the Latitude of course), but that the .74 would equate to roughly 44 minutes, 24 seconds, or round it to 45 minutes. I have not seen too many locations off by much. Just remember that everything is "flat" Mercator, even when you are on the boat. As you say though, a KM grid that can be imported into the ME would have been a really nice touch for them to do... It might be possible to do, but I cannot wrap my brain around it just yet. Maybe someone else has some ideas??
PB (and anyone else)
is The ATO Grid represented in a dotMIS file or is it a graphic that overlays the map at game-execution time?
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Old 09-16-22, 01:03 PM   #1615
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It is an overlay, defined in the files of Game /Data /Menu /KGrid folder,
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Old 09-16-22, 05:55 PM   #1616
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It is an overlay, defined in the files of Game /Data /Menu /KGrid folder,
yeah, i was leaning in that direction but couldn't find it.
thanks.
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Old 09-16-22, 09:06 PM   #1617
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For SH4, it should be the whole world...
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Old 09-22-22, 12:45 PM   #1618
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The destroyers find me, even though I'm at periscope depth and not moving. I only take out observer periscope for a short period of time. I mostly follow the hydrophone.

The mod has an option "harder escorts" and even "harder escorts v2(!!!)" - what's going on there?
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Old 10-12-22, 06:27 PM   #1619
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Default Hull Hole but no hull damage

this was a depth charge wound and we suffered casualties and equipment damage but curiously, no hull damage.
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Old 10-13-22, 07:51 AM   #1620
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The player boats are practically (shell and bomb and) bullet-proof, for the player's benefit... who wants to die in their first DC attack?... kind of like getting hit by a circle-runner torpedo and not sinking right away, if at all?... lol -




We did incur hull damage there, but it took a bit for the boat to sink. I have also been hit in a fleet boat, and NOT sunk. I'm sure you have experienced similar. The thing with Dark Waters, which is lurker's OpMonsun dressed-up of course, is that a lot of the boats are SH3 imports, and as such, their "damage models" had to be built, with some aspects / portions apparently overlooked... I haven't dug too deeply into them, but it wouldn't surprise me if even the IX-D2 isn't from SH3 also...
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