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Old 05-10-20, 07:02 AM   #1696
John Pancoast
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Quote:
Originally Posted by Eastwa View Post
Wind was low for the convoy attack 5 metres so almost perfect conditions.

Unchecked the torpedo failure fix in the steibler patch and they hit a bit too much now LOL.

I might re activate it and give it another go and see what happen's going to have a another go now.

There is no torpedo failure fix in Stiebler's patch. It is part of H.sie's patch. Did you apply that before the Stiebler patch, as required ?
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Old 05-10-20, 07:05 AM   #1697
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Quote:
Originally Posted by Eastwa View Post
Wind was low for the convoy attack 5 metres so almost perfect conditions.

Unchecked the torpedo failure fix in the steibler patch and they hit a bit too much now LOL.

I might re activate it and give it another go and see what happen's going to have a another go now.

What was your torpedo depth setting with that wind setting ? If you just left it at the default three meters deep, that is the problem.
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Old 05-10-20, 07:08 AM   #1698
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Quote:
Originally Posted by John Pancoast View Post
If you're using Stiebler's patch, you have to have H.sie's patch applied first.

Yeah ran the patch then used the H,sie option selector.


Did you ?
If so, did you adjust the torpedo running depth based on the weather before firing ?
If not, that is the problem.
I did have a play around with the depth settings didn't seem to make much dif, going to have another crack at it now.

Cheers
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Old 05-10-20, 07:12 AM   #1699
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Quote:
Originally Posted by Eastwa View Post
I did have a play around with the depth settings didn't seem to make much dif, going to have another crack at it now.

Cheers

How about the H.sie patch; did you apply that first as required when using the Stiebler patch ?
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Old 05-10-20, 07:15 AM   #1700
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I just noticed buried in a reply that you said, "Yeah ran the patch then used the H,sie option selector."
If you ran the selector *before* applying the Stiebler patch, that is incorrect.
Your failure rates are incorrect, so chances are your patching is the culprit.
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Old 05-10-20, 08:04 AM   #1701
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Quote:
Originally Posted by Fifi View Post
I don’t check the torpedo fix in Hsie patch, hence playing with stock NYGM duds, and get reasonable duds rate.
As for Stiebler patch, i don’t have it either.

You're missing out on some great (Stiebler) stuff FiFi.
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Old 05-10-20, 08:13 AM   #1702
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Default NYGM Torpedo's

Right just did another patrol to US east coast in Jan 42 so rich hunting grounds.

Ended up sinking 6 for about 42000 tons.

First ship the weather was 3 MPS I had the eels at the default setting of 3 metres , 2 miss, 2 hits.

Second ship the weather was at 6 MPS, fired 6 eels at default settings all missed, change depth setting of eels to 6 metres, 2 hit sunk.

Rest of the ships I sank weather was 9 MPS and I sank all of them with no more misses at depth setting of 6 metres.

So obviously I had my setting incorrectly tuned as john mentioned, not used to that with GWX I just let the IWO do it for me.

Cheers
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Old 05-10-20, 08:18 AM   #1703
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Quote:
Originally Posted by John Pancoast View Post
I just noticed buried in a reply that you said, "Yeah ran the patch then used the H,sie option selector."
If you ran the selector *before* applying the Stiebler patch, that is incorrect.
Your failure rates are incorrect, so chances are your patching is the culprit.
Do you have to run the patch everytime you make a change in the option selector ?

So typically I unlock the mod from JSGME copy the SH3 file back to the folder where the option selector is then run the selector and click whatever I want, it usually says patch updated then I copy the SH3 file back to the mod then reactivate it, all the options always seem to work unless I'm missing something.
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Old 05-10-20, 08:56 AM   #1704
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Quote:
Originally Posted by Eastwa View Post
Do you have to run the patch everytime you make a change in the option selector ?

So typically I unlock the mod from JSGME copy the SH3 file back to the folder where the option selector is then run the selector and click whatever I want, it usually says patch updated then I copy the SH3 file back to the mod then reactivate it, all the options always seem to work unless I'm missing something.

You are doing it correctly per your second paragraph.
You do not have to run the patch every time you make an option change; only have to run the selector as you're doing.
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Old 05-10-20, 09:09 AM   #1705
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Speaking of NYGM and torpedoes:

I stumpled upon an NYGM review from 2016, posted here in this forum. User Leoz wrote the following:

Quote:
Torpedoes. NYGM covers the early war torpedo reliability by forcing you to use the magnetic pistol; which is both magnetic when used in that attack method and contact if used that way. As opposed to contact-only. All of my previous attacks in stock SHIII and GWX were always contact-only as I don't have time to setup a shot and then hope the pistol works.
Can anyone say something about this? Is this still the case that you have to use the magnetic pistol? I'm doing it anyway because of this very review^^
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Old 05-10-20, 09:38 AM   #1706
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Quote:
Originally Posted by Levyathan89 View Post
Speaking of NYGM and torpedoes:

I stumpled upon an NYGM review from 2016, posted here in this forum. User Leoz wrote the following:



Can anyone say something about this? Is this still the case that you have to use the magnetic pistol? I'm doing it anyway because of this very review^^

It is a part of the core NYGM files. Various optional guis can change things so you can select either impact or magnetic.
But in terms of NYGM to get it's torpedo failure rate simulation, yes you have to use it.
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Old 05-10-20, 07:22 PM   #1707
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Yup. That is the stock mod designer's intention. Magnetic only but you can still set depth for contact shots even with the mag pistol set. It is for game purposes so the torpedoes are less than perfect.

Off topic trivia: Multi function pistols didn't come out until late 42?

Anyway a few wrong assumptions I made in that "review". Have been playing NYGM for some years now and the spirit of the game is... if the torpedo doesn't work.... "better luck next time".

Using multiple methods to determine the target speed is crucial. Lots of observation over time.

Had an interesting user error. Using a steam torpedo and saw it go several degrees off course. ......
Had the AOB set to 90 port instead of 90 starboard.
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Old 05-10-20, 07:28 PM   #1708
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Quote:
Originally Posted by Leoz View Post
Yup. That is the stock mod designer's intention. Magnetic only but you can still set depth for contact shots even with the mag pistol set. It is for game purposes.

Trivia: Multi function pistols didn't come out until late 42?

Anyway a few wrong assumptions I made in that "review". Have been playing NYGM for some years now and the spirit of the game is... if the torpedo doesn't work.... "better luck next time".

Using multiple methods to determine the target speed is crucial. Lots of observation over time.

Had an interesting user error. Using a steam torpedo and saw it go several degrees off course. ......
Had the AOB set to 90 port instead of 90 starboard.

I don't think the switch is simulating a multi-function pistol as much as the choice of one or the other pistol per torpedo.
In reality, that wasn't as easy as turning a switch but it's a nice gameplay aspect.
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Old 05-11-20, 08:24 AM   #1709
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Quote:
Originally Posted by Leoz View Post
Yup. That is the stock mod designer's intention. Magnetic only but you can still set depth for contact shots even with the mag pistol set. It is for game purposes so the torpedoes are less than perfect.

Off topic trivia: Multi function pistols didn't come out until late 42?

Anyway a few wrong assumptions I made in that "review". Have been playing NYGM for some years now and the spirit of the game is... if the torpedo doesn't work.... "better luck next time".

Using multiple methods to determine the target speed is crucial. Lots of observation over time.

Had an interesting user error. Using a steam torpedo and saw it go several degrees off course. ......
Had the AOB set to 90 port instead of 90 starboard.
i was looking into the selectable pistols for a review of jfo, and yes selctables was avaible in 1942, by electrical contact. Until that appears to be combined pistols but you need to open "fuselage" and swith. One comment said around 20 minutes, of cours not silent running. this is a resume, but if you want to understand theres a paper called Wolves Without Teeth: The German Torpedo Crisis. or check this chart
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Old 05-17-20, 05:19 AM   #1710
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So far (mid-1941) it looks like my u-boat is perfectly safe from both depth charges and water pressure at 200 meter depth. I can run at flank speed, reload torpedoes, repair boat and do whaterver I want at this depth, when escorts are near...depth charges always explode way above me.
So is that intended, and will it change in 1942 and later?
I know at war start British didn’t know U-Boats could dive that deep, but thought in 1941 they learned it...
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