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Old 08-31-07, 05:14 PM   #31
CB..
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Cheers Thermos!

if you get it and it IS in english we'll be begging you to post the translations here i can assure you!!! babel fish doesn't do it justice at all..

i did start translating the campaign patrol briefings last night with babel fish only to find i had for some reason translated the wrong file LOL

so will have to find the correct file and work thru that one instead...it is all doubly hard to work on when you can't read the lanquage so don't know for sure which file is which..

hey just been out on another campaign patrol here's a screen shot ...what's not to like??



tho this is with a set of very low res sky textures which i will have to incorporate into some sort of weather mod in order for them to work properly in game....it stays dark all the time LOL..the stock sky textures have morning noon evening and night textures built into them which change automatically...i'll have to write a mod to do this if this idea is going to work....but the above sky mod certainly gives me a very high FPS rate..(around 30 FPS i'd say..i can go to 16 times excell and the view from the bridge still runs as smooth as silk)

i still have some problems with panning the view from time to time...some times it glides round like a first person shooter....then for no obviuos reason it will stick and judder round very tediuosly for a short time...then back to swishing round easily again...don't know why as yet....

anyhuw..even if i have to play the game with the above sky texture pernamently..(i can improve on it i'm sure) it's still a heck of a atmospheric
subsim....very cool


UPDATE...lol..

well i sorted the weather mod out and now it gets light and dark as per normal using the low res sky textures...i also edited the sea states for each weather type to a more to my mind realistic appearance..the stock waves are too choppy and angular ...
here we are on another campaign patrol..having just emerged from a very dark night into the morning sun and mist...the weather changes now work also using the low res skys..(theye are not any smaller or less well defined than the stock.. they just don't use the normal stock game multiple layered effects)




here's another screenshot to add to the ones above....

this illustrates very well the fact that the game graphics and expecialy the modelling is IMO far superior to both SH3 and SH4..
the sea it self when viewed from the bridge as stock is weak..but it is capable of far more effects and has far more layers of animation and reflection and atmospheric effects than certainly SH3 actualy had...take a look at this screen shot of one of the stock bog standard cargo vessels..and you can see that nothing has been left out...it's stationary because i just rammed it getting the shot ..ouch..i sank lol it just lost power



this image is obviously shown with the in game anti alaising at minmum and indeed EVERTHING set at minmum
tho this again raises the issue regarding the graphics options..i HAD turned the ship reflections off...it doesn't seem to have picked up on this ..

the weather effects are better than SH3....the hi res cloud and sky textures are really significantly well designed..with a very pronounced 3D effect produced by the volume textures ...so the sky is not just a simple texture, it is a 3d entity in itself as stock...i have reduced this a lot to try to squeeze some more FPS out the game..

in fact apart from the fact that the pann view and raise and lower scope functions frequently seem to "freeze up"
leaving you unable to pan the bridge view or raise/lower pan the scope for 20 seconds at a time..it now runs like a dream..it is almost as if the game doesn't like my mouse and keyboard drivers or somthing...because the FPS are now well above what is needed to simply just play the game..
weird stuff really..hope (if it is a game issue and not just my system) they can do something with this..
the fact that the game really doesn't seem to remember all your graphics selections has to be a clue to this perhaps

anyhuw all this goes to show that in spite of the tendency to view this game as a throw away , poorly made affair...
it quite obviously is able to compete on every level with any subsim of this nature currently available..
the 2d sub interior and lack of an exterior view are IMO the only thigs that give the player initially a bad impression
beyond that (and any FPS issue you may have) it is as i say the equal of anything out there right now...highly reccomened for WW1 buffs (like myself)
i can't wait to see what the campaign throws my way...seen screenshots of the player attacking shore targets....there's some mention of resupply...there's even a whale in there some where lol...i've played thru 3 or 4 campaign patrols and it's damn difficult to get kills (for any-one inexperienced with manual target-ing like any huw..there may be an auto targeting option but if there is i haven't found anything like it..and to be honest i kinda hope there isn't one...)

other thought on the style and complexity of the gameplay

1/there is no such thing as periscope depth with this sim..you have to set the depth manualy..and it doesn't always remain stable....the sea state throws you up and down making station keeping far from an one click affair..
2/coming up to say 10 metres depth is dangerous when close to enemy vessels..as the boat often (tho not always you notice..very intrigueing that..) goes two or three meters higher before coming back to your set depth...which leaves you briefly with your bow out of the water...(not seen that as stock in SH3.4)

so what was a one click automatic option in SH3 etc ("comeing to periscope depth" etc) is a completely dynamic process with this sim...with very unpredictable results i can tell you lol!..it doesn't just come up or go down to ten metres...it can be 5 metres either side of that depth meaning it is far from automatic..
anyhuw i'm going on a bit here...needless to say the scope depth attack on shipping is actauly far more in depth due to the above conditons and also because the sea it self plays tricks on you..throwing you scope well out the water for 20 seconds ..(it becoming visable to the enemy during this time) only to plunge it below the surface again leaving you blind for an equal amount of time... and it is quite impossible to predict when this is going to happen lol

NOPE..no such thing as " coming to periscope depth" in this game!!..eat ya heart out SH3/4
periscope depth is an entirely abstract concept here..nothing automatic about it..you have to work it out for your self EACH and EVERY time you want to find the depth at which it is safe to raise the scope...could be 9 meters..could be 11..could be 8 metres then 9 metres then 7 metres then 12 metres all in the space of five miuntes!
it dynamicaly follows the wave pattern exactly..and the wave pattern dynamicaly follows the weather etc..
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Last edited by CB..; 09-01-07 at 07:43 AM.
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Old 09-01-07, 08:20 AM   #32
Montbrun
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I downloaded the English version from StrategyFirst. I have played through the Tutorial Missions (about 8), and the first few missions of the Campaign Game.

Observations:

1) I've had absolutely no graphics issues. The game has played perfectly for me "out of the box."
2) The interface takes some getting used to, is clunky, but is functional. The line-drawing function on the strategic map doesn't seem to work, so I am unable to plot the target courses. Also, the use of the mouse is generally limited to clicking on various functions, and firing the MG. You can't scroll on the strategic map with the mouse - you have to click on 2 different function keys to "center on pick" or "center on boat." You also have to use the number pad to rotate your views with the binoculars and periscope - no mouse function.
3) There is no save function, at all. As a result, there is no way to save in the middle of a mission. This really isn't that big of a deal, since you only have 6 torpedoes, and limited range.
4) There is no crew (except for the one lookout seen in the screenshot above). This means no crew management. It's just you, and your boat. There aren't even any crew voices. Personally, I would like to have seen some sort of crew management system.
5) The torpedo firing system is very rudimentary. There is no "manual" firing of torpedoes - no crosshairs or stadia in either the binoculars or periscope. You rotate until you see your target, press "L" for "Lock," and fire. That's it. It's generally "one shot, one kill." Merchants take one torpedo, and two for warships, to sink. Also, there is no mechanism to reflect the early-war "restricted" sub warfare, and it seems to me that the sub can be spotted way too easily.
6) The MG and gun firing procedures are also very rudimentary. There is no target reticule. You have to just guess at elevation and range, but, as a result, the system is very forgiving. This is the main item I would like to see changed.

The graphics are very good, and definately have an early 20th century "feel." This isn't a bad game, and with some patches, modding, and tweaking, could be an exceptional product. I can definately recommend this game, especially at the reasonable price being charged. This game is well worth the price.

Montbrun
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter...
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Old 09-01-07, 09:48 AM   #33
CB..
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cheers for the info Montbrun!

hey could you post the contents of your CAMPAIGNDATA.txt file found in
the SPEIL or main ROOT folder of the game?

and maybe also the contents of the MISSIONSTEXT folder ?
these give other mission briefings..

just open it with notepad or double click it and it will automatically open in notepad....it contains the breifings and descriptions for the campaign (it's just full of text) copy and paste the contents here would that be ok?:hmm:
then i can have the breifings et al in english..if thats ok?

he he that lock targeting i've finaly discovered that my self...took me a while...i must admit tho that you don't actualy have to use it ..in fact you can switch it off in the periscope view...so you can't lock whilst submerged (or at least that seems to be how it works here for me..i can lock a target thru the binoculars then dive and it stays locked ..the torps then suto adjust for the target as with other games..but with the options i have set (hard to tell somtimes ) the lock didn't appear possible from the scope room view...the tell tale information text didn't appear...tho i'm sure i've seen it fromthe scope view at some point so maybe it is an option..either way you don't actual have to use it and can i think switch it of..

funnily i DO get the target recticule for the machine gun tho not for the deck gun...and the line drawing function on the map screen seems to work ok for me..

for the binocular and bridge view and the MG view you can "right click" on screen to get the mouse control of the view..this also removes the task bar at the bottom..then you ca scroll the binocular zoom with the mouse wheel...no mouse wheel option on the map room as you say..

was just thinking about the save game thing...your right no save at all..but the patrols are fairly brief and the time excell works effectively so it is fairly do-able without the save..still would have been nice...

do you see the targeting "map" on screen when your at the deck gun station that seems to take the place of the targeting reticule for that function...reckon it's a very nice way to do it..
i agree about the restricted warfare too..i would have loved to have had the ability to chase down a merchant and order the crew to scuttle the ship as was the way of things early on..or similar...


i'm hoping to take a look at the campaign and other game data file files to reckon out changing some of the details...

the trick with the being spotted too easily (usualy around 4 to 6 km surfaced in clear weather) is to dive and experiment with the scope height...there is usualy a point at which you CAN see the ships thru the scope but they cannot see you...but of course at this point you cannot use the auto lock function..so must aim manualy...

there ARE all the torp speed AOB- depth speed- options available for full manual targeting

the thing is here ( and i like the way it works out gameplay wise)

you can balance the auto targeting against the manual-- as the auto targeting requires the scope to be high enough out of the water for the enemy to actualy spot it quite quickly --so it isn't neccesarily the best way to go...
what you CAN do tho is to pop the scope up briefly to register the ship on the map/scope view map scrren then drop it back down to just breaking the surface..so you can just catch glimpses of the vessel as it approaches...
of course the data on the map soon decays and vanaishes and any lock you have will decay along with it...but it gets you close enough to fine tune the settings by hand..

as the subs are very fragile and have very limited depth...i have found that so far at least any semi accurate depth charge attack has been the end of me pretty much straight away...so not getting spotted is key...also found it a nice touch that when surprised by an escort on my last patrol ..i over did the emergency dive and hit the bottom (was very shallow water...)
i could not move or start the engines untill i had lifted the boat of the bottom with a blow ballast command...which i had to quickly counterman with a "set depth" command to prevent me surfacing and getting nailed by the warships nearby
happened before this efefct so it is something worth noting...some nice details to the physics..

if your interested i made a voice pack for the game so you don't feel quite so alone in the sub,,

here's the link again (if you missed it)

http://www.ebort2.co.uk/files/SOF_voice1.zip
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Last edited by CB..; 09-01-07 at 10:09 AM.
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Old 09-01-07, 11:21 AM   #34
Wave Skipper
Stowaway
 
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Your mention of the miscalculated dive seems very realistic - as I recall reading how Donitz when he was a WWI skipper on a u-boat actually upended his u-boat in an almost vertical angle! Dive control was not really improved until after WWI. I also like the idea of the smarter merchant AIs. I have always hated the fact that in the SH games the poor ship - even though you may be sitting on the surface in front of it - sails steadily into my crosshairs with only meager zigzags. There were cases in WWII when most of a convoy would split up and the ships would run off in many directions if many of its members had been sunk. Those merchant captains weren't a bunch of morons. They wanted to live.
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Old 09-01-07, 12:33 PM   #35
Montbrun
Torpedoman
 
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CampaignData.txt:

109
Auswahl
Auswahl
#
-1
1.6.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
1
opt1
54
opt2
73
opt3
93
opt4
-1
Patrol
The war has begun. Since we are at war with her allies, Russia and France, the United Kingdom has also declared war. In the west, our armies have invaded Belgium and France, and are involved in severe battles. In the east, Russian armies have invaded East Prussia. Our forces are bravely defending this area and will surely drive back our enemies.
Our enemy is the British home fleet, which will try to blockade our harbors and bombard our bases. Your mission is to inflict as many casualties as possible on the enemy’s fleet as you make your way to the German coast. Proceed to the patrol area and wait until the enemy is sighted. Godspeed!
#
3000
5.8.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
2
Weiter bei 1
-1
Patrol
Our ground forces are proceeding quickly in France and Belgium. A French attack on Alsace has been successfully repelled. Only a few reports have come in from the East, but the pace of the Russian offensive seems to have slowed.
No British warships have yet been sighted or attacked. The enemy seems to be preparing a blockade of our coastline, but he will surely attack at some point. Proceed to your patrol area, and prepare to face the enemy. Godspeed!
#
3001
23.8.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
3
Weiter bei 1
-1



Patrol
The war is about to end. Our troops are approaching Paris. We need only to break through Allied lines at the Marne for victory to be ours. In the East, the enemy’s forces have been heavily defeated at Tannenberg. Although there are still hostile troops in our empire, we can drive Russia back with a united offensive, since England and France are defeated.
Several submarines remain missing after our first operations. We cannot claim any successes yet. We must prove the efficiency of our submarines before the war ends. Go to the patrol area and find and sink hostile ships. Good hunting!
#
3002
16.9.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
4
Weiter bei 1
-1




Supporting Land Units
We have achieved a glorious victory at the Masuric Sea. A full Russian army has been annihilated, and Hindenburg is being celebrated as a hero. In the West, our advance at the Marne has been temporarily stopped. Our armies are now trying to move around enemy positions, in the direction of the North Sea coast.
The Army Command has requested our support. Since our troops at the coast are under fire from Allied warships, their advance is greatly hindered. Your orders are to sink or drive away these hostile ships at any cost, and afterward to continue patrol and secure the area. Godspeed!
#
3003
8.10.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
5
Weiter bei 1
-1


Securing the Coast
Our army advances quickly toward the Northeast, but our troops at the coast have ceased to advance. Enemy destroyers are disrupting our supply lines from the coast and preventing the success of our plans. The Army Command has again requested our support.
Your orders are to drive away all hostile ships from the coast or – even better – to sink them! Afterward continue to patrol the area to prevent any further intrusion of enemy warships. Good Hunting!
#
3004
25.10.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
6
Weiter bei 1
-1



New Submarine Type
Your continuing successes have earned you the chance to try one of our newest submarines. These new subs have diesel engines and a significant greater range than other submarines. Furthermore, it has an 8.8 cm deck gun that can sink freighters, without your having to waste any torpedoes.
Check your new submarine’s serviceability as you patrol the target area for the time ordered. You are to sink all worthwhile targets and bring your ship back undamaged. Godspeed!
#
3005
17.11.1914
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
7
Weiter bei 1
-1




Patrol
Great Britain has declared the North Sea an operational zone, which means all ships are inspected, and any may be captured or sunk if military goods are detected onboard. On one hand, the number of ships in our harbors has decreased significantly; on the other hand, any British ship that dares to sail on the open sea faces grave danger.
Your order is to go to the target area and hunt down all hostile warships. Good hunting!
#
3006
9.12.1914
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
8
Weiter bei 1
-1




Patrol
The British fleet hasn’t yet left its base in Scotland. But our secret service points out that they might try to move smaller fleets to the Baltic Sea in order to reinforce the Russian fleet and perhaps support landing operations there, behind our front.
Your order is to patrol the entry to the Denmark Strait in order to prevent, at all costs, any breakthrough by the hostile fleet. Secure your patrol area and sink as much tonnage as you can. Good hunting!
#
3007
4.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
9
Weiter bei 1
-1





Dogger Banks
One of our cruiser squadrons has been annihilated near the Falklands, although not before inflicting fleet heavy damage on the enemy fleet. Our fleet will concentrate on operations in the North Sea.
Part of our fleet will leave harbor over the next few days in order to clear smaller squadrons from the North Sea. Your mission is to reconnoiter, to clear the course for our fleet, and to sink any hostile ships that you encounter on your return. Report all hostile units, so that our fleet will not be ambushed.
#
3008
24.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
10
Weiter bei 1
-1





Orkney Islands
Our ships encountered hostile squadrons in superior numbers at the Dogger Banks. Although we lost the battle cruiser “Blücher,” we caused heavy damage to the enemy’s forces. We need an immediate act of reprisal.
Due to incomplete reconnaissance we don’t know where the British heavy warships might be. To forestall their making a surprise attack on us, you are to scout the British home fleet’s war harbors on the Orkney Islands. Report the strength of their forces, and if there is a chance to attack them, do so. Go to the assigned patrol area afterward, in order to intercept hostile ships. Good hunting!
#
3009
24.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
11
Weiter bei 1
-1


Economic Warfare
Several French offensives in Champagne have been repelled during the last weeks. Our government has declared the seas around Great Britain to be a war zone and begun economic warfare against the shipping trade. This means that you are now allowed to attack and sink all trade ships – even neutral ones – without warning.
Finally we can be more effective! Go to the target area and sink as much enemy tonnage as possible. Good hunting!
#
3010
10.3.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
12
Weiter bei 1
-1


Economic Warfare
The economic warfare is showing its first results. The number of sinkings has increased significantly, and German hopes now lie on our submarines. In the east, we have beaten the Russians again, and the hostile troops occupying East Prussia have been driven out.
We no longer need to face the risks of surfacing when attacking trade ships: we are now able to attack while remaining submerged. Sink as much tonnage as you can in the patrol area. Good hunting!
#
3011
2.4.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
13
Weiter bei 1
-1




Shetland Islands
On the west front, static warfare continues, but our troops have begun a huge offensive at Ypres. We expect to break through enemy’s lines quickly and head toward Paris.
The successes of our submarines, especially in sinking enemy battleships, have unsettled the Brits. According to our intelligence reports, the British home fleet has withdrawn to its main base in the Shetland Islands. Your order is to patrol the Shetlands and destroy ingoing and outgoing warships. Good hunting!
#
3012
29.4.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
14
Weiter bei 1
-1



Economic Warfare
After the sinking of the “Lusitania” by one of our submarines, the United States has intervened, demanding an end to economic warfare attacks by our submarines. But we will not bow down, since the British government has started arming trading ships in defiance of the Hague Convention! The armed ships will make our task much more difficult. There are also rumors of submarine traps, where ships with heavy artillery open fire on submarines at close range.
You are to prevent ships from moving through your target area and to sink as many targets as possible. Good Hunting!
#
3013
24.5.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
15
Weiter bei 1
-1




Unexplained Losses
In a short period of time we have lost three submarines near the British coast. Our intelligence services have no clues as to how this has happened. As this is one of the main operational zones for our submarines, it is absolutely necessary that we find out whether the British navy has developed a new weapon against our subs.
Your orders are to go to the target area and reconnoiter, in an effort to find the reason for our unexplained losses. You must be extremely cautious. If you find any worthwhile targets, sink them. Godspeed!
#
3014
16.6.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
16
Weiter bei 1
-1


Economic Warfare
Reports by our intelligence services indicate that economic warfare could bring the British Empire to its knees. Supply to the British population seems to be at a critical point. Since the enemy’s supply lines in the west have not yet been broken, the greatest hope rests on our submarines.
Go to the target area and sink as much tonnage as possible. Good Hunting!
#
3015
15.7.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
17
Weiter bei 1
-1



Economic Warfare
On the eastern front, our troops have taken Warsaw, and victory seems ever nearer. Once victory in the East is ours, we will move troops from the east to the west in order to complete our triumph. We will simultaneously continue economic warfare, with greater forces attacking the enemy.
On the west coast of Ireland, they remain unprepared for attack. While the distance to travel is great, the results will be worth the effort by far. Your orders are to go to the target area and sink as much tonnage as possible. (You had bettered take the safer way – the northern route around Scotland.) Good hunting!
#
3016
10.8.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
18
Weiter bei 1
-1




Transfer to the Mediterranean Sea
Italy has declared war on us, while Bulgaria has entered the war on our side. After the sinking of the passenger ship “Arabic,” our government has bent to the pressure of the United States and cancelled the submarine economic warfare campaign. As our submarines in the North Sea are now of no further use there, we will transfer as many of them as possible to other war zones. This is your last mission in the First Submarine Fleet. Directly following this mission, you will be transferred to the base at Cattaro.
Your orders are to sink as much tonnage as possible in the patrol area. Godspeed!
#
3017
20.9.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
19
Weiter bei 1
-1




Patrol
Welcome to the Mediterranean Submarine Fleet! Our offensive in Serbia was successful, and we have conquered Belgrade. Italian attacks in the Alps have been repelled, as well. However, since April 1915, when Allied troops landed at Gallipoli, near Constantinople, there has been heavy fighting with our allies, the Turks. We must disrupt the flow of supplies to the enemy.
Proceed to the target area, where you will wait for a convoy that is currently preparing to leave Malta. Find and destroy this convoy! Beware of mines and destroyer patrols when leaving the Adriatic Sea. Godspeed!
#
3018
10.11.1915
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
20
Weiter bei 1
-1

Squadron
All of our bases in China and the Pacific have been conquered, and most of our armed merchant cruisers in the Far East have been destroyed. Thus the British will be able to withdraw their command ships from this area and move them into the North Sea and the Mediterranean Sea. The route of these ships will be through the Suez Canal. Before they continue on their way through the Mediterranean, most of them will bunker oil and provisions on Cypress, south of Larnaca. We shouldn’t miss this chance to attack!
Your orders are to find the location where British warships are assembling and attack them. You must sink the tanker and, in addition, as much tonnage as possible. Good hunting!
#
3019
10.12.1915
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
21
Weiter bei 1
-1

Gallipoli
In conquering Serbia, we have opened a land route for the movement of supplies from Germany to the Ottoman Empire. We can now efficiently deliver troops and materiél to our allies. The Brits, having realized that the bridgehead on Gallipoli – which they have held for more than a year – is no longer defensible, have begun their retreat by sea.
Your orders are to harass the retreating forces as effectively as possible and destroy as much tonnage as you can in the target area. Good hunting!
#
3020
12.01.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
22
Weiter bei 1
-1

Convoy
Lately, Allied oil supplies have seemed to be reduced. As a result, the British government has formed an armed convoy to bring technical supplies and equipment to the Arabian oil fields. They hope to increase output drastically, in order to satisfy ever-increasing demand. We have heard from reliable sources that this convoy will leave England, pass Gibraltar, and travel through the Suez Canal into the Mediterranean. We have already placed several submarines in strategic positions.
Proceed to the assigned target area, find the convoy, and sink it! Good hunting!
#
3021
25.02.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
23
Weiter bei 1
-1


Suez Canal
The British withdrawal from Gallipoli has weakened their position in the eastern Mediterranean. Our task now is to further strengthen our position. We will do this by attacking supply ships coming through the Suez Canal to the Mediterranean, forcing the Allies to receive their supplies from Australia, India, and Arabia via the much longer route around Africa. This will delay the landing of Allied troops in France, and perhaps even prevent a summer offensive against the west front.
Your orders are to go to the target area and sink as much tonnage as possible. Good hunting!
#
3022
26.03.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
24
Weiter bei 1
-1

Battleships
Two Austrian cruisers succeeded in breaking the Allied blockade of the Adriatic Sea, and have now entered the Mediterranean. The British Admiralty is assembling ships south of Malta in an attempt to eliminate this threat. Their squadron will patrol between Sicily and North Africa in order to block our ships from routes to the west.
Your orders are to find the ships in the target area, attacking and sinking the battleships, so that our cruisers can enter the Mediterranean to attack Allied supply lines. Godspeed!
#
3023
27.04.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
25
Weiter bei 1
-1



Final Mission in the Mediterranean
Since the Austrian cruisers were found and have been destroyed by the British Navy, our Admiralty plans to attack our enemies in the western Mediterranean – with submarines. As the harbors are heavily guarded, we will strike where our chances are best. Following the failure of the Ottoman offensive against the Suez Canal, the Allies are transferring troops and materiél from North Africa to France. The enemy is transporting troops in single unguarded ships: apparently they feel completely safe! This will be your last mission with the Mediterranean fleet. We have a request from the Flanders fleet: upon your return, you will report to Zeebrugge, Belgium, to take command of a new submarine.
Your order is to find and destroy as many ships as possible in the target area. Good hunting!
#
3024
26.05.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
26
Weiter bei 1
-1

New Submarine Type UB-I
Welcome to the Flanders Submarine Fleet. The war in the west has changed. Although we are nearing victory against the French fortress at Verdun, the British and the French are beginning new attacks at the river Somme. Our enemies are transporting more and more materiél to the Western Front, in order to supply further offensives. The situation for our submarines has become more complicated too. Although it is only a short distance from Zeebrugge to our target areas, the enemy’s minefields at the eastern entrance to the British Channel are becoming ever denser, and their patrols of the area even more frequent.
Luckily, the Admiralty had foreseen this situation and has developed a new submarine. The UB-I, a small and agile submarine, will be under your command. A great advantage is that our enemies find it hard to detect; however, its speed, range, and weaponry (one machine gun and two torpedoes) are limited. Our operational zone is the British Channel and the south coast of Britain.
Your orders are to find and sink hostile supply ships on their way from and to France. Good hunting!
#
3025
28.06.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
27
Weiter bei 1
-1


British Channel
The enemy’s attacks continue against our positions on the Somme – and the amount of supplies they are shipping to France seems inexhaustible. In the east, the Russians, under the command of General Brussilow, have begun to attack Galicia. For this reason we have drawn some divisions from the Western Front, in order to strengthen our defensive position. The task of our submarines remains the disruption of supply lines to France.
Your orders are to sink as much tonnage as possible in your target area. Good hunting!
#
3026
24.07.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
28
Weiter bei 1
-1


Finishing Shot
A British command ship, having collided with one of our mines in the North Sea, is now undergoing rough-and-ready repair in a bay on the east coast of England – with only a weak escort to guard it. As soon as the most urgent repairs have been completed, it will attempt to reach the nearest shipyard.
Your orders are to break through the patrols and sink the command ship. We must not miss such a great opportunity! Godspeed!
#
3027
17.08.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
29
Weiter bei 1
-1


British Channel
General Hindenburg, the hero of Tannenberg in 1914, has been made Supreme Commander of the Armed Forces. We have conquered Verdun, stopped the Russian offensive, and declared war on Romania, which we are quickly occupying. As we are now openly at war with Italy, it is no longer necessary to fly the flag of Austria-Hungary when we attack the Italian fleet. In our operational zone, the British Channel, the strength of the enemy’s forces is still increasing. Intelligence gained through hostile flights is becoming more and more critical to the enemy, and thus demands our full alertness. Although we have lost some boats, our sinking statistics are improving – and our enemies suffering supply problems at the Western Front. We must not reduce our efforts.
Your orders are to sink as much tonnage as possible in the target zone. Good hunting!
#
3028
15.09.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
30
Weiter bei 1
-1


Luring Ships From Harbor
The Admiralty, having decided to use our battleships against industrial sites and supply depots on the coast, experienced great successes in the first several attacks. The British fleet reacted by strengthening its naval defenses in the area. Now we will take advantage of their reaction by drawing their battleships into a submarine trap. Our attacks on their land targets will lure their ships out of harbor! We will be using Type UB-I submarines: it is hoped that their weaponry (just two torpedoes) will prove sufficient.
Your orders are to wait for battleships to come into the trap and to sink the most valuable targets. Godspeed!
#
3029
08.10.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
31
Weiter bei 1
-1

British Channel
Our enemies are mounting a large offensive to re-take the recently conquered fortress at Verdun. The numbers of troops and amount of materiél assigned to the task are astronomical. Thus it is ever more important for us to hunt down supply ships traveling between England and the Continent.
Your orders are to sink as much tonnage as possible in the operational zone. Good hunting!
#
3030
02.11.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
32
Weiter bei 1
-1

British Channel
The fierce battle for Verdun still draws all attention to it. Our enemies seem to be moving their last reserves to the front. Our troops are resisting them bravely. Supplies bound for France must be further reduced, in order to help our troops withstand the Allied attack. The number of submarines lost in the channel is increasing, but this sacrifice is worth the cost.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3031
21.11.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
33
Weiter bei 1
-1


East Coast of England
As we attempt to break Allied supply lines through the British Channel, our losses are very high, but we continue our attacks nonetheless! The production of new submarines has increased significantly; each month we receive more and more submarines, easily replacing our losses. Since those submarines that have been prepared for the high seas must be used to attack the targets which are furthest away, Type UB-I submarines will attack supply lines on the British east coast.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3032
01.12.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
34
Weiter bei 1
-1


British Channel
Romania has been beaten and surrendered, and the situation in the east is excellent, although the long battle at Verdun was lost when our troops had to retreat in exhaustion. At least the enemies’ losses were great enough that we should be safe from renewed attack for some time. More importantly, our troops are planning their offensives for next spring. We must ensure that Allied materiél does not reach enemy troops, so that they cannot re-supply their reserves.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3033
19.12.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
35
Weiter bei 1
-1


Thames
The extremely dense fog of the last days is expected to last a while longer. This should help us to hit the enemy where he has the best defenses yet expects us the least – at the mouth of the River Thames! If we succeed in sinking ships there, the British Admiralty must surely draw ships away from other areas in order to better protect the Thames. Keep in mind that our operational zone will be in shallow water.
Avoid the enemy’s protective devices and sink at least one valuable target! Godspeed!
#
3034
09.01.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
36
Weiter bei 1
-1


East Coast of England
The government has offered peace to our enemies. The United States is supporting our plan, calling it “peace without winners.” We will insist on keeping additional territory, particularly in the east; we must have control over our colonies again, as well. The Allies seem to be ready to negotiate – and the power of our submarines will convince them!
It seems that the British weren’t expecting us an offensive against their east coast supply depots: our first attacks brought excellent results. For the greatest chance of further success, we must attack again immediately, to try to prevent them from transporting supplies of oil, coal, or steel.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3035
29.01.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
37
Weiter bei 1
-1


Unconditional Submarine War
Peace negotiations were cancelled when the United States broke off diplomatic relations with us. Our government will not accept their demands or bow to their pressure! We have declared total and unconditional submarine warfare in the North Sea and the Bay of Biscay: indeed, in all the waters surrounding Britain. Finally our submarines will have sufficient scope! But the situation on the Western Front – where, in a few weeks, our troops must occupy newly built defensive positions – is critical. As one of our most experienced submarine commanders, you will be transferred to the Helgoland fleet, where you will be given command of a new type of submarine. (Your current ship will be given to another captain upon your return to port.) We wish you continuing success!
Your orders are to attack all cargo ships in the target area and sink them. Good hunting!
#
3036
14.02.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
38
Weiter bei 1
-1


New Submarine Type UC-II
Welcome to the Helgoland Submarine Fleet! Since the declaration of total unconditional submarine warfare, our task has been to thoroughly disrupt and prevent the movement of Allied supplies. The increasing success of our mine-laying ships means that we can increase the number of UC-II submarines at the front. As the UC-II has greater range and additional weaponry, we can now attack convoys that were not previously within our reach. In addition, we can attack any ships we may encounter while returning to port. But first, make yourself familiar with your new boat!
Your orders are to mine the target area and, after that, to sink as many ships as possible. Godspeed!
#
3037
15.03.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
39
Weiter bei 1
-1

The Bay of Biscay
There has been a revolution in Russia – the tsar is gone! It is now only a matter of time until the Russian army is completely demoralized: our troops are forcing them to continuously retreat. Once Russia is defeated, we will be able to transfer our troops west for a final strike. Our mine attacks on English harbors and our program of total unconditional submarine warfare are having the desired result. The number of sinkings is higher than ever. Now we will expand mine-laying into the Bay of Biscay Bay and western England’s coastal waters. This will allow us to attack supply ships coming from overseas.
Your orders are to mine the target area and, after that, to sink as many ships as possible. Godspeed!
#
3038
02.04.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
40
Weiter bei 1
-1

The United States Enters the War
Finally placing their cards on the table, the United States declared war on April 6th. This changes the situation for our submarines. As the U.S. will try to move large numbers of troops and huge amounts of materiél to Europe, the harbors on the western coast of France will become important to them. We must prevent them from achieving any successes, even in their earliest attempts. The task of our submarines must be – at all costs – to stop American supplies from reaching the Continent, until we have won the war in the east and can strike with our full power in the west.
Your orders are to mine the harbor at Brest, and to attack and sink the supply ships that we expect will be there. Good hunting!
#
3039
01.05.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
41
Weiter bei 1
-1


Oil Tankers to Iceland
England and France, relying on fresh supplies from their new American ally, have begun to attack our fortifications in Flanders. The amount of supplies coming from America is indeed increasing. Furthermore, the enemy has sent several oil tankers to Iceland, where they can refuel cargo ships traveling to England from the United States and Canada. As a result, these supply ships are able to take a much more northerly route. We must strictly prevent this, forcing our enemies to use the route where is much easier for our submarines to intercept them.
Your orders are to mine the target area to the west of Iceland and to sink the oil tankers. Good hunting!
#
3040
15.06.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
42
Weiter bei 1
-1

Fishing Fleet
The British fleet’s blockade strategy has had, as its first effect, the rationing of food in the Homeland. Naturally, this has badly affected the morale of the people. In turn, the Emperor demanded that we strike back in the same manner. The number of supply ships sunk by our submarines has resulted in the first food shortages in Britain. We will strengthen our efforts and bring them to their knees! Our next strike will be against their fishing fleet, attacking their ability to feed their own people.
Your orders are to mine the target area, then attack the British fishing fleet. As they are not expecting attack, the fishing fleet will have little or no protection. Sink as much tonnage as possible! Good hunting!
#
3041
30.07.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
43
Weiter bei 1
-1


Channel
In the East, our troops are unstoppable; they are now advancing on Riga. We will next attack the islands off the Baltic Coast, since conquering them will result in our complete control of the Baltic Sea. To accomplish this, we must cut off the Russian supplies which are being transported by ship. Presently, a large number of submarines are being transferred there, but our fleet must still cover target areas in the English Channel.
Your orders are to mine the target area, sinking as much tonnage as possible. Good hunting!
#
3042
10.09.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
44
Weiter bei 1
-1



Convoy
The situation in Russia is becoming more explosive. The Bolsheviks under Lenin are planning a coup. This will be the end of the war in the East, which will help us by freeing up troops we need for our offensives in Belgium and France. The Russians are still fighting doggedly, but they can only keep going with the help of Allied supplies. Our task is to stop these supplies from getting through! It is believed that a group of cargo ships and oil tankers is being assembled off the coast of Scotland. Since the Brits don’t seem to have enough escort ships, we expect this convoy will be traveling nearly unprotected.
Your orders are to find this convoy and sink it. Next, mine the target area. Finally, supposing you have any torpedoes left, sink as much tonnage as possible. Godspeed!
#
3043
26.10.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
45
Weiter bei 1
-1

Bay of Biscay
The revolution in Russia resulted in the Bolshevik faction coming into power. Since we believe they will stop fighting against us, we will begin to transfer submarines and troops to the Western Front, in order to stop a surprise attack. It is possible, nonetheless, that British troops could invade our front line. The Army Command considers this to be valuable experience, since we could also break through the enemy front once we have enough troops and artillery in place. If our strategy works, the unspeakable horrors of trench warfare will eventually come to an end. Aircraft intelligence, minefields, and convoy tactics are reducing our submarines’ ability to sink valuable targets at will. However, we must disrupt the flow of American supplies; thus we will next concentrate on mining important harbors.
Your orders are to mine the target area and, after that, to find and sink as much tonnage as possible in the patrol area. Good hunting!
#
3044
02.12.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
46
Weiter bei 1
-1


Mine-layer
The Russians refuse to sign a peace treaty! Although they acknowledge the independence of the Baltic States, the Bolshevik government refuses our conditions. Therefore the Army Command has decided to invade Russian territory again, in order to force their capitulation. This will, unfortunately, delay the transfer of troops to the Western Front and our planned offensive there. The British fleet has been expanding its mine-laying program, in order to restrict the travel of our ships when they leave or enter our harbors. Previously, we had never been able to find one of their mine-laying squadrons, but now our aerial reconnaissance reports that these ships are on their way to Helgoland Bay. You are commanding the only submarine available for our defense.
Your orders are to find and attack the ships in the patrol zone and, after that, to lay mines in the target area and destroy as much tonnage as possible. Good luck!
#
3045
14.01.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
47
Weiter bei 1
-1

Bay of Biscay
We signed a peace treaty with the Russians at Brest-Litovsk. All our conditions were accepted, so we are finally able to transfer a sufficient number of divisions to the Western front. The Ukraine is under control again, so we can soon expect grain deliveries to Germany. This, along with our expected success in the West, will surely raise morale at home, and possibly lead to a quick end to the war. At sea, American ships have created considerable difficulty. Travel through the British Channel has become nearly impossible due to minefields and destroyer patrols. In addition, British and American destroyers are equipped with depth-charges, bombs which are able to attack our submarines even when they are submerged. Nevertheless, we must keep high pressure on Allied shipping during the coming months.
Your orders are to mine the entrances to Southampton and Portsmouth harbors and to attack the supply routes at the western end of the British Channel. Good hunting!
#
3046
08.03.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
48
Weiter bei 1
-1




Long Journey
Our troops have finally begun the offensive on the Western Front. We broke through the British lines in northern France and advanced nearly 100 km. In Flanders, our troops are once again approaching Paris. It seems that the force of our attack caught our enemies totally by surprise. Perhaps this is the beginning of our road to victory! In the North Sea our enemies have laid extensive mine obstacles between Norway and Scotland in an attempt to block the route around Scotland. But this area is very large and their mine-laying has only begun. The safest route to your operational zone lies near the Norwegian coast.
Your orders are to mine the target area and, on your return, to sink as much tonnage as possible. Godspeed!
#
3047
28.04.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
49
Weiter bei 1
-1


Bay of Biscay
Our offensive on the Western Front has bogged down, and we are once again under static warfare along great stretches of our front line. American units were crucial to our enemy’s success; our troops, undermanned, could not continue their offensive against superior forces. Our submarines’ success in sinking ships in the Bay of Biscay and along the western coast of England has greatly decreased, mainly as a result of increased patrols by Allied destroyers and command ships. The patrol system makes it more and more difficult for us to find ships that we can attack, and our patrol times are growing longer as a result of these searches. Nevertheless, we must stop or disrupt our enemies’ re-supply to the best of our ability.
Your orders are to mine the target area and, after that, to sink as much tonnage as possible in the patrol area. Good hunting!
#
3048
06.06.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
50
Weiter bei 1
-1


East Coast of England
Another offensive by our Army has been halted. Our enemies by far outnumber us: the United States, for example, is said to have a million soldiers in the field! They, together with the British and French, clearly have superior forces along the entire front. The length of time our submarines must spend at sea is resulting in their needing increased amounts of dockyard and repair time. In addition, replacement parts are becoming ever scarcer, even as dockworkers from the shipyards are being sent to the front. As a result, we are able to put fewer submarines into our operational zones. This forces us to choose nearby target areas, which means that we face higher risks – thanks to the frequent patrols and aerial reconnaissance flights.
Your orders are to mine the target area and, after that, to sink as much tonnage as possible in the patrol area. Good luck!
#
3049
15.07.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
51
Weiter bei 1
-1


Last Chance
The situation on the Western front is dire. The Allies have broken through our defenses at Amiens and started a large offensive at the Marne. The Army Command calls it a “black day for the German Army”! In the Balkans, our Bulgarian allies are ready to capitulate. As a result of all this, the Admiralty has decided to lead a final strike against the British fleet in the North Sea. If we should succeed, we might yet turn the tide, by cutting off our enemies from their supplies, letting us hope for a peace treaty on our own terms. But before we dare undertake this final strike, the British fleet must be weakened.
Your orders are to mine the bases of the British home fleet and afterwards to attack and sink all command ships you are able to find. The future of our country depends on our submarines! Godspeed!
#
3050
01.09.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
52
Weiter bei 1
-1


Protecting our Naval Fleet
The high command, realizing that our military situation is desperate, urgently requested that the government propose an armistice. The United States has demanded an end to our submarine war against trading ships and our government has accepted that demand. Despite work toward an armistice, our government is still planning a face-off against the British Royal Navy to obtain a final victory. If that should prove impossible, an honorable defeat would still be better than simply handing our fleet over to our enemies, as would occur in case of a capitulation.
Your orders are to protect our North Sea fleet. Head to the target area and attack all hostile warships. Good hunting!
#
3051
30.10.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
53
Weiter bei 1
-1


Kriegsende
#
-2
1.12.1918
nowhere
nowhere
no_ship
7.Liga
0
-1









Patrol
The war has begun. Since we are at war with her allies, Russia and France, the United Kingdom has also declared war. In the west, our armies have invaded Belgium and France, and are involved in severe battles. In the east, Russian armies have invaded East Prussia. Our forces are bravely defending this area and will surely drive back our enemies.
Our enemy is the British home fleet, which will try to blockade our harbors and bombard our bases. Your mission is to inflict as many casualties as possible on the enemy’s fleet as you make your way to the German coast. Proceed to the patrol area and wait until the enemy is sighted. Godspeed!
#
3000
5.8.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
55
Weiter bei 1
-1

Patrol
Our ground forces are proceeding quickly in France and Belgium. A French attack on Alsace has been successfully repelled. Only a few reports have come in from the East, but the pace of the Russian offensive seems to have slowed.
No British warships have yet been sighted or attacked. The enemy seems to be preparing a blockade of our coastline, but he will surely attack at some point. Proceed to your patrol area, and prepare to face the enemy. Godspeed!
#
3001
23.8.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
56
Weiter bei 1
-1



Patrol
The war is about to end. Our troops are approaching Paris. We need only to break through Allied lines at the Marne for victory to be ours. In the East, the enemy’s forces have been heavily defeated at Tannenberg. Although there are still hostile troops in our empire, we can drive Russia back with a united offensive, since England and France are defeated.
Several submarines remain missing after our first operations. We cannot claim any successes yet. We must prove the efficiency of our submarines before the war ends. Go to the patrol area and find and sink hostile ships. Good hunting!
#
3002
16.9.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
57
Weiter bei 1
-1




Supporting Land Units
We have achieved a glorious victory at the Masuric Sea. A full Russian army has been annihilated, and Hindenburg is being celebrated as a hero. In the West, our advance at the Marne has been temporarily stopped. Our armies are now trying to move around enemy positions, in the direction of the North Sea coast.
The Army Command has requested our support. Since our troops at the coast are under fire from Allied warships, their advance is greatly hindered. Your orders are to sink or drive away these hostile ships at any cost, and afterward to continue patrol and secure the area. Godspeed!
#
3003
8.10.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
58
Weiter bei 1
-1


Securing the Coast
Our army advances quickly toward the Northeast, but our troops at the coast have ceased to advance. Enemy destroyers are disrupting our supply lines from the coast and preventing the success of our plans. The Army Command has again requested our support.
Your orders are to drive away all hostile ships from the coast or – even better – to sink them! Afterward continue to patrol the area to prevent any further intrusion of enemy warships. Good Hunting!
#
3004
25.10.1914
Wilhelmshaven
Wilhelmshaven
Gasoline-Powered_Submarine
First_flotilla
0
59
Weiter bei 1
-1



New Submarine Type
Your continuing successes have earned you the chance to try one of our newest submarines. These new subs have diesel engines and a significant greater range than other submarines. Furthermore, it has an 8.8 cm deck gun that can sink freighters, without your having to waste any torpedoes.
Check your new submarine’s serviceability as you patrol the target area for the time ordered. You are to sink all worthwhile targets and bring your ship back undamaged. Godspeed!
#
3005
17.11.1914
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
60
Weiter bei 1
-1




Patrol
Great Britain has declared the North Sea an operational zone, which means all ships are inspected, and any may be captured or sunk if military goods are detected onboard. On one hand, the number of ships in our harbors has decreased significantly; on the other hand, any British ship that dares to sail on the open sea faces grave danger.
Your order is to go to the target area and hunt down all hostile warships. Good hunting!
#
3006
9.12.1914
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
61
Weiter bei 1
-1




Patrol
The British fleet hasn’t yet left its base in Scotland. But our secret service points out that they might try to move smaller fleets to the Baltic Sea in order to reinforce the Russian fleet and perhaps support landing operations there, behind our front.
Your order is to patrol the entry to the Denmark Strait in order to prevent, at all costs, any breakthrough by the hostile fleet. Secure your patrol area and sink as much tonnage as you can. Good hunting!
#
3007
4.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
62
Weiter bei 1
-1





Dogger Banks
One of our cruiser squadrons has been annihilated near the Falklands, although not before inflicting fleet heavy damage on the enemy fleet. Our fleet will concentrate on operations in the North Sea.
Part of our fleet will leave harbor over the next few days in order to clear smaller squadrons from the North Sea. Your mission is to reconnoiter, to clear the course for our fleet, and to sink any hostile ships that you encounter on your return. Report all hostile units, so that our fleet will not be ambushed.
#
3008
24.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
63
Weiter bei 1
-1





Orkney Islands
Our ships encountered hostile squadrons in superior numbers at the Dogger Banks. Although we lost the battle cruiser “Blücher,” we caused heavy damage to the enemy’s forces. We need an immediate act of reprisal.
Due to incomplete reconnaissance we don’t know where the British heavy warships might be. To forestall their making a surprise attack on us, you are to scout the British home fleet’s war harbors on the Orkney Islands. Report the strength of their forces, and if there is a chance to attack them, do so. Go to the assigned patrol area afterward, in order to intercept hostile ships. Good hunting!
#
3009
24.1.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
64
Weiter bei 1
-1


Economic Warfare
Several French offensives in Champagne have been repelled during the last weeks. Our government has declared the seas around Great Britain to be a war zone and begun economic warfare against the shipping trade. This means that you are now allowed to attack and sink all trade ships – even neutral ones – without warning.
Finally we can be more effective! Go to the target area and sink as much enemy tonnage as possible. Good hunting!
#
3010
10.3.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
65
Weiter bei 1
-1


Economic Warfare
The economic warfare is showing its first results. The number of sinkings has increased significantly, and German hopes now lie on our submarines. In the east, we have beaten the Russians again, and the hostile troops occupying East Prussia have been driven out.
We no longer need to face the risks of surfacing when attacking trade ships: we are now able to attack while remaining submerged. Sink as much tonnage as you can in the patrol area. Good hunting!
#
3011
2.4.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
66
Weiter bei 1
-1




Shetland Islands
On the west front, static warfare continues, but our troops have begun a huge offensive at Ypres. We expect to break through enemy’s lines quickly and head toward Paris.
The successes of our submarines, especially in sinking enemy battleships, have unsettled the Brits. According to our intelligence reports, the British home fleet has withdrawn to its main base in the Shetland Islands. Your order is to patrol the Shetlands and destroy ingoing and outgoing warships. Good hunting!
#
3012
29.4.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
67
Weiter bei 1
-1



Economic Warfare
After the sinking of the “Lusitania” by one of our submarines, the United States has intervened, demanding an end to economic warfare attacks by our submarines. But we will not bow down, since the British government has started arming trading ships in defiance of the Hague Convention! The armed ships will make our task much more difficult. There are also rumors of submarine traps, where ships with heavy artillery open fire on submarines at close range.
You are to prevent ships from moving through your target area and to sink as many targets as possible. Good Hunting!
#
3013
24.5.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
68
Weiter bei 1
-1




Unexplained Losses
In a short period of time we have lost three submarines near the British coast. Our intelligence services have no clues as to how this has happened. As this is one of the main operational zones for our submarines, it is absolutely necessary that we find out whether the British navy has developed a new weapon against our subs.
Your orders are to go to the target area and reconnoiter, in an effort to find the reason for our unexplained losses. You must be extremely cautious. If you find any worthwhile targets, sink them. Godspeed!
#
3014
16.6.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
69
Weiter bei 1
-1


Economic Warfare
Reports by our intelligence services indicate that economic warfare could bring the British Empire to its knees. Supply to the British population seems to be at a critical point. Since the enemy’s supply lines in the west have not yet been broken, the greatest hope rests on our submarines.
Go to the target area and sink as much tonnage as possible. Good Hunting!
#
3015
15.7.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
70
Weiter bei 1
-1



Economic Warfare
On the eastern front, our troops have taken Warsaw, and victory seems ever nearer. Once victory in the East is ours, we will move troops from the east to the west in order to complete our triumph. We will simultaneously continue economic warfare, with greater forces attacking the enemy.
On the west coast of Ireland, they remain unprepared for attack. While the distance to travel is great, the results will be worth the effort by far. Your orders are to go to the target area and sink as much tonnage as possible. (You had bettered take the safer way – the northern route around Scotland.) Good hunting!
#
3016
10.8.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
71
Weiter bei 1
-1




Transfer to the Mediterranean Sea
Italy has declared war on us, while Bulgaria has entered the war on our side. After the sinking of the passenger ship “Arabic,” our government has bent to the pressure of the United States and cancelled the submarine economic warfare campaign. As our submarines in the North Sea are now of no further use there, we will transfer as many of them as possible to other war zones. This is your last mission in the First Submarine Fleet. Directly following this mission, you will be transferred to the base at Cattaro.
Your orders are to sink as much tonnage as possible in the patrol area. Godspeed!
#
3017
20.9.1915
Wilhelmshaven
Wilhelmshaven
Diesel-Powered_Submarine
First_flotilla
0
72
Weiter bei 1
-1

Kriegsende
#
-2
1.12.1918
nowhere
nowhere
no_ship
7.Liga
0
-1











Patrol
Welcome to the Mediterranean Submarine Fleet! Our offensive in Serbia was successful, and we have conquered Belgrade. Italian attacks in the Alps have been repelled, as well. However, since April 1915, when Allied troops landed at Gallipoli, near Constantinople, there has been heavy fighting with our allies, the Turks. We must disrupt the flow of supplies to the enemy.
Proceed to the target area, where you will wait for a convoy that is currently preparing to leave Malta. Find and destroy this convoy! Beware of mines and destroyer patrols when leaving the Adriatic Sea. Godspeed!
#
3018
10.11.1915
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
74
Weiter bei 1
-1

Squadron
All of our bases in China and the Pacific have been conquered, and most of our armed merchant cruisers in the Far East have been destroyed. Thus the British will be able to withdraw their command ships from this area and move them into the North Sea and the Mediterranean Sea. The route of these ships will be through the Suez Canal. Before they continue on their way through the Mediterranean, most of them will bunker oil and provisions on Cypress, south of Larnaca. We shouldn’t miss this chance to attack!
Your orders are to find the location where British warships are assembling and attack them. You must sink the tanker and, in addition, as much tonnage as possible. Good hunting!
#
3019
10.12.1915
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
75
Weiter bei 1
-1

Gallipoli
In conquering Serbia, we have opened a land route for the movement of supplies from Germany to the Ottoman Empire. We can now efficiently deliver troops and materiél to our allies. The Brits, having realized that the bridgehead on Gallipoli – which they have held for more than a year – is no longer defensible, have begun their retreat by sea.
Your orders are to harass the retreating forces as effectively as possible and destroy as much tonnage as you can in the target area. Good hunting!
#
3020
12.01.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
76
Weiter bei 1
-1

Convoy
Lately, Allied oil supplies have seemed to be reduced. As a result, the British government has formed an armed convoy to bring technical supplies and equipment to the Arabian oil fields. They hope to increase output drastically, in order to satisfy ever-increasing demand. We have heard from reliable sources that this convoy will leave England, pass Gibraltar, and travel through the Suez Canal into the Mediterranean. We have already placed several submarines in strategic positions.
Proceed to the assigned target area, find the convoy, and sink it! Good hunting!
#
3021
25.02.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
77
Weiter bei 1
-1


Suez Canal
The British withdrawal from Gallipoli has weakened their position in the eastern Mediterranean. Our task now is to further strengthen our position. We will do this by attacking supply ships coming through the Suez Canal to the Mediterranean, forcing the Allies to receive their supplies from Australia, India, and Arabia via the much longer route around Africa. This will delay the landing of Allied troops in France, and perhaps even prevent a summer offensive against the west front.
Your orders are to go to the target area and sink as much tonnage as possible. Good hunting!
#
3022
26.03.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
78
Weiter bei 1
-1

Battleships
Two Austrian cruisers succeeded in breaking the Allied blockade of the Adriatic Sea, and have now entered the Mediterranean. The British Admiralty is assembling ships south of Malta in an attempt to eliminate this threat. Their squadron will patrol between Sicily and North Africa in order to block our ships from routes to the west.
Your orders are to find the ships in the target area, attacking and sinking the battleships, so that our cruisers can enter the Mediterranean to attack Allied supply lines. Godspeed!
#
3023
27.04.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
79
Weiter bei 1
-1



Final Mission in the Mediterranean
Since the Austrian cruisers were found and have been destroyed by the British Navy, our Admiralty plans to attack our enemies in the western Mediterranean – with submarines. As the harbors are heavily guarded, we will strike where our chances are best. Following the failure of the Ottoman offensive against the Suez Canal, the Allies are transferring troops and materiél from North Africa to France. The enemy is transporting troops in single unguarded ships: apparently they feel completely safe! This will be your last mission with the Mediterranean fleet. We have a request from the Flanders fleet: upon your return, you will report to Zeebrugge, Belgium, to take command of a new submarine.
Your order is to find and destroy as many ships as possible in the target area. Good hunting!
#
3024
26.05.1916
Cattaro
Cattaro
Diesel-Powered_Submarine
Submarine_Flotilla_Pola
0
80
Weiter bei 1
-1

New Submarine Type UB-I
Welcome to the Flanders Submarine Fleet. The war in the west has changed. Although we are nearing victory against the French fortress at Verdun, the British and the French are beginning new attacks at the river Somme. Our enemies are transporting more and more materiél to the Western Front, in order to supply further offensives. The situation for our submarines has become more complicated too. Although it is only a short distance from Zeebrugge to our target areas, the enemy’s minefields at the eastern entrance to the British Channel are becoming ever denser, and their patrols of the area even more frequent.
Luckily, the Admiralty had foreseen this situation and has developed a new submarine. The UB-I, a small and agile submarine, will be under your command. A great advantage is that our enemies find it hard to detect; however, its speed, range, and weaponry (one machine gun and two torpedoes) are limited. Our operational zone is the British Channel and the south coast of Britain.
Your orders are to find and sink hostile supply ships on their way from and to France. Good hunting!
#
3025
28.06.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
81
Weiter bei 1
-1


British Channel
The enemy’s attacks continue against our positions on the Somme – and the amount of supplies they are shipping to France seems inexhaustible. In the east, the Russians, under the command of General Brussilow, have begun to attack Galicia. For this reason we have drawn some divisions from the Western Front, in order to strengthen our defensive position. The task of our submarines remains the disruption of supply lines to France.
Your orders are to sink as much tonnage as possible in your target area. Good hunting!
#
3026
24.07.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
82
Weiter bei 1
-1


Finishing Shot
A British command ship, having collided with one of our mines in the North Sea, is now undergoing rough-and-ready repair in a bay on the east coast of England – with only a weak escort to guard it. As soon as the most urgent repairs have been completed, it will attempt to reach the nearest shipyard.
Your orders are to break through the patrols and sink the command ship. We must not miss such a great opportunity! Godspeed!
#
3027
17.08.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
83
Weiter bei 1
-1


British Channel
General Hindenburg, the hero of Tannenberg in 1914, has been made Supreme Commander of the Armed Forces. We have conquered Verdun, stopped the Russian offensive, and declared war on Romania, which we are quickly occupying. As we are now openly at war with Italy, it is no longer necessary to fly the flag of Austria-Hungary when we attack the Italian fleet. In our operational zone, the British Channel, the strength of the enemy’s forces is still increasing. Intelligence gained through hostile flights is becoming more and more critical to the enemy, and thus demands our full alertness. Although we have lost some boats, our sinking statistics are improving – and our enemies suffering supply problems at the Western Front. We must not reduce our efforts.
Your orders are to sink as much tonnage as possible in the target zone. Good hunting!
#
3028
15.09.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
84
Weiter bei 1
-1


Luring Ships From Harbor
The Admiralty, having decided to use our battleships against industrial sites and supply depots on the coast, experienced great successes in the first several attacks. The British fleet reacted by strengthening its naval defenses in the area. Now we will take advantage of their reaction by drawing their battleships into a submarine trap. Our attacks on their land targets will lure their ships out of harbor! We will be using Type UB-I submarines: it is hoped that their weaponry (just two torpedoes) will prove sufficient.
Your orders are to wait for battleships to come into the trap and to sink the most valuable targets. Godspeed!
#
3029
08.10.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
85
Weiter bei 1
-1

British Channel
Our enemies are mounting a large offensive to re-take the recently conquered fortress at Verdun. The numbers of troops and amount of materiél assigned to the task are astronomical. Thus it is ever more important for us to hunt down supply ships traveling between England and the Continent.
Your orders are to sink as much tonnage as possible in the operational zone. Good hunting!
#
3030
02.11.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
86
Weiter bei 1
-1

British Channel
The fierce battle for Verdun still draws all attention to it. Our enemies seem to be moving their last reserves to the front. Our troops are resisting them bravely. Supplies bound for France must be further reduced, in order to help our troops withstand the Allied attack. The number of submarines lost in the channel is increasing, but this sacrifice is worth the cost.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3031
21.11.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
87
Weiter bei 1
-1


East Coast of England
As we attempt to break Allied supply lines through the British Channel, our losses are very high, but we continue our attacks nonetheless! The production of new submarines has increased significantly; each month we receive more and more submarines, easily replacing our losses. Since those submarines that have been prepared for the high seas must be used to attack the targets which are furthest away, Type UB-I submarines will attack supply lines on the British east coast.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3032
01.12.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
88
Weiter bei 1
-1


British Channel
Romania has been beaten and surrendered, and the situation in the east is excellent, although the long battle at Verdun was lost when our troops had to retreat in exhaustion. At least the enemies’ losses were great enough that we should be safe from renewed attack for some time. More importantly, our troops are planning their offensives for next spring. We must ensure that Allied materiél does not reach enemy troops, so that they cannot re-supply their reserves.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3033
19.12.1916
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
89
Weiter bei 1
-1


Thames
The extremely dense fog of the last days is expected to last a while longer. This should help us to hit the enemy where he has the best defenses yet expects us the least – at the mouth of the River Thames! If we succeed in sinking ships there, the British Admiralty must surely draw ships away from other areas in order to better protect the Thames. Keep in mind that our operational zone will be in shallow water.
Avoid the enemy’s protective devices and sink at least one valuable target! Godspeed!
#
3034
09.01.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
90
Weiter bei 1
-1


East Coast of England
The government has offered peace to our enemies. The United States is supporting our plan, calling it “peace without winners.” We will insist on keeping additional territory, particularly in the east; we must have control over our colonies again, as well. The Allies seem to be ready to negotiate – and the power of our submarines will convince them!
It seems that the British weren’t expecting us an offensive against their east coast supply depots: our first attacks brought excellent results. For the greatest chance of further success, we must attack again immediately, to try to prevent them from transporting supplies of oil, coal, or steel.
Your orders are to sink as much tonnage as possible in the target area. Good hunting!
#
3035
29.01.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
91
Weiter bei 1
-1


Unconditional Submarine War
Peace negotiations were cancelled when the United States broke off diplomatic relations with us. Our government will not accept their demands or bow to their pressure! We have declared total and unconditional submarine warfare in the North Sea and the Bay of Biscay: indeed, in all the waters surrounding Britain. Finally our submarines will have sufficient scope! But the situation on the Western Front – where, in a few weeks, our troops must occupy newly built defensive positions – is critical. As one of our most experienced submarine commanders, you will be transferred to the Helgoland fleet, where you will be given command of a new type of submarine. (Your current ship will be given to another captain upon your return to port.) We wish you continuing success!
Your orders are to attack all cargo ships in the target area and sink them. Good hunting!
#
3036
14.02.1917
Zeebruegge
Zeebruegge
UB-I
Submarine_Flotilla_Flandern
0
92
Weiter bei 1
-1

Kriegsende
#
-2
1.12.1918
nowhere
nowhere
no_ship
7.Liga
0
-1













New Submarine Type UC-II
Welcome to the Helgoland Submarine Fleet! Since the declaration of total unconditional submarine warfare, our task has been to thoroughly disrupt and prevent the movement of Allied supplies. The increasing success of our mine-laying ships means that we can increase the number of UC-II submarines at the front. As the UC-II has greater range and additional weaponry, we can now attack convoys that were not previously within our reach. In addition, we can attack any ships we may encounter while returning to port. But first, make yourself familiar with your new boat!
Your orders are to mine the target area and, after that, to sink as many ships as possible. Godspeed!
#
3037
15.03.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
94
Weiter bei 1
-1

The Bay of Biscay
There has been a revolution in Russia – the tsar is gone! It is now only a matter of time until the Russian army is completely demoralized: our troops are forcing them to continuously retreat. Once Russia is defeated, we will be able to transfer our troops west for a final strike. Our mine attacks on English harbors and our program of total unconditional submarine warfare are having the desired result. The number of sinkings is higher than ever. Now we will expand mine-laying into the Bay of Biscay Bay and western England’s coastal waters. This will allow us to attack supply ships coming from overseas.
Your orders are to mine the target area and, after that, to sink as many ships as possible. Godspeed!
#
3038
02.04.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
95
Weiter bei 1
-1

The United States Enters the War
Finally placing their cards on the table, the United States declared war on April 6th. This changes the situation for our submarines. As the U.S. will try to move large numbers of troops and huge amounts of materiél to Europe, the harbors on the western coast of France will become important to them. We must prevent them from achieving any successes, even in their earliest attempts. The task of our submarines must be – at all costs – to stop American supplies from reaching the Continent, until we have won the war in the east and can strike with our full power in the west.
Your orders are to mine the harbor at Brest, and to attack and sink the supply ships that we expect will be there. Good hunting!
#
3039
01.05.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
96
Weiter bei 1
-1


Oil Tankers to Iceland
England and France, relying on fresh supplies from their new American ally, have begun to attack our fortifications in Flanders. The amount of supplies coming from America is indeed increasing. Furthermore, the enemy has sent several oil tankers to Iceland, where they can refuel cargo ships traveling to England from the United States and Canada. As a result, these supply ships are able to take a much more northerly route. We must strictly prevent this, forcing our enemies to use the route where is much easier for our submarines to intercept them.
Your orders are to mine the target area to the west of Iceland and to sink the oil tankers. Good hunting!
#
3040
15.06.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
97
Weiter bei 1
-1

Fishing Fleet
The British fleet’s blockade strategy has had, as its first effect, the rationing of food in the Homeland. Naturally, this has badly affected the morale of the people. In turn, the Emperor demanded that we strike back in the same manner. The number of supply ships sunk by our submarines has resulted in the first food shortages in Britain. We will strengthen our efforts and bring them to their knees! Our next strike will be against their fishing fleet, attacking their ability to feed their own people.
Your orders are to mine the target area, then attack the British fishing fleet. As they are not expecting attack, the fishing fleet will have little or no protection. Sink as much tonnage as possible! Good hunting!
#
3041
30.07.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
98
Weiter bei 1
-1


Channel
In the East, our troops are unstoppable; they are now advancing on Riga. We will next attack the islands off the Baltic Coast, since conquering them will result in our complete control of the Baltic Sea. To accomplish this, we must cut off the Russian supplies which are being transported by ship. Presently, a large number of submarines are being transferred there, but our fleet must still cover target areas in the English Channel.
Your orders are to mine the target area, sinking as much tonnage as possible. Good hunting!
#
3042
10.09.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
99
Weiter bei 1
-1


Convoy
The situation in Russia is becoming more explosive. The Bolsheviks under Lenin are planning a coup. This will be the end of the war in the East, which will help us by freeing up troops we need for our offensives in Belgium and France. The Russians are still fighting doggedly, but they can only keep going with the help of Allied supplies. Our task is to stop these supplies from getting through! It is believed that a group of cargo ships and oil tankers is being assembled off the coast of Scotland. Since the Brits don’t seem to have enough escort ships, we expect this convoy will be traveling nearly unprotected.
Your orders are to find this convoy and sink it. Next, mine the target area. Finally, supposing you have any torpedoes left, sink as much tonnage as possible. Godspeed!
#
3043
26.10.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
100
Weiter bei 1
-1

Bay of Biscay
The revolution in Russia resulted in the Bolshevik faction coming into power. Since we believe they will stop fighting against us, we will begin to transfer submarines and troops to the Western Front, in order to stop a surprise attack. It is possible, nonetheless, that British troops could invade our front line. The Army Command considers this to be valuable experience, since we could also break through the enemy front once we have enough troops and artillery in place. If our strategy works, the unspeakable horrors of trench warfare will eventually come to an end. Aircraft intelligence, minefields, and convoy tactics are reducing our submarines’ ability to sink valuable targets at will. However, we must disrupt the flow of American supplies; thus we will next concentrate on mining important harbors.
Your orders are to mine the target area and, after that, to find and sink as much tonnage as possible in the patrol area. Good hunting!
#
3044
02.12.1917
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
101
Weiter bei 1
-1


Mine-layer
The Russians refuse to sign a peace treaty! Although they acknowledge the independence of the Baltic States, the Bolshevik government refuses our conditions. Therefore the Army Command has decided to invade Russian territory again, in order to force their capitulation. This will, unfortunately, delay the transfer of troops to the Western Front and our planned offensive there. The British fleet has been expanding its mine-laying program, in order to restrict the travel of our ships when they leave or enter our harbors. Previously, we had never been able to find one of their mine-laying squadrons, but now our aerial reconnaissance reports that these ships are on their way to Helgoland Bay. You are commanding the only submarine available for our defense.
Your orders are to find and attack the ships in the patrol zone and, after that, to lay mines in the target area and destroy as much tonnage as possible. Good luck!
#
3045
14.01.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
102
Weiter bei 1
-1

Biskaya
In Brest-Litowsk wurde endlich ein Friedensvertrag mit den Russen unterzeichnet. Alle unsere Bedingungen wurden akzeptiert und endlich können wir eine ausreichende Zahl Divisionen an die Westfront verlegen. Auch ist die Ukraine jetzt unter unsere Kontrolle gestellt und wir können endlich wieder mit ausreichenden Getreidetransporten nach Deutschland rechnen. Dies und die zu erwartenden Erfolge im Westen werden auch die Moral unserer Bevölkerung wieder heben und diesen Krieg vielleicht endlich zu einem erfolgreichen Ende führen.
Auf See machen sich die amerikanischen Einheiten immer deutlicher zu unserem Nachteil bemerkbar. Die Durchfahrt durch den englischen Kanal ist nahezu unmöglich geworden. Die Minensperren und Zerstörerpatrouillen scheinen unüberwindlich. Auch sind immer mehr britische und amerikanische Zerstörer mit Wasserbomben ausgerüstet. So werden unsere U-Boot jetzt vermehrt unter Wasser angegriffen. Dennoch dürfen wir in unseren Bemühungen nicht nachlassen und müssen den Gegner in den nächsten Monaten weiter unter Druck setzen.
Ihre Order ist es, die Einfahrt nach Southampton und Pourtsmouth zu verminen und die Nachschubrouten am Westeingang des Kanals anzugreifen. Viel Erfolg!
#
3046
08.03.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
103
Weiter bei 1
-1




Long Journey
Our troops have finally begun the offensive on the Western Front. We broke through the British lines in northern France and advanced nearly 100 km. In Flanders, our troops are once again approaching Paris. It seems that the force of our attack caught our enemies totally by surprise. Perhaps this is the beginning of our road to victory! In the North Sea our enemies have laid extensive mine obstacles between Norway and Scotland in an attempt to block the route around Scotland. But this area is very large and their mine-laying has only begun. The safest route to your operational zone lies near the Norwegian coast.
Your orders are to mine the target area and, on your return, to sink as much tonnage as possible. Godspeed!
#
3047
28.04.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
104
Weiter bei 1
-1


Bay of Biscay
Our offensive on the Western Front has bogged down, and we are once again under static warfare along great stretches of our front line. American units were crucial to our enemy’s success; our troops, undermanned, could not continue their offensive against superior forces. Our submarines’ success in sinking ships in the Bay of Biscay and along the western coast of England has greatly decreased, mainly as a result of increased patrols by Allied destroyers and command ships. The patrol system makes it more and more difficult for us to find ships that we can attack, and our patrol times are growing longer as a result of these searches. Nevertheless, we must stop or disrupt our enemies’ re-supply to the best of our ability.
Your orders are to mine the target area and, after that, to sink as much tonnage as possible in the patrol area. Good hunting!
#
3048
06.06.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
105
Weiter bei 1
-1


East Coast of England
Another offensive by our Army has been halted. Our enemies by far outnumber us: the United States, for example, is said to have a million soldiers in the field! They, together with the British and French, clearly have superior forces along the entire front. The length of time our submarines must spend at sea is resulting in their needing increased amounts of dockyard and repair time. In addition, replacement parts are becoming ever scarcer, even as dockworkers from the shipyards are being sent to the front. As a result, we are able to put fewer submarines into our operational zones. This forces us to choose nearby target areas, which means that we face higher risks – thanks to the frequent patrols and aerial reconnaissance flights.
Your orders are to mine the target area and, after that, to sink as much tonnage as possible in the patrol area. Good luck!
#
3049
15.07.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
106
Weiter bei 1
-1


Last Chance
The situation on the Western front is dire. The Allies have broken through our defenses at Amiens and started a large offensive at the Marne. The Army Command calls it a “black day for the German Army”! In the Balkans, our Bulgarian allies are ready to capitulate. As a result of all this, the Admiralty has decided to lead a final strike against the British fleet in the North Sea. If we should succeed, we might yet turn the tide, by cutting off our enemies from their supplies, letting us hope for a peace treaty on our own terms. But before we dare undertake this final strike, the British fleet must be weakened.
Your orders are to mine the bases of the British home fleet and afterwards to attack and sink all command ships you are able to find. The future of our country depends on our submarines! Godspeed!
#
3050
01.09.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
107
Weiter bei 1
-1


Protecting our Naval Fleet
The high command, realizing that our military situation is desperate, urgently requested that the government propose an armistice. The United States has demanded an end to our submarine war against trading ships and our government has accepted that demand. Despite work toward an armistice, our government is still planning a face-off against the British Royal Navy to obtain a final victory. If that should prove impossible, an honorable defeat would still be better than simply handing our fleet over to our enemies, as would occur in case of a capitulation.
Your orders are to protect our North Sea fleet. Head to the target area and attack all hostile warships. Good hunting!
#
3051
30.10.1918
Helgoland
Helgoland
UC-II
Submarine_Flotille_Heligoland
0
108
Weiter bei 1
-1


Kriegsende
#
-2
1.12.1918
nowhere
nowhere
no_ship
7.Liga
0
-1

Missionstexts Folder:

Text0001.txt:
First Results
Shortly before sunset, the U-9, under the command of lieutenant Otto Weddigen, sighted the masts of a warship just beyond the horizon, near the Dutch coast. The U-9 submerged immediately. It soon became clear that the masts belonged to three British armored cruisers, the Aboukir, the Cressy, and the Hogue. From a distance of only 400 meters, the U-9 sank the Aboukir with a single torpedo. Next, the Cressy was destroyed, using two torpedoes. Finally, the Hogue, attempting to rescue survivors from the other ships, was also destroyed by two torpedoes of the U-9’s torpedoes. In less than an hour, one U-boat had sunk three armored cruisers totally more than 36,000 tons, and England was rudely awakened to the deadly threat of the German U-boat fleet.

Text0004.txt:
Unrestricted U-boat Warfare
Our military situation requires us to engage in unrestricted U-boat warfare. All ships, whether enemy or neutral, encountered in British waters, may be destroyed without prior warning. (The fact that enemy cargo ships are now armed has forced us to adopt this policy.)
Your Mission: Sink all cargo and warships you encounter: you need not warn them before attack. Note that enemy ships often sail under false colors, cargo ships are often armed, and rumors are circulating about so-called “U-boat traps,” heavily armed support cruisers disguised as cargo ships. Be alert!

Text0011.txt:
Encounter in the Fog
The Intelligence Corps has supplied information about two cargo ships with supplies (mostly ammunition!), which were loaded in Edinburgh. The transport is believed to be aiming for East Africa in order to supply English troops stationed there with enough ammunition to decisively attack German troops under the command of General Lettow-Vorbeck. We must assume that the convoy is under the protection of a strong escort (at least two destroyers).
Your Mission: Sink both cargo ships, no matter what the circumstances. There is a strong chance of fog this time of year, so take care!

Text0015.txt:
Safe Return Home
The Battle of Skagerrak is over and the German High Seas Fleet has returned home. However, aerial reconnaissance informs us that the seriously damaged battle cruiser Seydlitz is still at sea. She is being pursued by the British Grand Fleet as she attempts to make her way into the Bay of Helgoland.
Your Mission: Sink or drive away the Seydlitz’s pursuers, in order to allow our battle cruiser to return home safely. Use every option available to you, even if it means risking the safety of your own U-boat. The U-66 will back you up.

Text0016.txt:
Day of the Eagle
The steady supply of American troops and matériel poses a serious threat to our front lines in France and Belgium. Our U-boats’ foremost goal must be to cut off these transports.
Your Mission: Sink as much enemy tonnage as possible near the Sicilian Islands, a gathering point of Allied forces in the southwest of England. At your estimated time of arrival there, at least ten transport ships should be awaiting their escorts at that location. That means easy prey! The nearby Royal Air Force Base should not pose any problems, as it is believed that only reconnaissance aircraft are based there.

Text0050.txt:
Submarine School 1
Accelerate your submarine, using one of these two methods. 1. In the Control Room (F2), click on the desired machine speed. 2. Alternatively, use the cursor up and cursor down keys to increase or decrease the submarine's speed by one level. To rise or descend, use the depth gauge in the Control Room or the Periscope Room (F8). Your submarine must be in motion in order to rise or descend.
Steer your submarine to the target areas, marked by circles on the map (F5), using one of these three methods. 1. Set the desired course by clicking on the direction indicator in the lower right corner. 2. Set your course by clicking on the desired degree of the compass in the Control Room (F2). 3. Press the left or right cursor keys until the submarine moves in the correct direction. To end the mission, return your submarine to the base.

Text0051.txt:
Submarine School 2
Home in on one of the targets ahead. Change the viewing angle of the turret, through the binoculars and the periscope, by using the arrow keys on the numeric keypad (the 4 key will turn toward the left, the 6 key toward the right). If you press the shift key at the same time, your change of direction will be slowed. Press the 5 key to center the view in the direction that the submarine is moving.
You will see all available target information once you have locked on a target. Mark the target with the L key, and torpedoes will be locked onto it. To fire a torpedo, use the firing mechanism in the Torpedo Room (F4) or Periscope Room (F8). Once you have destroyed a target, maneuver your submarine into position to aim at the next one. Return to base to end the mission.

Text0052.txt:
Submarine School 3
Man the cannon using the F5 key. Control the cannon's direction with the 4 and 6 keys on the numeric keypad. Use the 2 and 8 keys on the numeric keypad to change the firing angle, and thus the firing range, of the cannon. Locking on the target with the L key will give you all necessary information on the target and hit list. Fire the cannon with the G key once you have entered the correct direction and distance. You may fire again when reloading has been completed. You will see the distance between the target and the last impacts on the target and hit list, to correct your cannon settings if necessary. Sink the target. Return to base to end the mission.

Text0053.txt:
Submarine School 4
Man the machine gun using the F6 key. Press the right mouse button to activate the machine gun and the left mouse button to fire. To go to a different station, press the right mouse button again. Ammunition belts contain a specific number of shells. When a belt has been emptied it must be replaced, and the machine gun will cool down for some seconds. Shoot down the two airplanes. Return to base to end the mission.

Text0054.txt:
Submarine School 5
To deploy the mines, use the release lever in the Torpedo Room (F4). Each time you activate the lever, one mine will glide into the ejection bay. Mines will sink to the bottom at first, but after some time they will rise to the surface, where they are held by a rope. Under no circumstances should you stay in a location that you have mined, or the mines will destroy your own boat. Deploy mines in the target area marked on the map, placing them in such a way that the target ship will hit at least one mine. Return to base to end the mission.

These files appear to be the text for the Tutorial Missions.

missiondata.txt: (file in the root directory)
50 r U-Boot Schule I
51 r U-Boot Schule II
52 r U-Boot Schule III
53 r U-Boot Schule IV
54 r U-Boot Schule V
1 r Erste Erfolge
4 r U-Bootkrieg
11 r Begegnung im Nebel
15 r Sichere Heimkehr
16 r Adlertag

I've only seen British so far, but it appears that other nations will appear.

nationen.txt:
# Nationsid Nationsname Gehört zur Fraktion 1 Allies 2 Axis ;-) 0 Neutral
0 unbekannt 0
1 England 1
2 Deutschland 2
3 USA 1
4 Holland 3
5 Norwegen 3
6 Frankreich 1
7 Osman 1
8 Schweden 3
9 Italien 1
__________________
\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter...
Montbrun is offline   Reply With Quote
Old 09-01-07, 12:36 PM   #36
Montbrun
Torpedoman
 
Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 52
Uploads: 0
Default

It also appears that there are voices around somewhere, and in English!

translat.txt:

Zählung@ #ffad9574 + ##%002d#ffad9574 - ## Schlachtschiffe @@; Zählung@ #ffad9574 + ##%002d#ffad9574 - ## Warship @@;unknown;
Die Einstellungen auf dem Server;Server Settings are;unknown;
gelten auch fuer alle Clients.;mandatory for all Clients.;unknown;
Nur für Netzwerkspiele.;Only for Network Gaming;unknown;
Schnelles Netzwerk;Fast Network;unknown;
Sprechfunk (Voice Chat);Voice Chat;unknown;
Sprechfunk: Bessere Qualität;Higher Quality;unknown;
Sprechfunk: Überall Empfang;Unlimited Reception;unknown;
(nach Rettungseinsatz) ; (after rescue);unknown;
#ffad9574 + ##%002d#ffad9574 - ## Frachter @@; #ffad9574 + ##%002d#ffad9574 - ## Freighter @@;unknown;
#ffad9574 + ##%002d#ffad9574 - ## Kreuzer @@; #ffad9574 + ##%002d#ffad9574 - ## Cruiser @@;unknown;
#ffad9574 + ##%002d#ffad9574 - ## Schlachtkreuzer @@; #ffad9574 + ##%002d#ffad9574 - ## Battle Cruiser @@;unknown;
#ffad9574 + ##%002d#ffad9574 - ## Trawler @@; #ffad9574 + ##%002d#ffad9574 - ## Trawler @@;unknown;
#ffad9574 + ##%002d#ffad9574 - ## Zerstörer @@; #ffad9574 + ##%002d#ffad9574 - ## Destroyer @@;unknown;
- ;- ;unknown;
abgefeuert; fired;unknown;
BRT; GRT;unknown;
Ja !!; Yes!;unknown;
keiner ; none ;unknown;
leicht ; light ;unknown;
los!!!; fired!;unknown;
mittel ; medium ;unknown;
schwer ; heavy ;unknown;
zerstört ; destroyed ;unknown;
!Feine Spiegelung;!High Detail Mirroring;unknown;
!Himmel - feinere Darstellung ;!High Detail Sky;unknown;
!Realistisches Fahrverhalten;!Enable Zigzag Manoeuvres;unknown;
!Qualm spiegeln;!Smoke Mirroring;unknown;
!Schiffe spiegeln;!Mirror Ships;unknown;
!Sonne spiegeln;!Mirror Sun;unknown;
!Volumeneffekte spiegeln;!Mirror Volume Effects;unknown;
!Wasser - feinere Darstellung ;!High Detail Water;unknown;
%.2d. %.40s -erfüllt;%.2d. %.40s -completed;unknown;
%.2d. %.40s -nicht erfüllt;%.2d. %.40s -failed;unknown;
%.3d %s, gespeichert: %s %.2d:%.2d %s;%.3d %s, saved: %s %.2d:%.2d %s;unknown;
%.3d - %s@%s - %s@%s@%s@%s@;%.3d - %s@%s - %s@%s@%s@%s@;unknown;
%7.1f km;%7.1f km;unknown;
%d (%d t)@%d (%d t)@%d@%d (von %d)@;%d (%d t)@%d (%d t)@%d@%d (of %d)@;unknown;
%d x %d (Refresh: %d Hz);%d x %d (Refresh: %d Hz);unknown;
%s / %s / %s / %s / Entfernung: %3.1f km / %3.0f kn / Kurs: %3d°;%s / %s / %s / %s / Distance: %3.1f km / %3.0f kn / Head.: %3d°;unknown;
%s / %s / %s / Entfernung: %3.1f km / %3.0f kn / Kurs: %3d°;%s / %s / %s / Distance: %3.1f km / %3.0f kn / Head.: %3d°;unknown;
%s / %s/ Klasse: %s@Peilung: %0.0f° / Kurs.: %0.0f° / Entf.: %0.1f km@Geschw.: %0.0f kn / %s;%s / %s/ Class: %s@Bear.: %0.0f° / Head.: %0.0f° / Dist.: %0.1f km@Speed.: %0.0f kn / %s;unknown;
%s \ %s@P: %0.0f° R: %0.0f° G: %0.0f kn @%s E: %0.1f km@Gesch.: %0.0f° Entf.: %d @Granaten: %d;%s \ %s@B: %0.0f° H: %0.0f° S: %0.0f kn @%s D: %0.1f km@Gun: %0.0f° Range: %d @Shells: %d;unknown;
%s@%s@%s@%d@@%s@%s@@@@%d (%d t)@%d (%d t)@%d@%d (von %d);%s@%s@%s@%d@@%s@%s@@@@%d (%d t)@%d (%d t)@%d@%d (of %d);unknown;
%s@%s@Klasse: %s@Peilung: %0.0f°@Kurs.: %0.0f°@Entf.: %0.1f km@Geschw.: %0.0f kn@%s;%s@%s@Class: %s@Bear. : %0.0f°@Head.: %0.0f°@Dist.: %0.1f km@Speed: %0.0f kn@%s;unknown;
%s@@%s - %s@%d (%d t)@%d (%d t)@%d@%s;%s@@%s - %s@%d (%d t)@%d (%d t)@%d@%s;unknown;
%sIntegrität: %d@Erkennbarkeit: %s;%sIntegrity: %d@Visibility: %s;unknown;
(Erledigt);(Done);unknown;
(Mehrere Objekte);(multiple objects);unknown;
(zerstört);(destroyed);unknown;
-;-;unknown;
@ #ffb0b080Senden##;@ #ffb0b080Transmit##;unknown;
@@@Gesch.: %0.0f° Entf.: %d @Gran.: %d; @@@Gun: %0.0f° Distance: %d @Shells: %d;unknown;
@-erfüllt@@;@-Completed@@;unknown;
@Geschwindigkeit: %.1f V2:%.1f@Kurs:%.1f@Blickwinkel:%.1f@Leistung:%s@Tie fe:%.1f@Posx: %0.1f Posz: %0.1f@Zeitfaktor %0.1f; @Speed: %.1f V2:%.1f@Heading:%.1f@Angle:%.1f@Power:%s@Depth:%.1 f@Posx: %0.1f Posz: %0.1f@Time Multiplier %0.1f;unknown;
@-nicht erfüllt@@; @Not Completed@@;unknown;
_Kanone;_Gun;unknown;
_kanone1;_Gun;unknown;
_Torpedo_left01;_Torpedo_Left01;unknown;
_Torpedo_right01;_Torpedo_Right01;unknown;
_torpedo1;Torpedo 1;unknown;
_torpedo2;Torpedo 2;unknown;
_torpedo3;Torpedo 3;unknown;
_torpedo4;Torpedo 4;unknown;
000 Anfang des Krieges;000 Beginning of the War;unknown;
470;470;unknown;
Abend;Evening;unknown;
Abgebrochen;Canceled;unknown;
abgefeuert.;fired.;unknown;
abgefeuert;fired.;unknown;
Achtung ! Flugzeug gesichtet !;Beware! Planes spotted!;unknown;
Achtung ! Mine gesichtet !;Beware! Mines spotted!;unknown;
Adeline by Night(test);Adeline by Night (test);unknown;
Adlertag;Day of the Eagle;unknown;
Alle Einstellungen sichern?;Save All Settings?;unknown;
Alle Markierungen@löschen;Remove All@Markers;unknown;
Alle meine Entchen(test);Sitting Ducks (test);unknown;
AllObjects;All Objects;unknown;
Am Ziel angekommen;Destination Reached;unknown;
Anfangsposition;Start Position;unknown;
Angriffssehrohr;Attack Periscope;unknown;
Ansicht@vergrößern;Zoom In;unknown;
Ansicht@verkleinern;Zoom Out;unknown;
Apollo;Apollo;unknown;
Atlantik;Atlantic;unknown;
Auf Mausklick@zentrieren;Center on@Mouse Click ;unknown;
Auf U-Boot@zentrieren;Focus on @Submarine;unknown;
Aussenansicht@Zurück mit TAB;External View @(TAB) to Bridge;unknown;
Auswahl:;Selection:;unknown;
Aylwin ;Aylwin ;unknown;
Aylwin;Aylwin;unknown;
B;B;unknown;
Ballasttanks;Ballast Tanks;unknown;
Batterie unbegrenzt;Unlimited Battery Power;unknown;
Batterie_Bb;Battery_p;unknown;
Batterie_hinten;Battery_stern;unknown;
Batterie_Stb;Battery_stb;unknown;
Batterie_vorn;Battery_bow;unknown;
Batterie_vorne;Battery_bow;unknown;
Batterieraum;Battery Room;unknown;
Bavaria;Bavaria;unknown;
Begegnung im Nebel;Encounter in the Fog;unknown;
Berberis;Berberis;unknown;
bew_Trawler;Armed_Trawler;unknown;
Bounding Boxen;Bounding Boxes;unknown;
Bug;Bow;unknown;
Bugtorpedoraum;Bow Torpedo Room;unknown;
Chris_Test1;Chris_Test1;unknown;
Cressy;Cressy;unknown;
Dalhia;Dalhia;unknown;
Datum : %s @Position :%s @Tiefe :%7.1fm@Torpedos : %2d@Granaten : %3d@MG-Mun : %3d@Minen : %2d@;Date : %s @Position :%s @Depth :%7.1fm@Torpedos : %2d@Shells : %3d@MG-Ammo : %3d@Mines : %2d@;unknown;
Datum:;Date:;unknown;
Dauer;Duration;unknown;
Debug Texte;Debug Info;unknown;
Deutschland;Germany;unknown;
Die Einstellungen wurden gespeichert.;Your changes have been saved.;unknown;
Dies ist Ihr erster Einsatz.;This is your first mission.;unknown;
Diesel unbegrenzt;Unlimited Diesel;unknown;
Dieselmotor;Diesel Engines;unknown;
Dieselmotor_Bb;Diesel_p;unknown;
Dieselmotor_Stb;Diesel_stb;unknown;
Dieseltank;Fuel Tank;unknown;
distanz ;Distance;unknown;
Dreadnought;Dreadnought;unknown;
Eigenes U-Boot / %s;Own Submarine / %s;unknown;
Einzelschiff;Single Ship;unknown;
E-Motor;E-Engine;unknown;
E-Motor_Bb;E-Engine_p;unknown;
E-Motor_Stb;E-Engine_stb;unknown;
E-Motorenraum;E-Engine Room;unknown;
England;England;unknown;
Erste Erfolge;First Results;unknown;
Eskorte;Escort;unknown;
Feind hat hat uns nicht gesichtet.;The enemy didn't see us.;unknown;
Feind hat uns ausgemacht.;The enemy spotted us.;unknown;
Feind;Enemy;unknown;
Feindfeuer unterdrücken;Suppress Enemy Fire;unknown;
Feindzählung@Schlachtschiffe %d@;Enemy Reckoning@Battleships %d@;unknown;
Fischkutter;Fishing Cutter;unknown;
Flotten-Dieselboot;Diesel-Powered Submarine;unknown;
Flotten-Petrolboot;Gasoline-Powered Submarine;unknown;
Flugzeug;Airplane;unknown;
Flugzeugjagd(test) ;Planeshooting (test);unknown;
Frachter %d@;Freighter %d@;unknown;
Frachter;Freighter;unknown;
Frachterfahrt ;Container Travel;unknown;
Frankreich;France;unknown;
Freiflug-Modus;Free Flight;unknown;
Fremde Torpedos auf Karte;Enemy Torpedos on Map;unknown;
Freund;Friend;unknown;
Frühling;Spring;unknown;
funk;Radio;unknown;
Funkantenne;Radio Antenna;unknown;
Funkgerät;Radio;unknown;
Für diesen Einsatz blieb nur wenig Vorbereitungszeit.;There was not much time to prepare the mission.;unknown;
G;G;unknown;
Gerettet;Saved;unknown;
Gesch.;Rounds;unknown;
Geschw: ;Speed: ;unknown;
Gesendet:@;Sent:@;unknown;
Getaucht kein Dieselbetrieb möglich;Diesel surface-usable only;unknown;
Gneisenau;Gneisenau;unknown;
Handelskreuzer;Merchant Cruiser;unknown;
Handelsschiff(e);Freighter(s);unknown;
Handelsschiff;Freighter;unknown;
Heck;Stern;unknown;
Hecktorpedoraum;Stern Torpedo Room;unknown;
Helligkeit;Brightness;unknown;
Herbst;Fall;unknown;
Hinterdeck;Upper Stern Deck;unknown;
Holland;Holland;unknown;
Ihr U-Boot wurde durch eine Kollision zerstört.;Your sub was destroyed by a collision.;unknown;
Ihr U-Boot wurde durch eine Mine zerstört.;Your sub was destroyed by a mine.;unknown;
Ihr U-Boot wurde durch eine Wasserbombe zerstört.;Your sub was destroyed by a depth charge.;unknown;
Ihr U-Boot wurde durch einen Geschütztreffer zerstört.;Your sub was destroyed by shell impacts.;unknown;
Ihr U-Boot wurde durch Grundkontakt zerstört.;We ran aground.;unknown;
Ihr U-Boot wurde durch Torpedos zerstört.;Your sub was destroyed by a torpedo.;unknown;
Ihr U-Boot wurde durch zu tiefes Tauchen zerstört.;Sub destroyed due to exceeding depth limit.;unknown;
Ihr Uboot wurde für diesen Einsatz gründlich gewartet.;Your sub has been serviced for this mission.;unknown;
Ihr U-Boot wurde zerstört.;Your sub has been destroyed.;unknown;
Ihr UBoot wurde zerstört.@;Submarine destroyed.@;unknown;
Inferno;Inferno;unknown;
IP Adresse des Servers:;Server IP Address:;unknown;
Iron_Duke;Iron_Duke;unknown;
Italien;Italy;unknown;
Ja !;Yes!;unknown;
Ja;Yes;unknown;
Kanonentreffer ;Shell Impact;unknown;
Kantenglättung (2xFSAA);Anti alias (2xFSAA);unknown;
Kapitän Zusammenfassung;Captain's Statistics;unknown;
Kapitän;Captain;unknown;
Kein Missionstext@verfügbar;No Mission Text@Available;unknown;
Kein Schaden;No Damage;unknown;
Kein Sichtkontakt.;No contact for a long time.;unknown;
Kein Sichtkontakt@seit 12 Stunden.;No contact@for 12 hours.;unknown;
Kein Torpedo verfügbar;We ran out of torpedos;unknown;
Kein Ziel!!!;No Target!;unknown;
Keine Details.;No Details.;unknown;
Keine Ergebnisse@zu diesem Zeitpunkt;No results at this time.;unknown;
Keine Meldung;No Messages;unknown;
keine Orden;No Medals;unknown;
KI-Abstand Halten;Ki-keep distance;unknown;
KI-Auf Abst. bleiben;ki-save distance;unknown;
KI-Ausweichen;Ki-Evade;unknown;
KI-Beidrehen;Ki-come to my aid;unknown;
Kil;Kil;unknown;
KI-Rammen;Ki-Chrash me;unknown;
Klasse ;Class;unknown;
Kleiner Verband;Small Convoy;unknown;
Kohlenschiff;Collier;unknown;
Kompressor;Compressor;unknown;
Kontrast;Sharpness;unknown;
Konvoi;Convoy;unknown;
Kreuzer %d@;Cruiser %d@;unknown;
Kriegsgefangenschaft;War Captivity;unknown;
Kriegsschiff(e);Warship(s);unknown;
Kriegsschiff;Warship;unknown;
Kurs nicht befahrbar.;Route Not Valid.;unknown;
Kurs: ;Heading: ;unknown;
Küstenschiff;Coast Guard Ship;unknown;
Landbeschuss(N)(test);Groundtarget(N)(test);unknow n;
Landbeschuss(T)(test);Groundtarget(T)(test);unknow n;
Landkontakt;We have run aground.;unknown;
Lautstärke Ambiente;Volume - Ambient;unknown;
Lautstärke Effekte;Volume - Effects;unknown;
Lautstärke Musik;Volume - Music;unknown;
Leer;Empty;unknown;
leichter Schaden;Light Damage;unknown;
Leichterer Gegnerschaden;Double Enemy Damage;unknown;
Lenzpumpe;Dry Pump;unknown;
Lion at Day(test);Lion at Day (test);unknown;
Lion;Lion;unknown;
Logbuch (Schiffe) speichern;Save Ship's Log;unknown;
Mag.;Mag.;unknown;
Mannschaften;Crew;unknown;
Marker / %s;Marker / %s;unknown;
Markierung setzen;Add Marker;unknown;
Maschinenraum;Engine Room;unknown;
Maximal 5 fps;5 fps max.;unknown;
Mienen legen;Release Mines;unknown;
Mine ausgesetzt;Mine Released;unknown;
Minen:;Mines:;unknown;
Minenfelder@anzeigen;Show Mine Fields;unknown;
Minenlager;Mine Depot;unknown;
Minenleger;Mine Layer;unknown;
Minenschacht;Mine Bay;unknown;
Minenvorrat erschöpft.;Out of Mines.;unknown;
Mission abgebrochen.;Mission Cancelled.;unknown;
Mission beendet@Versenkte Tonnage@Kriegsschiffe %d@Handelsschiffe %d@Uboote %d@Beschädigt@Kriegsschiffe %d@Handelsschiffe, %d@Uboote %d@Eigener Zustand %s;Mission Ended@Sunken Tonnage@Warships %d@Merchants %d@Submarines%d@Damaged@Warships %d@Merchants %d@Submarines %d@Own Integrity %s;unknown;
Mission erfüllt.;Mission Completed.;unknown;
Mission gescheitert.;Mission Failed.;unknown;
Mission: %s@Von: %s@Bis: %s@Kriegsschiffe: %d (%d t)@Handelsschiffe: %d (%d t)@Flugzeuge: %d@Missionsziele: %d (von %d)@Abfahrthafen: %s@Zielhafen: %s@Uboot:%s@Flotille: %s@Ergebnis: %s@~Kriegsschiffe: %d (%d t)@Handelsschiffe: %d (%d t)@Flugzeuge: %d@Missionsziele: %d (von %d)@Rettungseinsätze: %d@Rang: %s@Orden: %s;Mission: %s@From: %s@to: %s@Warships: %d (%d t)@Merchants: %d (%d t)@Planes: %d@Mission Goals: %d (of %d)@Departure: %s@Destination: %s@%s@Flotilla: %s@Status: %s@~Warships: %d (%d t)@Merchants: %d (%d t)@Planes: %d@Mission Goals: %d (of %d)@Rescues: %d@Rank: %s@Medals: %s;unknown;
Mission:;Mission:;unknown;
Missionsbeginn;Mission Start;unknown;
Missionsergebnis Unbekannt;Mission Result Unknown;unknown;
Missionsgenerator;Mission Builder;unknown;
Mittag;Noon;unknown;
Mittelmeer;Mediterranean;unknown;
mittlerer Schaden;Medium Damage;unknown;
Modellauswahl mit Bild rauf/runter. Perspektive ändern mit den @Cursortasten. + und - zum zoomen.ESC zur Rückkehr ins Menü.;Select Model with Pg Up/Dwn. Change Perspective with @Cursor Keys. + and - for Zoom. ESC, back to Main Menu.;unknown;
Morgen;Morning;unknown;
Nacht;Night;unknown;
Nebel;Fog;unknown;
Nein !.;No!;unknown;
Nein!;No!;unknown;
Nein;No;unknown;
Netzwerkmission;Network Mission;unknown;
Neue Nachricht erhalten.;We received a new message.;unknown;
Neue Nachricht;New Message;unknown;
Neuer Orden;New Medal;unknown;
Neuer Sichtkontakt. Peilung:;New Contact! Bearing:;unknown;
Neuer Sichtkontakt;New Sighting;unknown;
Neues Spiel öffnen (Server)...;Start a New Game (Server);unknown;
Neutral;Neutral;unknown;
Nordsee;North Sea;unknown;
Norwegen;Norway;unknown;
Oberdeck;Upper Deck;unknown;
Objekt gefunden;Object Discovered;unknown;
Objekt zerstört;Object Destroyed;unknown;
Osman;The Ottoman Empire;unknown;
Ostsee;Baltic Sea;unknown;
Panzerkreuzer;Armoured Cruiser;unknown;
Parade (test);Parade ( test);unknown;
Parade-I;Parade-I;unknown;
Parade-II;Parade-II;unknown;
Parade-III;Parade-III;unknown;
Parade-IV;Parade-IV;unknown;
Patrolie;Patrol;unknown;
Peilung: ;Bearing: ;unknown;
Position:;Position:;unknown;
Positionsänderung@jetzt nicht möglich.;Change of Position@Not Possible;unknown;
Positionsmeldung senden;Send Position Report;unknown;
Positionsmeldung: Feind bei %s, Fahrtrichtung: %d Grad;Position Report: Enemy at %s, Heading: %d Degree;unknown;
Positionsmeldung;Position Report;unknown;
Positionsmeldung@@Sichtmeldung@@Versenkungsmeldung @@;Position Report@@Report Sighting@@Report Sinkings@@;unknown;
Pressluft;Compressed Air;unknown;
Preussen;Prussia;unknown;
Q + linke Maustaste:@U-Boot positionieren;Q + Left Mouse Button:@Place Sub;unknown;
Q-schiff;Q-Ship;unknown;
R;R;unknown;
Radius / %s / %7.1f km;Circle Radius / %s / %7.1f km;unknown;
Radius anzeigen;Show Radius;unknown;
Rammschaden ;We Have Contact;unknown;
Regen;Rain;unknown;
Reichweite ca.:;Estimated Range:;unknown;
Reichweite:;Range:;unknown;
Route abgefahren.;Route Completed;unknown;
Route@festlegen;Assign Route;unknown;
Route@löschen;Remove Route;unknown;
S;S;unknown;
Sammeln;Assemble;unknown;
Sauerstoff unbegrenzt;Unlimited Oxygen;unknown;
Sauerstoffvorrat;Oxygen Reserves;unknown;
Schaden: Keiner;Damage: None;unknown;
Schaden: Leicht;Damage: Light;unknown;
Schaden: Mittel;Damage: Medium;unknown;
Schaden: Schwer;Damage: Heavy;unknown;
Schaden: Zerstört;Damage: Destroyed;unknown;
Schaden;Damage;unknown;
Schalte auf Diesel;Switch to Diesel;unknown;
Schalte auf E-Motoren;Switch to Electric Engine;unknown;
Schiff aufgeben?;Abandon Ship?;unknown;
Schiff versenkt;Ship Sunk;unknown;
Schiff(e) gesichtet - %s@[timepos]@%s@Geschw: %d kn. / Kurs: %d° / Peilung: %d° @@;Ship(s) Sighted - %s@[timepos]@%s@Speed: %d kn. / Head: %d° / Bear.: %d° @@;unknown;
Schiff(e) Gesichtet.;Ship(s) Spotted;unknown;
Schiffsverkehr@anzeigen;Show Ship@Traffic;unknown;
Schlacht(T)(test);Battle (T) (test);unknown;
Schlachtkreuzer %d@;Battle Cruiser %d@;unknown;
Schlachtkreuzer;Battle Cruiser;unknown;
Schlachtschiff;Battleship;unknown;
Schraube;Screw;unknown;
Schraube_Bb;Screw_p;unknown;
Schraube_Stb;Screw_stb;unknown;
Schweden;Sweden;unknown;
schwerer Schaden;Heavy Damage;unknown;
Script Tracing;Script Tracing;unknown;
Section6;Section6;unknown;
Segelboot(test);Sailboat (test);unknown;
Segelboot;Sailboat;unknown;
Segelschiff;Sailing Ship;unknown;
Segelyacht;Sailing Yacht;unknown;
Sehrohr;Periscope;unknown;
Seitenruder;Rudder;unknown;
Sichere Heimkehr;Safe Return Home;unknown;
Sichtkontakt verloren;Lost Contact;unknown;
Sichtmeldung;Sighting Report;unknown;
Sie haben ihr UBoot verlassen.;You have left your submarine.;unknown;
Sie haben lange kein@anderes Schiff gesehen.@Möchten Sie die Mission beenden?;You haven't seen any@vessels for quite a long time@Would you o like to@end the mission?;unknown;
Sie haben@kläglichst versagt!;You failed!;unknown;
Sie haben@kläglichst versagt.;You failed.;unknown;
Sie sind einige Wochen krankheitsbedingt ausgefallen.;You have been ill for some weeks.;unknown;
Sie sind erstickt.;You have run out of oxygen.;unknown;
Sie sind sicher am Ziel angekommen.@;Destination Reached Safely.@;unknown;
Sie wurden vom Bergungsdienst gerettet.@;You were saved by rescuers.@;unknown;
Sommer;Summer;unknown;
sonnig;Clear;unknown;
Sonst keine besonderen Vorkommnisse.@Wir setzen unsere Patroullie weiter fort.;No further incidents.@We will proceed with our patrol.;unknown;
Spielende;End of Game;unknown;
Stärkere Kanteng.(4xFSAA);More anti alias (4xFSAA);unknown;
StateEngine (Test);State Engine (Test);unknown;
Strecke / %s / %7.1f km;Distance / %s /%7.1f km;unknown;
Strecke anzeigen;Show Distance;unknown;
Sturmangriff;Attack;unknown;
subtest1 U9;subtest1 U9;unknown;
subtest2 U31 ;subtest2 U31;unknown;
subtest3 UB-I;subtest3 UB-I;unknown;
subtest4 UC-II;subtest4 UC-II;unknown;
Tanker ;Oiler;unknown;
Tanker;Oiler;unknown;
Testoptionen;Test Options;unknown;
Tiefenruder_Bug;Depth-rudder_Bow;unknown;
Tiefenruder_Heck;Depth-rudder_Stern;unknown;
Torpedo ausgelaufen, kein Treffer;Torpedo Failed to Make Contact;unknown;
Torpedo;Torpedo;unknown;
Torpedo_1;Torpedo_1;unknown;
Torpedo_2;Torpedo_2;unknown;
Torpedo_3;Torpedo_3;unknown;
Torpedo_4;Torpedo_4;unknown;
Torpedo2;Torpedo2;unknown;
Torpedo3;Torpedo3;unknown;
Torpedo4;Tropedo4;unknown;
Torpedo5;Torpedo5;unknown;
Torpedo6;Torpedo6;unknown;
Torpedofehler;Torpedo Failure;unknown;
Torpedos unbegrenzt;Unlimited Torpedoes;unknown;
Torpedos:;Torpedoes:;unknown;
Torpedoschaden ;Torpedo Damage;unknown;
Torpedotreffer ;Torpedo Hit;unknown;
Torpedoversager;Torpedo Failures;unknown;
Trawler %d@;Trawler %d@;unknown;
Trawler;Trawler;unknown;
Treffer;Impact;unknown;
Turm;Turret;unknown;
Tutorial;Tutorial;unknown;
UB-I;UB-I;unknown;
U-Boot frei positionierbar;Free Sub Positioning;unknown;
U-Boot Schule I;Sub Training I;unknown;
U-Boot Schule II;Sub Training II;unknown;
U-Boot Schule III;Sub Training III;unknown;
U-Boot Schule IV;Sub Training IV;unknown;
U-Boot Schule V;Sub Training V;unknown;
UBoot zerstört.;Submarine Destroyed.;unknown;
Uboot: ;Sub: ;unknown;
U-Boot;Submarine;unknown;
U-Bootkrieg;U-Boat Warfare;unknown;
UC-II;UC-II;unknown;
Unbegr. Karte;Unlimited Map;unknown;
Unbekannt;Unknown;unknown;
unbekanntes Schiff;Unidentified Ship;unknown;
Unser Sauerstoff geht zu Neige.;Oxygen Almost Depleted.;unknown;
USA;USA;unknown;
V;V;unknown;
Verbinden mit Server (Client)...;Connecting to Server;unknown;
Versenkt;Sunk;unknown;
Versenkungsmeldung;Sinking Report;unknown;
Vorbei;Missed ;unknown;
Vorderdeck;Bow Deck;unknown;
Vorrat erschöpft;Out of Stock;unknown;
Wasserbomben;Depth Charge;unknown;
Wassermiene gelegt;Mine Released;unknown;
Wegpunkt / %s / %7.1f km ~%3d:%02d;Waypoint / %s / %7.1f km ~%3d:%02d;unknown;
Wegpunkt / Markierung@löschen;Remove Waypoints@and Markers;unknown;
Wegpunkt;Waypoint;unknown;
Weiter;Next;unknown;
Wellentest (test);Wavetest(test);unknown;
Wetter Test1;weather test 1;unknown;
Wetter Test2;weather test 2;unknown;
Wetter Test3;weather test 3;unknown;
Wetter Test5;weather test5;unknown;
Wetter Wetter Wetter.;Fixtext;unknown;
Wettermeldung;Weather Report;unknown;
Wettlauf (test);The Race(test);unknown;
Wettlauf-I;Race-I;unknown;
Wettlauf-II;Race-II;unknown;
Wettlauf-III;Race-III;unknown;
Wettlauf-IV;Race-VI;unknown;
WideScreen (16:10) ;WideScreen (16:10) ;unknown;
Wilkommen zu Hause;Welcome Home;unknown;
Windgeschwindigkeit: ;Windspeed:;unknown;
Window Mode (640x480);Window Mode (640x480);unknown;
Windrichtung: ;Wind Direction;unknown;
Winter;Winter;unknown;
Wir haben ein Ziel zerstört.;Target Destroyed!;unknown;
Wir haben feindliches Ziel erfolgreich@angegriffen und vernichtet.@Wir gehen unserer Order entsrpechend@weiter vor. ;We have attacked and destroyed@an enemy target successfully@We will proceed in accordance@with our orders.;unknown;
wir sind auf Grund gelaufen!!!;We have run aground!;unknown;
Wir sind entdeckt worden.;We have been detected!;unknown;
Wirklich?;Really?;unknown;
Wollen sie %storpedo aus Rohr %d@ mit Winkel %d abfeuern?;Fire %s Torpedo from Tube %d@ at Angle %d?;unknown;
Zählmeldung;Report Reckoning;unknown;
Zeitraffer >512x;Time Multiplier > 512;unknown;
Zentrale;Bridge;unknown;
Zerstörer %d@;Destroyer %d@;unknown;
Zerstörer;Destroyer;unknown;
Ziel ausser Reichweite;Target Out of Range;unknown;
Ziel ausserhalb des Winkels;Target Out of Angle;unknown;
Ziel Erfüllt;Objective Completed;unknown;
Ziel zerstört;Target Destroyed;unknown;
Ziele aktualisiert;Objectives Updated;unknown;
Zielgebiet;Target Area;unknown;
Zielpunkt erreicht.;Waypoint Reached;unknown;
Ziffernblock (Alternative für Notebooks)@ 4 (Alt + Pfeil links)@ 6 (Alt + Pfeil rechts)@ 8 (Alt + Pfeil hoch)@ 2 (Alt + Pfeil runter)@ 5 (Alt + Eingabe)@ + / - (Alt + Bild auf / ab)@@Pfeiltasten@ links / rechts@ hoch / runter@@ F1 - F10@ c@ h@ j@ l@ u@ o@ p@ g@ a@ Bild auf / ab@ STRG@ ESC@@Sonderfälle Ziffernblock (Alternative für Notebooks: Alt + Pfeil rauf / runter)@ 8 / 2@ 8 / 2@ 8 / 2@;NumPad (Alternatives for Notebooks)@ 4 (Alt + Cursor Left)@ 6 (Alt + Cursor Right)@ 8 (Alt + Cursor Up)@ 2 (Alt + Cursor Down)@ 5 (Alt + Enter)@ + / - (Alt + Pg Up / Down)@@Cursor-Keys@ Left / Right@ Up / Down@@ F1 - F10@ c@ h@ j@ l@ u@ o@ p@ g@ a@ Page Up / Down@ STRG@ ESC@@Special Cases NumPad (Alternatives for Notebooks: Alt + Cursor Up / Down)@ 8 / 2@ 8 / 2@ 8 / 2@;unknown;
Zur Kap. Zusammenf.;To Captain's Statistics;unknown;
Unbekannt;Unknown;unknown;
@- Sicht nach links@- Sicht nach rechts@- Sicht nach oben@- Sicht nach Unten@- Sicht in Fahrtrichtung zentrieren@- Ansicht vergrößern / verkleinern (Periskop / Fernglas)@@@- Steuerung rechts / links@- Fahrtstufe wählen (Geschwindigkeit)@@- Stationen wechseln@- Torpedokamera an / aus, Wechsel zwischen Torpedos@- Maschinen stoppen@- Ruderstellung auf Null (Kurs wird aufgehoben)@- anvisiertes Ziel einloggen@- Ballasttanks ausblasen (auftauchen)@- Ballasttanks fluten (untertauchen)@- Nottauchen (es wird jeweils um ca. 20m tiefer getaucht.)@- Kanone abfeuern@- Autopilot an / aus (für in Karte gesetzte Route)@- Zeitraffer schneller / langsamer (bei 0 = Pause)@- Torpedo abfeuern ohne Loggen@- Mission / Menü / Programm verlassen@@@- Periskop einfahren / ausfahren@- Torpedokamera Überwasser / Unterwasser@- Schussweite der Kanone verändern;@- View left@- View right@- View up @- View down@- center view to Head@- Zoom in view / Zoom out view (Periscope / Binoculars)@@@- Turn rigth / left@- Change speed @@- select Station@- Toggel torpedocamera@- Stopp Engine@- Set Rudder to zero (invalidates Course)@- Log target in view@- blow out tanks (surfacing)@- flood tanks (dive)@- crash dive (goes down about 20 meters before catched.)@- Fire gun@- Autopilot on / off (follows Route which was set on the map)@- Timemultiplier up / down ( Pause at 0 )@- free fire torpedo@- Mission / Menu / Exit Game @@@- Periscope lower / raise@- Torpedocamera surface / submerged@- adjust firing range;unknown;
Die Schalen des Zorns;Shells of fury;unknown;
U35;U35;U35;
U9;U9;U9;
kn;kn;kn;
unbekannt;Unknown;Unknown;
Ziel verloren;Lost Target;Ziel verloren;

I also have yet to recieve a radio message from the "High Command"...
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter...
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Old 09-01-07, 01:11 PM   #37
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
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Cheers Montbrun!!
absolutely brilliant..

that's interesting also..the translat.txt in my version only contains about half the number of entrys ,,,? wonder what's going on there..

i've discovered you can add completely new sky sets
there are four by stock..but if create anew one and add it's name to the volumetextures.txt..(and add it to the weather.txt)..the game is happy to use the new sky as well as the stock four..

wonder what else can be added
perhaps we can add voices properly by editing new wav files into the sounds.txt....?

i'm hoping some of the other elements of the game that are hinted at are functioning as stock...there's mention of the possibility of you being captured and taken to a POW camp some where LOL!!!!

one of things i'm tempted to try as an edit and an campaign file experiment is to try to find the compulsory (i only think it's compulsory mind) stay in the patrol zone for 24 hours order...and change it to a simple "reach" order...as we only have 6 torps...it often makes no real sense to remain in a dangerous location fater you have exhausted all your torps..
once i start i should discover more about how things work
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Old 09-01-07, 01:16 PM   #38
Crinius
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All Iam getting is this



Action stations are normal.

I have a Nvidia 7950 GT with the Ngo 158 driver.
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Old 09-01-07, 04:16 PM   #39
clive bradbury
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Gentlemen,

I have been following this thread with some interest - and becoming tempted. Can you just clarify something for me, though? Is there some form of manual targeting, or is it just point and shoot?
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Old 09-01-07, 04:49 PM   #40
CB..
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well that don't look right at all Crinius it has to be said!!!!:hmm:

all i can think of is the Nvidia card is pixelshader2 compatible (what ever the heck that is)

hope you can get some answers...


on the other side i have finaly got the game running like a bat out of hell...simply because i decided to edit my graphics options straight into the PARAMETERS.TXT ...like so

system\FSAA
ffffffff
INT
system\FSAA4x
ffffffff
INT
system\WideScreen
ffffffff
INT
system\LowResWater
00000001
INT
system\lowuqalitysky
00000001
INT
system\DisableVolumeMirror
00000001
INT
system\DisableMirrorShips
00000001
INT
system\DisableMirrorSmoke
ffffffff
INT
system\DisableMirrorSun
00000001
INT
system\LowMirrorMode
00000001



aplogies to Scaz for not fully eplaining this when he so rightly asked,,,if i had followed that up i could have saved my self two days of endless messing about lol

the

ffffffffffffff

means the "NIEN" option (ie no)

and

00000001

means "JA" (ie yes)

soo i can get the proper control over the options like this then save the file and set it to "read only" in the properties option to prevent the game from accidently over writing it

so the ONLY reason i wasn't able to run the game easily and without problems was that the in game options screen really DIDN't save the selected options properly..as long suspected right from the start!

gawd..how many folks have given up on this game for that simple reason??? assumeing it was beyond their PC's capabilites...

i can run it as stock with no modifications to the graphics AND can obviuosly set the options to a higher level aswell.(as it runs perfectly under all circumstances (so far)

i've had a look at the campaign structure and i can safely say that the campaign is not scripted AT ALL

the game writes the missions on the fly (AFAIK) by drawing information stored in various source files

primarily from

shipdata.txt (types and details tonnage etc)
shipdensity1914.txt (again types for this year.. there's one for each year)

it then draw more information from the

SCRIPTS folder
an example is this one

# Gegner unter Land 8.10.1914 ( 3003)
id mysim
phase init
SetTimeLimit $0
StartTime 11.0, 15.0
CampaignStartDate
ChangeGeoPivot 8,53
Weather "sunrise"
CreateSimulationObject [mysim],"ufp"
SetPositionGeo [mysim],8.023,53.944,0
BindToController [mysim]
SetDescriptionMapTexture "ordermap_nordsee.jpg"
*SDensity1914
*TOstengland
*PKanal
*TKanal
DefineMissionGoal $0,"StayArea", 3.277, 51.486, 10000, $b40
SetMissionGoalText $0,"48h Patrouille in Zielgebiet",$1,"Zielgebiet"
DefineMissionGoal $1,"Kill",0,0,0,$1
SetMissionGoalText $1,"Zerstören Sie das Grosskampfschiff!",$1,"Ziel"
DefineMissionGoal $2,"StayArea", 8.188, 53.842, 15000, $1,$3
SetMissionGoalText $2,"Rückkehr zur Basis",$1,"Heimatgebiet"
ApplyStateEngine $0,"OnePointFlee#cressy,1#3.296,51.482#2.775,52.96 9"
ApplyStateEngine $0,"ThreePointEscape#zerst3#3.403,51.537#3.147,51. 518#3.158,51.365#2.775,52.969#10"
ApplyStateEngine $0,"ThreePoint#zerst4#3.147,51.518#3.148,51.365#3. 403,51.537#10"
ApplyStateEngine $0,"ThreePoint#zerst3#3.148,51.365#3.403,51.537#3. 147,51.518#10"
EveryFrame
CompleteOnGoal "Willkommen zu Hause!",$4
Endphase
end


note things like

DefineMissionGoal $0,"StayArea", 3.277, 51.486, 10000, $b40

im assuming the

3.277, 51.486

is the Lat long location of the patrol area...
and perhaps the 10000 is the size of the (circle) area
can't see an obviuos candidate for the 48 hour requirement there tho..
tho i guess there will alternatives to the "stay area" command hoepfully i can replace that with a "reach" command or set a far shorter stay time requirement..there is shipping out side the patrol zone i went north to Hull and ran into just as much shipping up there as in the patrol zone..


ApplyStateEngine $0,"OnePointFlee#cressy,1#3.296,51.482#2.775,52.96 9"
ApplyStateEngine

the ApplyStateEngine refers to the

StateEngineTemplates.txt

note it refers to

a "OnePointFlee" for the Cressy war ship (see the shipdata.txt to find the Cressy listed there)

the OnePointFlee

is this AI set of instructions

15,onepointflee
s:5
c:0,1,PlayerNear:#2,15000
a:1,CreateSimObject:#1
a:1,Stop:
c:1,2,EnemyVisible:5000
a:2,GoTo:g#3
a:2,FireAtWill:
c:2,3,LastDestinationReached:1500
a:3,Stop:
c:3,4,TimeExpired:3,720
a:4,GoTo:g#2
c:4,1,LastDestinationReached:1500
c:2,2,EnemyVisible:5000
c:3,2,EnemyVisible:5000
c:4,2,EnemyVisible:5000

there are twopointflees
threepointflees etc etc etc

it's this that tells the ship how to react to the player if it spots you
and also obviusly has some influence on the sorts of distances it can see you.....this agains is obviously open to editing for choice and effect...i'm sure after a while one coud write ones own "instructions add them to the stateenginetemplates list and summat new becomes available

heres a Trade Route

# Handelsroute mit 4 Wegpunkten
#
# #1=Schiffstyp #2=pos1, #3=pos2, #4=pos3, #5=pos4, #6=speed
#
48,TradeRouteFour
s:18
a:0,SetStartPosition:#2
a:0,CreateSimObject:#1
a:0,GoTo:g#2,#6
c:0,2,LastDestinationReached:1500
c:0,1,EnemyVisible:6000
c:1,0,-EnemyVisible:10000
a:1,Flee:
a:2,GoTo:g#3,#6
c:2,4,LastDestinationReached:1500
c:2,3,EnemyVisible:6000
c:3,2,-EnemyVisible:8000
a:3,Flee:
a:4,GoTo:g#4,#6
c:4,6,LastDestinationReached:1500
c:4,5,EnemyVisible:6000
c:5,4,-EnemyVisible:8000
a:5,Flee:
a:6,GoTo:g#5,#6
c:6,8,LastDestinationReached:1500
c:6,7,EnemyVisible:6000
c:7,6,-EnemyVisible:8000
a:7,Flee:
a:8,Stop:
c:8,10,TimeExpired:8,120
c:8,9,EnemyVisible:6000
c:9,10,-EnemyVisible:8000
a:9,Flee:
a:10,GoTo:g#4,#6
c:10,12,LastDestinationReached:1500
c:10,11,EnemyVisible:6000
c:11,10,-EnemyVisible:8000
a:11,Flee:
a:12,GoTo:g#3,#6
c:12,14,LastDestinationReached:1500
c:12,13,EnemyVisible:6000
c:13,12,-EnemyVisible:8000
a:13,Flee:
a:14,GoTo:g#2,#6
c:14,16,LastDestinationReached:1500
c:14,15,EnemyVisible:6000
c:15,14,-EnemyVisible:8000
a:15,Flee:
a:16,Stop:
c:16,0,TimeExpired:16,120
c:16,17,EnemyVisible:6000
c:17,0,-EnemyVisible:8000
a:17,Flee:

and here's a script in the scripts folder that gives what i assume is one possible route coordinates for traderoutefour

Trade Route OstEngland
ApplyStateEngine $0, "Traderoutefour#Prometheus#-2.704,56.143#-0.795,56.081#0.858,53.377#1.975,52.607#10"
ApplyStateEngine $0, "Traderoutefour#Borneo#0.310,53.535#0.692,55.1 09#-0.536,56.496#-1.849,57.244#10"
ApplyStateEngine $0, "Traderoutefour#Sumatra#1.158,51.544#2.501,52.359# 1.513,53.666#-0.858,54.749#8"


and that's as far as i have got...

so it's far from being just a straight forward mission enegine..as there really isn't a mission script anywhwre..it kinda creates the missions from all the variuos seperate components ..which means you can actualy have a field day with it (in theory anyway)
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Old 09-01-07, 04:59 PM   #41
CB..
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Quote:
Originally Posted by clive bradbury
Gentlemen,

I have been following this thread with some interest - and becoming tempted. Can you just clarify something for me, though? Is there some form of manual targeting, or is it just point and shoot?
yes there is manual targeting....in fact even the "lock target" option (for the torps) is just about the least user friendly "lock target" option i have ever come across..LOL..

you have to get the target ship bang dead centre in the scope view (not a pixel either way mind..but bang dead centre -other wise you can't get a lock ) hard to do in a hurry.sometimes to me.. it seems impossible...especailly at maximum zoom...and all the time you struggling to do this feat the enemy ships are microseconds away from spotting your scope (within the normal range of your torps anyway) and within torpedo range (around 3600 metres) if an escort spots you..you have literaly no where to go...your almost certainly dead..

more times than not i have ended up say "oh blow that for a game of soldiers..i'll do it myself!)....beacuse even a lone merchant becomes more or less impossible to get with a torp once it has spotted you ..best AI evasive maneuvers i've seen in a subsim...they really don't want to get torped..they ain't pretending this time..they mean it..and you only have 6 torps. as a rule...


so yes you have both...an auto lock type affair.
and the manual AOB speed depth etc settings..and the map tools to do the job with
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Last edited by CB..; 09-01-07 at 05:21 PM.
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Old 09-02-07, 04:37 AM   #42
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Sof Mission Editing Tips>>>



well here we go folks...

spent this morning learning a little about the missions structure and code
and here's a little of what i have picked up so far..

ADDING RANDOM AIRCRAFT ATTACKS TO MISSIONS....example tutorial #1

go to your scripts folder and open the

ServerScript0050.txt--this is the first training mission USCHULE1

here's the contents

/////////////////////////////////

# USchule 1

id mysim

phase init
SetDescriptionMapTexture "ordermap_nordsee.jpg"
SetTimeLimit $0
StartTime 11.0, 15.0
StartDate 1914,5,5

ChangeGeoPivot 10.312,54.554
Weather "sunrise"
EnableTutorial
SetTutorialString "- Steuern Sie die auf der Karte (F3) markierten Zielgebiete an.\- Details entnehmen SieIhrer Missions-Order (F10)\- Die Position der Ziele entnehmen Sie der Karte (F3)"

CreateSimulationObject [mysim],"u35"
SetPositionGeo [mysim],10.312,54.554,0
BindToController [mysim]

DefineMissionGoal $0,"StayArea", 10.446, 54.667, 5000, $1
SetMissionGoalText $0,"Erreichen Sie Zielgebiet 1",$1,"Zielgebiet 1"

DefineMissionGoal $1,"StayArea", 10.557, 54.538, 5000, $1
SetMissionGoalText $1,"Erreichen Sie Zielgebiet 2",$1,"Zielgebiet 2"

DefineMissionGoal $2,"StayArea", 10.266, 54.485, 5000, $1,$3
SetMissionGoalText $2,"Fahren Sie zum Heimathafen",$1,"Heimathafen"

#Mission
AddRandomShips "Airplane#10.446,54.667,150000",010

EveryFrame
CompleteOnGoal "Schulungsmission beendet.",$4
Endphase
end

///////////////////////////////////////

NOTE the code used by the missions does not display correctly in the forum so use it as a editing guide only ..
compare the above to the stock mission and work that way...

i have made TWO alterations to this mission...

ONE/ i have altered the player sub to the U35

thus

CreateSimulationObject [mysim],"u35"


TWO/ I have added random aircraft attacks

thus

#Mission
AddRandomShips "Airplane#10.446,54.667,150000",010

note the location of the aircraft area (compare it to the mission goal location)

10.446,54.667

and the size of the area it covers

150000

and the frequency of the attacks

010

which i have set to ten minutes
tho i'm assuming this "timer" is not clock work and doesn'tt spawn an aircraft every ten minutes but in fact "rolls a dice" every ten minutes
to randomly spawn the attack or not as the case may be..

so there you go....tested it and i get attacked by aircraft...

NOTE YOU WILL NEED TO SET THE SERVERSCRIPT0050.TXT FILE PROPERTIES TO CHANGE THE "READ ONLY" OPTION FOR THE FILE OTHER WISE YOU WON'T BE ABLE TO SAVE YOUR CHANGES (right click on the file select properties)

i now know why the aircraft in the game are easy to shoot down...
it's because they drop a torpedo into the water as they get within range..
so whilst your busy trying to shoot it down--- your actualy allready DEAD !! lol (you just don't realise it yet lol...the torpedo will get you.in a few seconds) so don't shoot at it....DIVE for heavens sake!!!
you have to shoot it down whilst it is still outside normal torpedo range..or maneuver wildy to stay safe...either way it means far greater difficulty and danger from the aircraft..which balances out nicely the fragility of the planes..mind you everything in the game is probably too fragile..but this includes your own uboot..so it is actualy fair..something to look at later on tho...

i have checked ALL the campaign missions and only three or four actualy have aircraft added so there is plenty of room to add the same aircraft to all the other missions...just get the location size of the area and timer right

i have found dynamic contact reports AND radio messages in the mission code (which seems much like VisualBasic 6 to me so i have a meager grasp on that).....i haven't tried to implement it yet tho...

it's great in fact...watching these old biplanes come in low line up then drop their torp into the water ..it's all very well done ...

now you may think that having these relatively small aircraft appearing hundreds of miles of the coast deep into the north sea or atlantic etc..isn't feasible at all (realisiticaly speaking)
BUT
during WW1 there were large numbers of sea plane "carriers" patroling just about every-where..so this is perfectly reasonable historically speaking..and of course gameplay wise it's a hoot


end of tutorial number 1

to download the properly edited mission file
see link below

http://www.ebort2.co.uk/SOF/TUT1.zip
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The best lack all conviction, while the worst
Are full of passionate intensity.

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Last edited by CB..; 09-02-07 at 05:20 AM.
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Old 09-02-07, 09:02 AM   #43
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dynamic radio messages...tutorial 2

the dynamic radio messages code works as far as i can reasonably tell ..perfectly

AddRandomShips "Airplane#-1.918,57.042,450000",460
AddRandomShips "Airplane#0.919,53.295,100000",260

ApplyStateEngine $0,"TradeRouteFour#Borneo,1#-1.698,56.719#1.593,53.601#6.840,54.450#-1.698,56.719#10"

ApplyStateEngine $0,"TradeRouteFour#Berberis,2#2.380,51.776#4.047,5 5.892#-2.069,58.676#5.218,54.278#10"

AddPositionTracker $1,$270,"Von Admiralität.\\To .\U-Boote.\Hostile contact.\\Position: %s\Course: %d\\Instructions,\if possible.\Attack.\if current orders\allow!"

AddPositionTracker $2,$470,"Von Admiralität.\\To .\U-Boote.\Enemy contact.\\Position: %s\Course: %d\\Instructions,\Confirm this contact.\ And Attack.\at all costs\Kaptain!"



again you'll have to download the test mission to see the code properly as the forum doesn't format it correctly..

but BDU ( or the ww1 equivilent) will send you contact reports on (in this case ) two shipping routes.....


the message
contains information such as

Position: %s

the %s is wrritten on the fly by the game giving the lat long at that moment int time for the ships.

so there you go...

i've tested the mission and it all works well....again as far as i can tell....i got nailed by the aircraft before i could get a visual on the ships reported to check that they were following the reported routes etc..

there IS an issue with the aircraft here tho

if you dive to avoid them ..they follow you....even tho they can't see you..they stay overhead more or less pernamently ..so you have to "duke" it out with them on the surface...not the end of the world but...theyre maybe be a way to edit this so they fly away once they have lost visual..

anyway i did manage to tackle two at once and survived so it isn't as hard as i thought...turning hard screws up their torp run and they try to make another pass...this often has them flying right overhead (so low and so slow you can almost touch them as they pass...that looks great!)


anyhuw here's test mission number 2 (it is a brand new mission that doesn't overwrite any stock one select it from the single mission menu..there's no graphic image for the choose mission screen window bu just select YES or OK and your there)
let me know here if you find the ships mentioned in the contact reports as this is important...don't want the message to be just "filler" want them to genuinely and dynamicaly accurate information...which i'm fairly sure they are...

there is another slice of interest here also...the contact reports do not automaticaly appear on the map...so you DO need to read them and CAREFULLY plot the contact report your self ..dropping a marker on the map at the co-ordinates described in the radio messages...which is great stuff...
in subsims you spend hours doing more or less nothing (in effect)..so reading the radio messages and doing a little map plotting by hand is to me anyhuw...something that makes the game far more emmersive...with me FINDING the ships by hand in this fashion is every bit as satisfying as some one else satisfaction in using the manual tdc in other sims..

anyhuw (again lol)

here's the link to the tutorial patrol


http://www.ebort2.co.uk/SOF/TUT2.zip
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Old 09-02-07, 11:40 AM   #44
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Of the 182 German U-boats lost during WWI, only 1 was confirmed sunk by aircraft - UB 32. IMHO, aircraft should be very restricted in their sub-killing abilities.

http://www.uboat.net/wwi/fates/losses.html
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Old 09-02-07, 01:04 PM   #45
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Quote:
Originally Posted by Montbrun
Of the 182 German U-boats lost during WWI, only 1 was confirmed sunk by aircraft - UB 32. IMHO, aircraft should be very restricted in their sub-killing abilities.

http://www.uboat.net/wwi/fates/losses.html


:rotfl: sometimes i wonder why i bother you know...lol
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Are full of passionate intensity.

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