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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Impact Pistol 20%
Magnet Pistol 25% |
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#227 |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#228 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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A new version has been uploaded...
GWX Onealex Edition v1.42 - changelog: 1. New model of the FuMB10Borkum radar detector has been added. 2. Positions of the radar warning receivers were corrected. 3. New animation of the DF antenna. 4. Animation of the Tunis radar warning receiver has been added. 5. Corrections of radio messages. 6. Minor fixes. |
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#229 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#230 |
Watch
![]() Join Date: Feb 2005
Location: Ontario, Canada
Posts: 26
Downloads: 149
Uploads: 0
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Thank you very much for 1.42 Onealex.
Can we just do a drag and drop and override over the previous version without starting a new carrier? |
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#231 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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...Be sure you have uninstalled the old version before installing the new version of the game! |
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#232 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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What change was made to the DF Antenna?
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#233 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Salute, All !!!
Mod looks GREAT !!!! Even I figured out how to install it without a mishap !!! The only comment I have so far is: "Holey Mackerel, the load time is very long. The Progress Bar fills pretty quickly, then things just sit there for about 15-20 minutes! I was just going to give it up as a "Not Responding" when "Not So Long Ago..." appeared and, wow, I was pleasantly surprised. No doubt I will have questions, but again.. congratulations on a fine effort !!! AD |
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#234 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Animation is slower in the end of rising of DF antenna
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#235 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#236 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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In my pc carreers load in about 5-6 min to, only single missions take up to 10 min, never tried museum lol.
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#237 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Other thing how can i revert the speed of the ships back to original? I think they are way to fast, if you are playing with a type II you cant even position yourself because every mercant outruns this boat.
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#238 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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You can't do that without changing campaign files.
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#239 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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The highest speed of U-boat type II is 13 knots so you can intercept the ship with speed 9-11 knots without problems when calm water. I don't see any trouble. It is realism...
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#240 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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