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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#886 |
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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Aha!!
I have spotted a small issue I am having. Trying to follow some excellent tutorials by community members on YouTube regarding navigating and engaging the enemy with Real Nav, I note that at some stage it is handy to click the Officer icon for Weapons Officer, select Torpedo Attack and then finally click the icon for Ship Recognition. Would love to do that, but the icon in question is not there. I see a square totally black box alright but it is not clickable and is not even faded grey or anything. Does anyone know what the problem may be? Everything else in the Mod is excellent and works 100% except for this. I struggle to identify ships by sight at long range due to questionable eyesight so would find this feature very helpful in my Real Nav learning curve.
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#887 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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That ability has been removed for realism. There is no longer an auto ident option. You may be able to enable it again, but I have no idea how. vecko will probably know.
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#888 | |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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![]() Quote:
i just replace: data\Menu\Pages\Page layout.ini with the one on the "NewUIs_TDC_7_5_0_TheDarkWraith" now ive got again the icon on there.. hope this could work with you |
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#889 | ||||
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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![]() Quote:
![]() I have tried your suggestion but unfortunately it has now made all of the officers command pop-ups disappear ![]() On closer inspection using file compare tools, the existing Page layout.ini has 16793 lines of code and the native one from "NewUIs_TDC_7_5_0_TheDarkWraith" has 16256. Thank you very much for your suggestion anyway pokara. Quote:
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Thanks to those who tried to help me. I really wanted to use this feature within this Mod as my eyesight is not great and I really do struggle with keeping enough distance so that enemies don't notice me, but still get close enough for my old mince pies to make out which stack is which and which stern is that. Thanks again peeps! ![]()
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![]() ![]() Last edited by MadCowMoo; 08-12-14 at 04:52 AM. |
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#890 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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Hi again )
Open "pagelayout.ini" and look for this code: [G3F I133] -> Name=WP Fire torpedo .. [G3F I134] -> Name=WP Solution to target .. [G3F I135] -> Name=Bkgr .. Now, open "pagelayout.ini" on "News_UI" and look for the same: [G3F I133] -> Name=WP Tubes status .. [G3F I134] -> Name=WP Fire torpedo .. [G3F I135] -> Name=WP Solution to target .. [G3F I136] -> Name=WP Identify target .. [G3F I137] -> Name=Bkgr .. As you can see, that option have been removed from the original file, so i think thats the cause its not visible on the hud. You could insert the code: [G3F I136] Name=WP Identify target Type=1031;Stat bmp array ItemID=0x3F4D0005 ParentID=0x3F4D0000 Pos=56,-494,60,60 Zone= 350 166 60 60 0 1 0x3F4D0001 0 -0.5 0x3F4D0005 0 0.5 6 0 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders1.dds Crop 0=0.666667,0.5,1,1 Mat 1=data/menu/gui/layout/orders1.dds Crop 1=0,0.5,1,1 Mat 2=data/menu/gui/layout/orders1.dds Crop 2=0.333333,0.5,1,1 Mat 3=data/menu/gui/layout/orders1.dds Crop 3=0,0.5,1,1 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2865 on the wolfes'steel'File but think that you have to rename from that position to the end of the file all the [G3F IXXX] descriptions.. i mean you cant insert that code at the end of the file.. you need to do it exactly before the 'Name=Bkgr' zone. And rename all the G3F from this to the end of the file.. i dont know why just replace the file it doesnt work for you.. cant help you anymore surry ![]() good luck and comment any advance on this situation please ) ![]() see ya ![]() |
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#891 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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A little thing im looking for its how to change the ruler lines color.
on my pc, the grey ruler lines, marks, etc on the map is too light color for me. it could help a black color, i think it will be easier to see.. but i have no idea about how to make all the lines on the map "darker color" does any1 knows how i could do this little change? thanks in advance, im really excited with this megamod, its amazing!! |
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#892 |
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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Do you mean the lines and angles and marks you make with the map tools?
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#893 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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#894 |
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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You can do this in the TDW Generic Patcher. See image attached for details. Just start Patcher and click File --> Open and it will ask you confirm the 9 patches you previously used during the TWOS installation. Just click yes each time until you get to the image I attached. I have opened my "Change 7" for you. Note: You need to double click where it says "IsColor: True" to bring up the colour box. Select your new colour and you are all set. Don't forget to enable that particular change (right click "Change 7" for example and select "Enable")
Have fun!! ![]() CLICK THIS:---- | V MapToolColours.jpg
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#895 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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ill make a try later, thanks for response )
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#896 |
Watch
![]() Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 282
Uploads: 0
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I've been reading about other players encountering the issue related to sinking merchant ships within the designated patrol areas and the tonnage bar not recording.
Many posts indicate the reason being that Advanced options were enabled by using TDW's Generic Patcher. I'm experiencing the same issue with the tonnage bar (Black Pit and Turning Point) and I don't see the related Advanced options as being enabled in my Patcher instance. All Advanced options are disabled ... ![]() Any ideas what else might be causing this problem? Thanks for your advise. |
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#897 | ||
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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![]() Quote:
Works fantastically!! Thank's very much ![]() ![]() ![]() Quote:
Thanks again pokora!! ![]() Would anybody like me to post a tutorial on how I did the changes to Page layout using Notepad++ with the Python script?
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#898 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi Vecko,
I have a question about compatibility of some Mods with WoS. I want to add the following mods to Wolves of Steel. Is this possible? If not, what do I have to keep in mind when I try to merge the files? DynEnv Enhanced Visibility (medium) http://www.subsim.com/radioroom/showthread.php?t=202520 Rongels SH 5 Lifeboats: http://www.subsim.com/radioroom/showthread.php?t=183381 Stormflys DBSM: http://www.subsim.com/radioroom/showthread.php?t=164552 Naights Submaine Textures v1.2 (PUV): http://www.subsim.com/radioroom/showthread.php?t=171658 |
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#899 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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You did all the work about it
![]() I must also thanks you about the map color with the generic patcher.. Didnt know nothing about it and now i see all the lines on the map with different colors, also amazing ![]() Good hunt! ![]() |
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#900 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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