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Old 04-09-10, 06:54 PM   #16
raymond6751
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Default Better and better

Thank you!

Eventually you terrific modders will have this game up to snuff!
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Old 04-10-10, 07:21 PM   #17
t0maz
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Any chance to change blue and red colors to one ie. black for all units?
To not have info from map that this is friendly or enemy and to have to check that myself by flag on spoted unit?

Second idea is to remove speed info or any info when cursor is over visualy spoted unit (Merchant speed 5kt's etc).
Maybe change speed to something like slow, medium or fast instead od automagic determined exact speed
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Old 04-11-10, 02:25 AM   #18
timmy41
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Quote:
Originally Posted by t0maz View Post
Any chance to change blue and red colors to one ie. black for all units?
To not have info from map that this is friendly or enemy and to have to check that myself by flag on spoted unit?

Second idea is to remove speed info or any info when cursor is over visualy spoted unit (Merchant speed 5kt's etc).
Maybe change speed to something like slow, medium or fast instead od automagic determined exact speed
Yes, SH3 (atleast in GWX) indicates a units speed on the map as any of the following:
Stationary (below 1 knot)
Slow (up to around 7 knots)
Medium (around 7 to 14 knots)
Fast (around 14 to 30 knots)
Very Fast (above 30 knots)

those arent the exact numbers, but that is what i think they are based on my gameplay experience.
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Old 04-11-10, 03:39 AM   #19
t0maz
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Vanilla use different values for merchants and warships but for me both solutions will be ok.
For me is more important to force me to estimate myself the speed by observations and/or calculations
That will be way more reallistic
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Old 04-11-10, 07:42 AM   #20
java`s revenge
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Another great mod, thanks
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Old 05-12-10, 10:35 AM   #21
Kentrat
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Mediafire link has gone, could you re-upload please?

regards
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Old 05-12-10, 11:33 AM   #22
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If ya get a chance, please update. Link is dead
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Old 05-12-10, 05:56 PM   #23
Chromius
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Thanks for this.

I play no map updates, but sometimes I get tired of manually plotting contacts. I would like to use this for 1.2.

Re-up please.
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Old 05-27-10, 11:48 AM   #24
etheberge
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Default Uploaded to Subsim

Guys,

The Mediafire link is dead in first post but luckily I still had this mod on my machine so I uploaded it to Subsim.

http://www.subsim.com/radioroom/down...o=file&id=1876

Enjoy.
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Old 06-20-10, 12:55 PM   #25
Silent Steel
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Goodbye pacman... But he just won't leave

Howdy

Please
Can anyone help me get this mod running?
Seems to be just what I'm looking for but it just won't run.

I enable all mods through JSGME and all the other mods work just fine, I think.
Is there any special order this one should be activated in or?

Anyway, these mods are the ones I'm running right now and in this order:

EnvModGold for SH5
Sober's Base Wave Mechanics SH5 v3 EFTER ENV MOD
NewUIs TDC 2.9.1 ByTheDarkWraith
Enhanced Ship Recon Manual V1.02
Swastika Flaggen by Etheberge
Goodbye PacMan by Drifter
Mighty Fine Crew Mod 1.1.1 Alt Faces
NewUIs TDC 2.9.1 German metric Dials drops
NewUIs TDC 2.9.1 ColoredShippingChart_by_reaper7
SD MapCourseLine tiny arrows
Sober's Hatch Mod
Sober's Multi Color Mod
Capthelms SH5 Audio Mod
R7 HiRes 16-9 Aspect Ratio
Mighty Fine Less Annoying Footsteps 1.0 by Heretic


Thanks in advance for your assistance
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Old 06-24-10, 07:11 PM   #26
The General
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Quote:
Originally Posted by etheberge View Post
Guys,

The Mediafire link is dead in first post but luckily I still had this mod on my machine so I uploaded it to Subsim.

http://www.subsim.com/radioroom/down...o=file&id=1876

Enjoy.
God bless you Etheberge!

By-the-way, the Data file must be placed inside a folder named 'No Pacman' before it's placed in your JSGME Mods Folder.
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Last edited by The General; 06-25-10 at 04:06 AM.
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Old 07-01-10, 05:35 AM   #27
Silent Steel
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Quote:
Originally Posted by The General View Post
God bless you Etheberge!

By-the-way, the Data file must be placed inside a folder named 'No Pacman' before it's placed in your JSGME Mods Folder.
Thanks General
Works fine now
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