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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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G'day all,
The list of great mods just keeps getting longer every day ![]() I've done a quick combo to get a reasonable interior together quickly and easily. Many many thanks to the great modders who's work and/or ideas I've combined. Release ![]() Happy snaps: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Texture and Sound combo mod that makes the sub interior a little better Credit/thanks: Ailantd - AilWhiteInterior, his idea for white interior but I re-worked the vanilla textures a little differently and adjusted internal lighting Heretic - MightyFine Less Annoying Footstep Sounds for SH5 - his idea, same FootstepWood files. etheberge - No Damn Bubbles, No Damn Halo Mod - his idea, made my own adjustments Reboot - Reboot's Hot Soup for Silent Hunter 5, Reboot's Water Drips 1.0 , (Not using drips in control room) LucaGaeta - Interior working dials (for SH5), does not use decks awash Capthelms - Capthelms SH5 Audio Mod, some of his interior sounds, other sounds come from other sub sims, SH3, SH4 etc naights - Simple Texture mod (books, photos..), reworked his book textures no longer reads German Army - now reads Kreigsmarine Issues: If you want to use all of Capthelms SH5 Audio Mod just load Capthelms Mod after this, in JSGME This is a combo mod many thanks to the great modders out there ![]() ![]() download link: http://www.filefront.com/15987937/Na...0Mod%20V1.0.7z Enjoy ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#2 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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This is a nice idea and one I've been waiting for. Less mod soup is better!
![]() Will this interfere with any crew alteration mods? |
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#3 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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G'ady ShadowWolf Kell,
It certainly won't ![]() I stayed away from the crew with this combo. Cheers
__________________
We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks for the combo, i will use it
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#5 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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#6 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Cap.Palla,
The spare torpedos are under the floor ![]() ![]() ShadowWolf Kell, I've actually got a bit of a combo mod for crew textures, uses a little of pascal's, Conus's and my own work. I think everybody has there own idea for what they want their crew to look like. ![]() SH5 is evolving ![]() ![]() (I wish I could get into some serious 3d work ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#7 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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thanks good job
![]() Regards, Luca |
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#8 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 245
Downloads: 72
Uploads: 0
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#9 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 245
Downloads: 72
Uploads: 0
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![]() It is possible to have a mod for that?? anyway, great mod! Thx!
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#10 |
Torpedo Stopper
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[REQ]The Cook
Love this Combo MOD
![]() In the movies, the Cook is alway the special trained badass X-Black Ops type. Steven Seagul, The Rock(The Runaway), Hunt for Red October, blah blah blah. ![]() The Cook should be wearing a Helmet, H-Harness with several knifes stapped to it, hinting he can do more then cut carrot's with knifes. Black Leather pants, Combat boots, slightly soiled white apron and towel over his shoulder. ![]() Any chane of this happening? ![]() Maybe someone can even make Campaign Black-Op missions(not required for Campaign) to gather spcial cooking herbs and food stuffs. ![]() ![]() Gather Lobster off coast of Florida, Crab off coast of Maine etc. Things to complete when told to Patrol Area of your Choice. -TheBeast |
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#11 |
Black Magic
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excellent work
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#12 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I really appreciate this mod....it definitely made my mod soup a bit more manageable. Though you may want to look into the drip in the conning tower, it seems as though it is coming from thin air. Anyway, thanks.
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#13 |
Watch
![]() Join Date: Jul 2005
Location: Finland
Posts: 19
Downloads: 145
Uploads: 0
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I have this mod in use, but i didn't hear engine sounds (motor_Diesel_LOOP.wav) inside the sub.
I checked that .wav file and it seems to be quite long sample. Maybe thats why it doesnt play or am i the only one who doesn't hear it? Would be nice to hear it in game though. It's a great engine sound. |
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#14 | |
Torpedo Stopper
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![]() Quote:
![]() I know that several sounds had stopped working. I removed some of the questionable sound samples added by a few MODs and now all my sounds are working again. Last edited by TheBeast; 04-28-10 at 07:31 PM. |
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#15 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Can I get a little help please how to intall this mod with the jgsme? I know how to use it, quesiton, do I copy the entire folder "NauticalWolfs Interior mod v." to my mod folder in sh5, OR do I just copy the "data" file, thanks,
P.S. I think I figured it out ![]() |
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