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Old 03-31-10, 03:39 PM   #1
Nauticalwolf
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Join Date: Mar 2008
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Default [REL] Nauticalwolf's Interior - Combo Mod

G'day all,

The list of great mods just keeps getting longer every day .

I've done a quick combo to get a reasonable interior together quickly and easily. Many many thanks to the great modders who's work and/or ideas I've combined.

Release

Happy snaps:











Texture and Sound combo mod that makes the sub interior a little better
Credit/thanks:
Ailantd - AilWhiteInterior, his idea for white interior but I re-worked the vanilla textures a little differently and adjusted internal lighting
Heretic - MightyFine Less Annoying Footstep Sounds for SH5 - his idea, same FootstepWood files.
etheberge - No Damn Bubbles, No Damn Halo Mod - his idea, made my own adjustments
Reboot - Reboot's Hot Soup for Silent Hunter 5, Reboot's Water Drips 1.0 , (Not using drips in control room)
LucaGaeta - Interior working dials (for SH5), does not use decks awash
Capthelms - Capthelms SH5 Audio Mod, some of his interior sounds, other sounds come from other sub sims, SH3, SH4 etc
naights - Simple Texture mod (books, photos..), reworked his book textures no longer reads German Army - now reads Kreigsmarine

Issues: If you want to use all of Capthelms SH5 Audio Mod just load Capthelms Mod after this, in JSGME

This is a combo mod many thanks to the great modders out there .

download link: http://www.filefront.com/15987937/Na...0Mod%20V1.0.7z

Enjoy
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Old 04-01-10, 05:34 AM   #2
ShadowWolf Kell
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This is a nice idea and one I've been waiting for. Less mod soup is better!

Will this interfere with any crew alteration mods?
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Old 04-01-10, 07:56 AM   #3
Nauticalwolf
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G'ady ShadowWolf Kell,

It certainly won't

I stayed away from the crew with this combo.

Cheers
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Old 04-01-10, 08:13 AM   #4
java`s revenge
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Thanks for the combo, i will use it
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Old 04-01-10, 02:12 PM   #5
ShadowWolf Kell
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Quote:
Originally Posted by Nauticalwolf View Post
G'ady ShadowWolf Kell,

It certainly won't

I stayed away from the crew with this combo.

Cheers
Ah okay cool! I'll add this to my list of mods.

I'm really looking forward to being able to prune them down at some point.
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Old 04-02-10, 02:23 AM   #6
Nauticalwolf
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Cap.Palla,

The spare torpedos are under the floor , See top righthand corner:



ShadowWolf Kell,

I've actually got a bit of a combo mod for crew textures, uses a little of pascal's, Conus's and my own work. I think everybody has there own idea for what they want their crew to look like.



SH5 is evolving . slowly

(I wish I could get into some serious 3d work why did they change to granny)
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Old 04-02-10, 06:56 AM   #7
lucagaeta
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thanks good job

Regards,
Luca
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Old 04-03-10, 08:02 PM   #8
Cap.Palla
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Quote:
Originally Posted by Nauticalwolf View Post
Cap.Palla,

The spare torpedos are under the floor , See top righthand corner:



granny)
I mean...i've never seen the upper torpedo (the one in the right of this pic) i only see the 2 torps on the floor. Maybe a conflict between mods?
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Old 04-01-10, 08:23 AM   #9
Cap.Palla
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Quote:
Originally Posted by Nauticalwolf View Post
G'day all,

The list of great mods just keeps getting longer every day .

I've done a quick combo to get a reasonable interior together quickly and easily. Many many thanks to the great modders who's work and/or ideas I've combined.

Release

Happy snaps:








I was wondering why i can't see the two upper torpedoes...even if i have full load of torp,i always see the only 2 on the floor
It is possible to have a mod for that??
anyway, great mod! Thx!
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Old 04-28-10, 03:47 PM   #10
TheBeast
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[REQ]The Cook

Love this Combo MOD

In the movies, the Cook is alway the special trained badass X-Black Ops type. Steven Seagul, The Rock(The Runaway), Hunt for Red October, blah blah blah.
The Cook should be wearing a Helmet, H-Harness with several knifes stapped to it, hinting he can do more then cut carrot's with knifes. Black Leather pants, Combat boots, slightly soiled white apron and towel over his shoulder.

Any chane of this happening?

Maybe someone can even make Campaign Black-Op missions(not required for Campaign) to gather spcial cooking herbs and food stuffs.
Gather Lobster off coast of Florida, Crab off coast of Maine etc. Things to complete when told to Patrol Area of your Choice.

-TheBeast
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Old 04-28-10, 04:05 PM   #11
TheDarkWraith
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excellent work
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Old 04-03-10, 05:19 PM   #12
SteelViking
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I really appreciate this mod....it definitely made my mod soup a bit more manageable. Though you may want to look into the drip in the conning tower, it seems as though it is coming from thin air. Anyway, thanks.
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Old 04-05-10, 12:11 PM   #13
SAMiV
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I have this mod in use, but i didn't hear engine sounds (motor_Diesel_LOOP.wav) inside the sub.

I checked that .wav file and it seems to be quite long sample. Maybe thats why it doesnt play or am i the only one who doesn't hear it?

Would be nice to hear it in game though. It's a great engine sound.
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Old 04-28-10, 06:52 PM   #14
TheBeast
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Quote:
Originally Posted by SAMiV View Post
I have this mod in use, but i didn't hear engine sounds (motor_Diesel_LOOP.wav) inside the sub.

I checked that .wav file and it seems to be quite long sample. Maybe thats why it doesnt play or am i the only one who doesn't hear it?

Would be nice to hear it in game though. It's a great engine sound.
Isn't the time limit for sound samples like 15 seconds or less? If you pass the 15 sec mark sounds get stuck in loop or don't play at all...
I know that several sounds had stopped working. I removed some of the questionable sound samples added by a few MODs and now all my sounds are working again.
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Last edited by TheBeast; 04-28-10 at 07:31 PM.
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Old 05-12-10, 02:15 AM   #15
ingsoc84
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Can I get a little help please how to intall this mod with the jgsme? I know how to use it, quesiton, do I copy the entire folder "NauticalWolfs Interior mod v." to my mod folder in sh5, OR do I just copy the "data" file, thanks,


P.S. I think I figured it out But just want to confirm.
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