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Old 07-12-08, 11:57 AM   #901
Jimbuna
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I believe they are already done.....I'm nearly sure I've got the file on my work computer :hmm:
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Old 07-15-08, 12:31 PM   #902
DivingDuck
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Moin,

before this thread falls into oblivion, I´ll give a hint. Read the first post.

Regards,
DD
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Old 07-15-08, 12:50 PM   #903
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D'OH!

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Old 07-15-08, 01:35 PM   #904
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Old 07-15-08, 03:19 PM   #905
dcb
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DD, you never cease to amaze me. I had lost hope you'd release the open hatch interiors for other boats than the type VII of GWX 2.1, but now... this. Thank you very much, it is a treat.
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Old 07-16-08, 12:52 PM   #906
Filax
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Quote:
Originally Posted by DivingDuck
All_Types_OpenHatch_V2

First off all I like to thank 'Urfisch' for transferring the thread and related rights to me. Thank you Neal for switching it to me.


colors/textures may differ from actual look ingame



Moin,

I decided to rework the open hatch mod for typeIX and make a new one for typeXXI. All the interiors are based on GWX files now as I did typeVII and typeIX from scratch again. It took me so long because I had severe HDD troubles in the beginning of this year, my appologies.

The mod should run with all SHIII installations and contains the typeII + VII interiors as you know them from GWX2, except the lights. TypeIX is almost the same as before but got some small improvements regarding graphical glitches, though there are still some remaining. As it is based on GWX files now, the Bordinstrumente mod is not needed anymore to have HiRes graphics for the CR. The typeXXI was a bit tricky as CR and RR do not fit together actually. I hope you don´t recognize. LOL



DOWNLOAD HERE (7z-archive, ca 114.42MB)
http://files.filefront.com/DD+all+ty.../fileinfo.html




typeII


Credits:
  • Urfisch (for initiating this project)
  • GWX (basis of this mod, support)
  • Ref (great help regarding TMAP issues and camera rotation fix)
  • FlakMonkey (periscope well 3d modell)
  • Reece (for providing the major clue to make these mods JSGME compatible)
  • Skwasjer (Silent3ditor)
  • Timetraveller (MiniTweaker)
  • Sensal (Pack3D)

typeVII


typeXXI


Regards,
DD


PS: This is intended to be my last release for SHIII


has been a very long time. But it was worth waiting. Thank god for the passion of DivingDuck and his team.

Filax
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Old 07-16-08, 01:45 PM   #907
LGN1
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Great work

Thanks a lot, DivingDuck!

Best, LGN1
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Old 07-28-08, 03:04 PM   #908
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Question - since I haven't tried the new one yet, but...how on EARTH do you get the sub's interior so nice and dark?

The stock models seems to have all surfaces self-lit, looks like they painted the sub in drab grey day-glo or something.

Those photos - MUCH BETTER.

Is this part of the mod, or something else you did?
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Old 07-28-08, 04:47 PM   #909
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There has been a lot of work improving all aspects of the game over the last three years. The original redo of the interiors was the Bordinstrument mod by OakGroove, who recently did some similar work on SH4.

I don't know if his work was incorporated into GWX or if they did there own version, but it doesn't matter. Diving Duck said that the pictures are from GWX, and that's where you'll find that interior.
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Old 07-29-08, 10:29 AM   #910
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This is just amazing, DD

I have no words enough to thank you
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Old 07-29-08, 07:25 PM   #911
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I deleted the .dat files in "correct interior diving angles" MOD and use JSGME install it. Then I got correct interior diving angles with this MOD or not. The dat files in that MOD is a better interior than sotck game. But with this MOD you don't need that.
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Old 07-29-08, 07:38 PM   #912
Wildhawke11
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Am i correct in thinking that with this new patch or mod that i can now remove the old open hatch mod ?
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Old 08-01-08, 11:39 AM   #913
DivingDuck
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Moin,

@XanderF:
I´ve done some work on the overall ligthing as well. So, it´s part of the mod.

@SailorSteve:
The new OH_V2 doesn´t need the Bordinstrumente Mod any longer to have HiRes Graphics. It uses whatever you have in your texture folders. In case you´re using Stock, with no additional graphics in the respective folders, you´ll come up with GWX interior graphics, that´s right. But I can´t tell who´s work the interior repaint was, as this was before I joined the team.

@wdq4587:
I´ve not checked the "Correct Interior Diving Angles" Mod until now. But from what I´ve read so far it changes the *.dat file. Thus you can not use both mods together. One mod will overwrite the changes of the other. Give me some time to investigate this issue.

@Wildhawke11:
You´re right. This new version is a stand alone mod. The old OH mod is not necessary any more.

Regards,
DD
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Old 08-01-08, 12:02 PM   #914
Sailor Steve
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S'all cool. I was just giving a brief history of how it came to look better than stock. I still have CCIP's "Doctor's Tale" video - it's still one of my favorites, but MAN the graphics have come a long way since then!
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Old 08-01-08, 12:10 PM   #915
DivingDuck
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No offence taken, Sailor! I was just explaining for those who are not that familiar with the game´s file/folder structure as you are.

Regards,
DD
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