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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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Yeah. My solution to that for now is to lag the rollout of the videos by 2 weeks worth of game time. I'm running at -6 days so far (we've finished 12/25).
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#857 |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
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OK, that makes sense.
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#858 |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
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Still watching your videos.
Over the past couple of videos I've noticed that your voice has become rather quiet, and I have to increase the volume to properly understand you. Today's video seems to be especially quiet. Would it be possible to increase the volume (micropohne?) a bit? |
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#859 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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Thanks for the feedback. I'll look into fixing the levels. It'll be a few videos before you notice the difference. I'll give you a spoiler: my opponent has already ragequit, for real this time. 10 January is the last turn. I just finished 7 December with a new guy that's hopefully much more mature.
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#860 | |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
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Yikes, that must have been the shortest World War II ever ![]() Last edited by Ostfriese; 08-24-23 at 03:07 AM. |
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#861 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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Hornet isn't in theatre yet. ![]()
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#862 |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
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So, that game is in the bags, and I'll be patient and wait for the next one.
One question, though: in both games both you and your opponent accumulated far higher ship losses in the early stages than in reality. Is that typical for WiTP? |
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#863 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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Hmmmm. I'm not sure. Playing against the AI, yes. Playing against a human, I'd say it probably depends on how aggressive the Allied player is. I'm very much on the aggressive side, and my opponent surprised me a bit by being more aggressive than I thought he'd be, so I'm guessing our early attrition in both games was above average.
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#864 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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Revisiting this question. I just compared 12/12 between both campaigns. 12/12 is significant in the new campaign because I just lost my first ship (excluding the minisubs at Pearl). In the last one I lost 11 ships on 12/12 alone and had lost at least that many prior to that.
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![]() Last edited by Molon Labe; 09-10-23 at 09:29 AM. |
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#865 |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
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Seems you have taken a break
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#866 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,759
Downloads: 27
Uploads: 5
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![]() Yeah, the pace we're playing the game at is just exceeding what I can also do videos on. I'm starting to think managing an AAR thread here was the right way to go. I fell behind a little on that from time to time but it wasn't so bad. And it's searchable!
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#867 |
Ace of the Deep
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,057
Downloads: 0
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SO, can wie expect a return to the written AARs? I'm looking forward to updates on your game
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