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Old 05-01-15, 11:57 AM   #2821
Knightspel
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Quote:
Originally Posted by ZeeWolf View Post
Great feedback Knightspel. Did you clear cache after you installed Update? Also
check if you can go to another mission now with out a crash. These are the things that
I first noticed that I was on the right track.

And the weight thing, I'll keep tweaking it. Although, when you consider in reality if a
heavy unit goes from hi-speed and down shifts rapidly the energy would dissipate by
blowing up the transmission. And like wise for the hi-speed turn the energy transfer
would cause a huge plowing of the earth etc..

I would love to see the ground in TvT allow sinking and plowing but that is impossible
for TvT.

Don't worry Kamraden, the work goes on!

ZW
Damn, totally forget to clear the cache Sorry! Need to do some more testing now. Yeah i understand well that there is limits on game engine and not everything is possible to do exactly like real life. But you are doing great work! By the way, afaik Tiger had 4 reverse gears, now there seems to be only one, is that correct?
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Old 05-01-15, 01:52 PM   #2822
ZeeWolf
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Quote:
Originally Posted by Knightspel View Post
Damn, totally forget to clear the cache Sorry! Need to do some more testing now. Yeah i understand well that there is limits on game engine and not everything is possible to do exactly like real life. But you are doing great work! By the way, afaik Tiger had 4 reverse gears, now there seems to be only one, is that correct?
Thanks Knightspel,
Yes, I changed the number of reverse gears. Also I am doing a sound mod too and the
first thing that had to be done is change 22.50Khz to 44.1Khz on the Tigers engine, track
and gear files. But, remember if you do any work with TvT sound files they need to be
16bit Mono files, not Stereo. And stay with 22.5 and 44.1Khz.

ZW
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Old 05-01-15, 03:00 PM   #2823
Knightspel
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Quote:
Originally Posted by ZeeWolf View Post
Thanks Knightspel,
Yes, I changed the number of reverse gears. Also I am doing a sound mod too and the
first thing that had to be done is change 22.50Khz to 44.1Khz on the Tigers engine, track
and gear files. But, remember if you do any work with TvT sound files they need to be
16bit Mono files, not Stereo. And stay with 22.5 and 44.1Khz.

ZW
Ok, i just sometimes found four reverse gears quite useful in heat of fight...

Awesome to hear about new sounds coming, can't wait to hear them!
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Old 05-18-15, 06:09 AM   #2824
Dr. Foofenshmirtz
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If this game is interesting to somebody - respond!

Last edited by Dr. Foofenshmirtz; 06-01-15 at 08:28 AM.
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Old 05-19-15, 03:01 PM   #2825
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Default welcome aboard!

Dr. Foofenshmirtz!
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Old 05-20-15, 05:38 AM   #2826
Jimbuna
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Welcome to SubSim Foofenshmirtz
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Old 06-11-15, 08:36 AM   #2827
Dr. Foofenshmirtz
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Probably that the topic T-34 vs Tiger is dead.
It is a pity!
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Old 06-11-15, 11:18 PM   #2828
frinik
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If you're asking about Multiplayer then the answer is yes it's dead!
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Old 06-20-15, 02:19 AM   #2829
Dr. Foofenshmirtz
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I see nothing for singleplayer.
Nobody spreads textures, the SoundPack isn't present. RAW cards aren't present,scripts aren't present,new missions aren't present, new models aren't present. All topic is devoted only to work of ZeeWolf, and where the others ?
ZeeWolf is silent as the spy, about the MS2 models is silent.
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Old 06-20-15, 02:27 AM   #2830
Dr. Foofenshmirtz
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Nobody tried to force the soldier to throw the grenade?
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Old 06-20-15, 11:13 AM   #2831
ZeeWolf
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Quote:
Originally Posted by Dr. Foofenshmirtz View Post
I see nothing for singleplayer.
Nobody spreads textures, the SoundPack isn't present. RAW cards aren't present,scripts aren't present,new missions aren't present, new models aren't present. All topic is devoted only to work of ZeeWolf, and where the others ?
ZeeWolf is silent as the spy, about the MS2 models is silent.
Don't worry you guys I'm still here! I took some time off, got to admit.
Started smelling a little smoke from burnout.

But, like I told you in our e-mails Dr. Foofenshmirtz it is not possible to
teach you 3d modeling - so end of story.

It would be great to hear some feedback from you guys though

Vorwärts Kameraden!

ZeeWolf
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Old 06-21-15, 12:57 AM   #2832
Dr. Foofenshmirtz
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I am glad that at you everything is all right!
Forgive if wrote something unpleasant. Sadly that with 3D models everything is so bad, in game obviously there are no normal bridges, minefield, 88 mm FLAK 36, machine gunners, in the village there is no toilet, kubelwagen, motorcycle BMW R75. The list can be continued.
It is a pity that in a topic it is impossible to attach WinRAR, I will attach Scripts in txt, if it is interesting to someone.
Today it is a barrel and a mine (I have no mine model), damage as from GunPak40GunHEBulletExplosion.
Attached Files
File Type: txt BarrelUnit.txt (4.8 KB, 5 views)
File Type: txt MineUnit.txt (3.6 KB, 3 views)
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Old 06-21-15, 10:01 AM   #2833
Aktungbby
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Old 06-21-15, 11:21 AM   #2834
ZeeWolf
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Quote:
Originally Posted by Dr. Foofenshmirtz View Post
I am glad that at you everything is all right!
Forgive if wrote something unpleasant. Sadly that with 3D models everything is so bad, in game obviously there are no normal bridges, minefield, 88 mm FLAK 36, machine gunners, in the village there is no toilet, kubelwagen, motorcycle BMW R75. The list can be continued.
It is a pity that in a topic it is impossible to attach WinRAR, I will attach Scripts in txt, if it is interesting to someone.
Today it is a barrel and a mine (I have no mine model), damage as from GunPak40GunHEBulletExplosion.
That's why I started Project ZeeWolf. The Default game was not finished.

ZeeWolf
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Old 06-22-15, 01:24 AM   #2835
Dr. Foofenshmirtz
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Quote:
Originally Posted by ZeeWolf View Post
That's why I started Project ZeeWolf. The Default game was not finished.

ZeeWolf
It is possible to guess continuation of game for example on german_autogun_fire.wav and soviet_autogun_fire.wav.
I suggest to change the mode of firing of standard infantry: quantity of cartridges 150, does on 5 shots with a pause in 5 seconds for a recharge.
By the same principle also Nebelwerfer works, only it does on 6 shots with a pause of 90 seconds.
Standard Nebelwerfer model, works from CBaseAITask (soldier too), range of firing of 1500 meters as well as in GunPak40, speed of a shell 320. Range decreases with increase in curvature of a trajectory Vector GravityAccel = CPiercing::MortarGravityVector; in the Piercing.script file and Vector GravityVector = CWorldPhysics::MortarVector; in the Physics.script file.
Both of these vectors are equal -30.
Attached Files
File Type: txt SovietSoldierRifleUnit.txt (4.4 KB, 5 views)
File Type: txt GunNebelUnit.txt (9.4 KB, 6 views)

Last edited by Dr. Foofenshmirtz; 06-22-15 at 01:42 AM.
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