SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-01-21, 02:11 PM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


radar DMC (MSO) Ver 1.a

DMC (MSO) Ver 1.a


Dot Mod Custom - ( Meaningful Signatures Overhaul ) Version 1.a


it all ways bothered me in coldwaters that the signatures basically were a game of just match up the lines


so quite a while back i started work on more meaningful signatures for a Older mod i was working on the basics of this newer approach to signatures was to be more Meaningful


and actually tell the player information just by looking at the graphics display in the signature panel


so i started to research a lot of vessels to see how many propellers and the size of em

also


what size the engines or power sources were on em also number and size


and the general noisiness of the vessels

to show noise i added a brightness behind the signature to match the noise of the target to indicate the general Loudness of the contact


then i designed a graphic for each type of propulsion or power types



as im now Doing My Dotmod Custom mod ive decided to Re-Use this Concept for this mod their are like 170 + vessels


including the new mega-pack add on ones from new campaigns or single missions all these signatures will be covered & Included



|||Signature||Display||Types|||


so we have :

---------------------------------

Very Large Propellers

Large Propellers

Medium Propellers

Small propellers

Very small propellers

-------------------------------------

Large turbines

Medium turbines

Small turbines

-------------------

Large turbines - Rafted

Medium turbines - Rafted

Small turbines - Rafted

---------------------

Large Diesel engines

Medium Diesel engines

Small Diesel engines

----------------

Reactors (Nuclear)

--------------

Battery Motors (Electric)

---------------



with these new Signatures you can tell or get a General idea about what your dealing with Contacts wise


and also for faster target Identification even with out a ID or Full Solution on the target


as not only will you have a general idea of what you are dealing with at a glance but can Ignore targets you know that are not hostile and leave the AI to auto ID Em


this will give you more time to setup better attacks and prioritize your Targets for First Strikes and Termination of the Worse threats to you
thus weakling the enemy faster and making mission success or combat victory more likely


This mod will come in two versions :



DMC (MSO) Ver 1.a

this is the standalone Version to use with DotMod or the version you would use if yo have the mega pack as my Audio+ is included all ready in that case


DMC (MSO - AUDIO+) Ver 1.a


this is the combined MSO & AUDIO+ version to use with the default DotMod


ive made two as this way you have Options for what you want on so ect :


DotMod then

DMC (AUDIO+) Ver 1.a

or

DotMod then

DMC (MSO) Ver 1.a


or both at once so :

DMC (MSO - AUDIO+) Ver 1.a



this work is about 45% done so wont be too long till release


Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 10-20-21 at 06:06 PM.
steel shark is offline   Reply With Quote
Old 08-01-21, 04:13 PM   #2
Strykr
Mate
 
Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 55
Downloads: 1074
Uploads: 0
Default

What a great idea !

MORE information.....faster.
Strykr is offline   Reply With Quote
Old 08-03-21, 09:24 PM   #3
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


radar progress

DMC MSO Ver 1.a ..... is at about 65% done


bear with me as im having to research a lot of vessels also i resigned a few elements again for better clarity of signals.


Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline   Reply With Quote
Old 08-11-21, 04:28 AM   #4
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


radar Progress ---->

My MSO (Meaningful Signature Overhaul) is at 80% and I'm testing it as I go I've settled on the final design Display types now so it shows :


Electric motors
Reactors
natural circulation Reactors


natural circulation Reactors are reactors which are Far more quiet then standard ones and show less bright


Small turbines
Medium turbines
Large turbines


Small turbines - Rafted
Medium turbines - Rafted
Large turbines - Rafted


"Rafted is were the turbines are not directly fixed to the hull and are on special mounts for extra acoustic quieting Noise wise"


these will be the same graphic on the signature panel but much less bright to denote less noise


Small engines
Medium engines
large engines


Oil rig drills


Very small propellers
Small propellers
Medium propellers
Large propellers
Very large propellers


Low cavitation Versions of all Propeller types too
Low cavitation propellers Cavitate less then normal ones and will show Different signatures to the normal ones


Very small propellers - pump jet Propulsion
Small propellers - pump jet Propulsion
Medium propellers - pump jet Propulsion
Large propellers - pump jet Propulsion
Very large propellers - pump jet Propulsion


Pump jet Propulsors are a Enclosed Propeller in a duct to reduce Cavitation & noise values these show much less bright on your signature panel to indicate this


ill put up some pics later with the new huds Multi Language Huds to showcase it Laters


Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline   Reply With Quote
Old 08-31-21, 11:01 AM   #5
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


gear MSO Information question

Someone's asked a good question.

And I'll explain it hear. When I remade the Signatures for my MSO mod I noticed that the same vessels were the same.

So. A Civilian Poltava cargo ship was the same as a WP Poltava Cargo ship signature wise or a cargo ship under Russian service.

Ect in war both sides would press into service Merchant Ships for their needs. This isent the case any more. Everything's. Different if only by a bit or only the Signature part bit.

Then the Engines & propeller's read the same ect. I've made identical vessels different a bit because then you can ID em better also ships in navy service might have been overhaul a bit for reliability. Ect

The question asked was could i change identical vessels signatures = Yes all ready have is the answer


Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.